Changeset - 71732f305328
[Not reviewed]
default
8 7 0
Jason Maltzen (jmaltzen) - 9 years ago 2015-12-26 03:04:25
jason.maltzen@unsanctioned.net
Pre-allocate a bunch of map entries, given that we know there are a fixed set of colors. Use fixed arrays in places where maps/sets were excessive. Switch away from using Gtk.Application.Invoke, which leaks a bunch of memory.
15 files changed with 262 insertions and 556 deletions:
0 comments (0 inline, 0 general)
DesertPaintLab.csproj
Show inline comments
 
<?xml version="1.0" encoding="utf-8"?>
 
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
 
  <PropertyGroup>
 
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
 
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
 
    <ProjectGuid>{1A885212-5FD2-4EBF-A98F-3EB1491A1CBB}</ProjectGuid>
 
    <OutputType>WinExe</OutputType>
 
    <RootNamespace>DesertPaintLab</RootNamespace>
 
    <AssemblyName>DesertPaintLab</AssemblyName>
 
    <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
 
  </PropertyGroup>
 
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
 
    <DebugSymbols>true</DebugSymbols>
 
    <DebugType>full</DebugType>
 
    <Optimize>false</Optimize>
 
    <OutputPath>bin\Debug</OutputPath>
 
    <DefineConstants>DEBUG</DefineConstants>
 
    <ErrorReport>prompt</ErrorReport>
 
    <WarningLevel>4</WarningLevel>
 
    <PlatformTarget>x86</PlatformTarget>
 
    <ConsolePause>false</ConsolePause>
 
    <additionalargs>/unsafe</additionalargs>
 
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
 
  </PropertyGroup>
 
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
 
    <DebugType>none</DebugType>
 
    <Optimize>false</Optimize>
 
    <OutputPath>bin\Release</OutputPath>
 
    <ErrorReport>prompt</ErrorReport>
 
    <WarningLevel>4</WarningLevel>
 
    <PlatformTarget>x86</PlatformTarget>
 
    <ConsolePause>false</ConsolePause>
 
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
 
  </PropertyGroup>
 
  <ItemGroup>
 
    <Reference Include="gtk-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f" />
 
    <Reference Include="gdk-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f" />
 
    <Reference Include="System" />
 
    <Reference Include="glib-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f" />
 
    <Reference Include="glade-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f" />
 
    <Reference Include="pango-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f" />
 
    <Reference Include="atk-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f" />
 
    <Reference Include="System.IO.Compression.FileSystem" />
 
  </ItemGroup>
 
  <ItemGroup>
 
    <EmbeddedResource Include="gtk-gui\gui.stetic">
 
      <LogicalName>gui.stetic</LogicalName>
 
    </EmbeddedResource>
 
  </ItemGroup>
 
  <ItemGroup>
 
    <Compile Include="gtk-gui\generated.cs" />
 
    <Compile Include="MainWindow.cs" />
 
    <Compile Include="Main.cs" />
 
    <Compile Include="AssemblyInfo.cs" />
 
    <Compile Include="PlayerProfile.cs" />
 
    <Compile Include="FirstRunDialog.cs" />
 
    <Compile Include="SelectProfileDialog.cs" />
 
    <Compile Include="NewProfileDialog.cs" />
 
    <Compile Include="PaintSwatch.cs" />
 
    <Compile Include="Palette.cs" />
 
    <Compile Include="PaintColor.cs" />
 
    <Compile Include="Reaction.cs" />
 
    <Compile Include="ReagentManager.cs" />
 
    <Compile Include="Reagent.cs" />
 
    <Compile Include="gtk-gui\MainWindow.cs" />
 
    <Compile Include="gtk-gui\DesertPaintLab.FirstRunDialog.cs" />
 
    <Compile Include="gtk-gui\DesertPaintLab.SelectProfileDialog.cs" />
 
    <Compile Include="gtk-gui\DesertPaintLab.NewProfileDialog.cs" />
 
    <Compile Include="gtk-gui\DesertPaintLab.PaintSwatch.cs" />
 
    <Compile Include="SimulatorWindow.cs" />
 
    <Compile Include="gtk-gui\DesertPaintLab.SimulatorWindow.cs" />
 
    <Compile Include="ScreenCheckDialog.cs" />
 
    <Compile Include="gtk-gui\DesertPaintLab.ScreenCheckDialog.cs" />
 
    <Compile Include="FileUtils.cs" />
 
    <Compile Include="PaintRecipe.cs" />
 
    <Compile Include="PaintRecipe.cs">
 
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 
    </Compile>
 
    <Compile Include="ReactionRecorder.cs" />
 
    <Compile Include="ReactionStatusWindow.cs" />
 
    <Compile Include="gtk-gui\DesertPaintLab.ReactionStatusWindow.cs" />
 
    <Compile Include="RecipeGeneratorWindow.cs" />
 
    <Compile Include="gtk-gui\DesertPaintLab.RecipeGeneratorWindow.cs" />
 
    <Compile Include="ReactionSet.cs" />
 
    <Compile Include="RecipeGenerator.cs" />
 
    <Compile Include="ReagentWindow.cs" />
 
    <Compile Include="gtk-gui\DesertPaintLab.ReagentWindow.cs" />
 
  </ItemGroup>
 
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
 
  <ProjectExtensions>
 
    <MonoDevelop>
 
      <Properties>
 
        <Policies>
 
          <TextStylePolicy inheritsSet="VisualStudio" inheritsScope="text/plain" scope="text/x-csharp" />
 
          <CSharpFormattingPolicy IndentSwitchBody="True" IndentBlocksInsideExpressions="True" AnonymousMethodBraceStyle="NextLine" PropertyBraceStyle="NextLine" PropertyGetBraceStyle="NextLine" PropertySetBraceStyle="NextLine" EventBraceStyle="NextLine" EventAddBraceStyle="NextLine" EventRemoveBraceStyle="NextLine" StatementBraceStyle="NextLine" ElseNewLinePlacement="NewLine" CatchNewLinePlacement="NewLine" FinallyNewLinePlacement="NewLine" WhileNewLinePlacement="DoNotCare" ArrayInitializerWrapping="DoNotChange" ArrayInitializerBraceStyle="NextLine" BeforeMethodDeclarationParentheses="False" BeforeMethodCallParentheses="False" BeforeConstructorDeclarationParentheses="False" NewLineBeforeConstructorInitializerColon="NewLine" NewLineAfterConstructorInitializerColon="SameLine" BeforeDelegateDeclarationParentheses="False" NewParentheses="False" SpacesBeforeBrackets="False" inheritsSet="Mono" inheritsScope="text/x-csharp" scope="text/x-csharp" />
 
        </Policies>
 
        <GtkDesignInfo generateGettext="False" />
 
      </Properties>
 
    </MonoDevelop>
 
  </ProjectExtensions>
 
  <ItemGroup>
 
    <None Include="data\colors.txt">
 
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 
    </None>
 
    <None Include="data\ingredients.txt">
 
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 
    </None>
 
    <None Include="data\template\dp_reactions.txt">
 
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 
    </None>
 
    <None Include="data\template\ingredients.txt" />
 
  </ItemGroup>
 
</Project>
...
 
\ No newline at end of file
PaintRecipe.cs
Show inline comments
 
/*
 
 * Copyright (c) 2015, Jason Maltzen
 

	
 
 Permission is hereby granted, free of charge, to any person obtaining a copy
 
 of this software and associated documentation files (the "Software"), to deal
 
 in the Software without restriction, including without limitation the rights
 
 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 
 copies of the Software, and to permit persons to whom the Software is
 
 furnished to do so, subject to the following conditions:
 

	
 
 The above copyright notice and this permission notice shall be included in
 
 all copies or substantial portions of the Software.
 

	
 
 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 
 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 
 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 
 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 
 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 
 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 
 THE SOFTWARE.
 
*/
 

	
 
using System;
 
using System.Collections.Generic;
 

	
 
namespace DesertPaintLab
 
{
 
    public class PaintRecipe
 
    {
 
        public struct RGB
 
        {
 
            public int r;
 
            public int g;
 
            public int b;
 
        };
 

	
 
        public class RecipeIngredient
 
        {
 
            public string name;
 
            public uint quantity;
 

	
 
            public RecipeIngredient(string name, uint quantity)
 
            {
 
                this.name = name;
 
                this.quantity = quantity;
 
            }
 

	
 
            public RecipeIngredient(RecipeIngredient other)
 
            {
 
                this.name = other.name;
 
                this.quantity = other.quantity;
 
            }
 

	
 
            public override string ToString()
 
            {
 
                return String.Format("{0} {1}", name, quantity);
 
            }
 
        };
 

	
 
        private List<RecipeIngredient> recipe = new List<RecipeIngredient>();
 
        private List<string> reagents = new List<string>();
 

	
 
        private bool dirty = false;
 
        private PaintColor reactedColor = new PaintColor();
 
        private PaintColor baseColor = new PaintColor();
 
        private ReactionSet reactions;
 

	
 
        public PaintRecipe()
 
        {
 
        }
 

	
 
        public PaintRecipe(PaintRecipe other)
 
        {
 
            this.dirty = true;
 
            this.reactions = other.reactions;
 
            foreach (string reagentName in other.reagents)
 
            {
 
                this.reagents.Add(reagentName);
 
            }
 
            foreach (RecipeIngredient copyIngredient in other.recipe)
 
            {
 
                RecipeIngredient ingredient = new RecipeIngredient(copyIngredient.name, copyIngredient.quantity);
 
                RecipeIngredient ingredient = new RecipeIngredient(copyIngredient);
 
                this.recipe.Add(ingredient);
 
            }
 
        }
 

	
 
        public void CopyFrom(PaintRecipe other)
 
        {
 
            this.dirty = true;
 
            this.reactions = other.reactions;
 
            this.reagents.Clear();
 
            foreach (string reagentName in other.reagents)
 
            {
 
                this.reagents.Add(reagentName);
 
            }
 
            this.recipe.Clear();
 
            foreach (RecipeIngredient otherIngredient in other.recipe)
 
            {
 
                RecipeIngredient ingredient = new RecipeIngredient(otherIngredient);
 
                this.recipe.Add(ingredient);
 
            }
 
        }
 

	
 
        public List<RecipeIngredient> Ingredients
 
        {
 
            get {
 
                return recipe;
 
            }
 
        }
 

	
 
        public ReactionSet Reactions
 
        {
 
            get
 
            {
 
                return reactions;
 
            }
 
            set
 
            {
 
                dirty = true;
 
                reactions = value;
 
            }
 
        }
 

	
 
        public PaintColor ReactedColor
 
        {
 
            get
 
            {
 
                if (dirty)
 
                {
 
                    ComputeBaseColor();
 
                    ComputeReactedColor();
 
                    dirty = false;
 
                }
 
                return reactedColor;
 
            }
 
        }
 

	
 
        public PaintColor BaseColor
 
        {
 
            get
 
            {
 
                if (dirty)
 
                {
 
                    ComputeBaseColor();
 
                    ComputeReactedColor();
 
                    dirty = false;
 
                }
 
                return baseColor;
 
            }
 
        }
 

	
 
        public void AddReagent(String reagentName)
 
        {
 
            AddReagent(reagentName, 1);
 
        }
 

	
 
        public void AddReagent(String reagentName, uint quantity)
 
        {
 
            if (quantity == 0)
 
            {
 
                return;
 
            }
 
            Reagent reagent = ReagentManager.GetReagent(reagentName);
 
            if (reagent == null)
 
            {
 
                Console.WriteLine("ERROR: invalid reagent {0}", reagentName);
 
                return;
 
            }
 

	
 
            RecipeIngredient ingredient = recipe.Find(x => x.name.Equals(reagentName));
 
            if (ingredient != null)
 
            {
 
                if (!reagent.IsCatalyst)
 
                {
 
                    ingredient.quantity += quantity;
 
                    dirty = true;
 
                }
 
            }
 
            else
 
            {
 
                RecipeIngredient newIngredient = new RecipeIngredient(reagentName, reagent.IsCatalyst ? 1 : quantity);
 
                recipe.Add(newIngredient);
 
                dirty = true;
 
            }
 
            reagents.Add(reagentName);
 
        }
 

	
 
        public void Clear()
 
        {
 
            reagents.Clear();
 
            recipe.Clear();
 
        }
 

	
 
        byte CalculateColor(int baseSum, uint pigmentCount, int reactSum)
 
        {
 
            // Changed to Math.Floor from Math.Round, since Round appears to be incorrect.
 
            return (byte)Math.Max(Math.Min(Math.Floor((((float)baseSum / (float)pigmentCount) + (float)reactSum)), 255), 0);
 
        }
 

	
 
        // Compute the color including reactions based on the player's profile
 
        private void ComputeReactedColor()
 
        {
 
            RGB baseRGB;
 
            baseRGB.r = 0;
 
            baseRGB.g = 0;
 
            baseRGB.b = 0;
 
            RGB reactionColor;
 
            reactionColor.r = 0;
 
            reactionColor.g = 0;
 
            reactionColor.b = 0;
 

	
 
            uint pigmentCount = 0;
 

	
 
            // track visited reagents so the reaction is only applied once
 
            SortedDictionary<string,bool> reagentSet = new SortedDictionary<string,bool>();
 
            List<Reagent> prevReagents = new List<Reagent>();
 

	
 
            foreach (RecipeIngredient ingredient in recipe)
 
            {
 
                string reagentName = ingredient.name;
 
                if (reagentName == null)
 
                {
 
                    continue;   
 
                }
 
                
 
                Reagent reagent = ReagentManager.GetReagent(reagentName);
 
                if (!reagent.IsCatalyst)
 
                {
 
                    baseRGB.r += (reagent.Color.Red * (int)ingredient.quantity);
 
                    baseRGB.g += (reagent.Color.Green * (int)ingredient.quantity);
 
                    baseRGB.b += (reagent.Color.Blue * (int)ingredient.quantity);
 
                    pigmentCount += ingredient.quantity;
 
                }
 

	
 
                if (!reagentSet.ContainsKey(reagentName) && reagentSet.Count <= 4)
 
                {
 
                    reagentSet[reagentName] = true;
 
                    // Run reactions.
 
                    foreach (Reagent otherReagent in prevReagents)
 
                    {
 
                        Reaction reaction = reactions.Find(otherReagent, reagent);
 
                        if (reaction != null)
 
                        {
 
                            reactionColor.r += reaction.Red;
 
                            reactionColor.g += reaction.Green;
 
                            reactionColor.b += reaction.Blue;
 
                        }
 
                    }
 
                    prevReagents.Add(reagent);
 
                }
 
            }
 
            reactedColor.Red = CalculateColor(baseRGB.r, pigmentCount, reactionColor.r);
 
            reactedColor.Green = CalculateColor(baseRGB.g, pigmentCount, reactionColor.g);
 
            reactedColor.Blue = CalculateColor(baseRGB.b, pigmentCount, reactionColor.b);
 
        }
 

	
 
        // Compute the base color without any reactions
 
        private void ComputeBaseColor()
 
        {
 
            RGB baseRGB;
 
            baseRGB.r = 0;
 
            baseRGB.g = 0;
 
            baseRGB.b = 0;
 
            uint pigmentCount = 0;
 
            foreach (RecipeIngredient ingredient in recipe)
 
            {
 
                string reagentName = ingredient.name;
 
                if (reagentName == null)
 
                {
 
                    continue;   
 
                }
 
                
 
                Reagent reagent = ReagentManager.GetReagent(reagentName);
 
                if (!reagent.IsCatalyst)
 
                {
 
                    baseRGB.r += (reagent.Color.Red * (int)ingredient.quantity);
 
                    baseRGB.g += (reagent.Color.Green * (int)ingredient.quantity);
 
                    baseRGB.b += (reagent.Color.Blue * (int)ingredient.quantity);
 
                    pigmentCount += ingredient.quantity;
 
                }
 
            }
 
            baseColor.Red = CalculateColor(baseRGB.r, pigmentCount, 0);
 
            baseColor.Green = CalculateColor(baseRGB.g, pigmentCount, 0);
 
            baseColor.Blue = CalculateColor(baseRGB.b, pigmentCount, 0);
 
        }
 

	
 
        // Compute the base color without any reactions
 
        public uint Cost
 
        {
 
            get {
 
                uint cost = 0;
PlayerProfile.cs
Show inline comments
 
/*
 
 * Copyright (c) 2010, Tess Snider
 

 
 Permission is hereby granted, free of charge, to any person obtaining a copy
 
 of this software and associated documentation files (the "Software"), to deal
 
 in the Software without restriction, including without limitation the rights
 
 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 
 copies of the Software, and to permit persons to whom the Software is
 
 furnished to do so, subject to the following conditions:
 

 
 The above copyright notice and this permission notice shall be included in
 
 all copies or substantial portions of the Software.
 

 
 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 
 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 
 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 
 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 
 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 
 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 
 THE SOFTWARE.
 
*/
 

 
using System;
 
using System.IO;
 
using System.IO.Compression;
 
using System.Collections.Generic;
 
using System.Text.RegularExpressions;
 

 
namespace DesertPaintLab
 
{
 
	public class PlayerProfile
 
	{
 
		string name;
 
		string directory;
 
		string reactFile;
 
        string reagentFile;
 
		
 
        static Regex recipeHeaderRegex = new Regex(@"^--- Recipe: (?<colorname>(\w*\s)*\w+)\s*");
 
        static Regex recipeIngredientRegex = new Regex(@"(?<ingredient>(\w+\s)?\w+)\s*\|\s*(?<quantity>\d+)\s*");
 

 
        ReactionSet reactions = new ReactionSet();
 
        // ingredient -> [ingredient, reaction]
 
		//SortedDictionary<string, SortedDictionary<string, Reaction>> reactions =
 
		//	new SortedDictionary<string, SortedDictionary<string, Reaction>>();
 
        SortedDictionary<string, PaintRecipe> recipes;
 

 
        static PlayerProfile current = null;
 

 
        static PlayerProfile Current
 
        {
 
            get {
 
                return current;
 
            }
 
        }
 
		
 
		public PlayerProfile(string name, string directory)
 
		{
 
			this.name = name;
 
			this.directory = directory;
 
			this.reactFile = System.IO.Path.Combine(directory, "dp_reactions.txt");
 
            this.reagentFile = System.IO.Path.Combine(directory, "ingredients.txt");
 
            this.recipes = new SortedDictionary<string, PaintRecipe>();
 
            foreach (PaintColor color in Palette.Colors)
 
            {
 
                this.recipes.Add(color.Name, new PaintRecipe());
 
            }
 
		}
 

 
        public string Directory
 
        {
 
            get {
 
                return this.directory;
 
            }
 
        }
 

 
        public ReactionSet Reactions
 
        {
 
            get {
 
                return this.reactions;
 
            }
 
        }
 

 
        public string ReagentFile
 
        {
 
            get {
 
                return this.reagentFile;
 
            }
 
        }
 

 
        public SortedDictionary<string, PaintRecipe> Recipes
 
        {
 
            get {
 
                return this.recipes;
 
            }
 
        }
 
		
 
        public int RecipeCount
 
        {
 
            get {
 
                int count = 0;
 
                foreach (PaintRecipe recipe in this.recipes.Values)
 
                {
 
                    if (recipe.IsValid)
 
                    {
 
                        ++count;
 
                    }
 
                }
 
                return count;
 
            }
 
        }
 
		
 
		public void Initialize()
 
		{
 
			// Create new directory.
 
			System.IO.Directory.CreateDirectory(directory);
 
				
 
			// Copy template files into new directory.
 
			string templatePath = FileUtils.FindApplicationResourceDirectory("template");
 
			
 
            if (!System.IO.Directory.Exists(templatePath))
 
            {
 
            }
 

 
			DirectoryInfo di = new DirectoryInfo(templatePath);
 
			FileInfo[] templateFiles = di.GetFiles();
 

 
			foreach (FileInfo file in templateFiles)
 
			{
 
				System.IO.File.Copy(file.FullName,
 
					System.IO.Path.Combine(directory, file.Name), true);					
 
			}
 
		}
 
		
 
		public void ConvertFromPP(string ppFile, string dpFile)
 
		{
 
			string line;
 
			using (StreamReader reader = new StreamReader(ppFile))
 
			{
 
				using (StreamWriter writer = new StreamWriter(dpFile))
 
				{
 
					while ((line = reader.ReadLine()) != null) 
 
                	{
 
						string[] tokens = line.Split(null);
 
						if ((tokens.Length > 0) && (tokens[0] != "//"))
 
						{							
 
							// Write reaction.
 
							writer.Write(tokens[0] + " " + tokens[2] + " ");
 
							switch (tokens[4])
 
							{
 
							case "W":
 
								writer.WriteLine(tokens[6] + " " + tokens[6] + " " + tokens[6]);
 
								break;
 
							case "R":
 
								writer.WriteLine(tokens[6] + " 0 0");
 
								break;
 
							case "G":
 
								writer.WriteLine("0 " + tokens[6] + " 0");
 
								break;
 
							case "B":
 
								writer.WriteLine("0 0 " + tokens[6]);
 
								break;	
 
							}
 
							
 
							// Write reverse reaction.
 
							writer.Write(tokens[2] + " " + tokens[0] + " ");
 
							switch (tokens[4])
 
							{
 
							case "W":
 
								writer.WriteLine(tokens[8] + " " + tokens[8] + " " + tokens[8]);
 
								break;
 
							case "R":
 
								writer.WriteLine(tokens[8] + " 0 0");
 
								break;
 
							case "G":
 
								writer.WriteLine("0 " + tokens[8] + " 0");
 
								break;
 
							case "B":
 
								writer.WriteLine("0 0 " + tokens[8]);
 
								break;	
 
							}							
 
						}
 
					}
 
				}
 
			}
 
		}
 
		
 
		public bool SaveToPP(string ppFile)
 
		{
 
			Reaction reaction1, reaction2;
 
			using (StreamWriter writer = new StreamWriter(ppFile))
 
			{
 
                foreach (string reagentName1 in ReagentManager.Names)
 
                {
 
                    // TODO: could be more efficient by only iterating over the names after reagent1
 
                    foreach (string reagentName2 in ReagentManager.Names)
 
                    {
 
                        if (reagentName1.Equals(reagentName2))
 
                        {
 
                            continue;
 
                        }
 
                        Reagent reagent1 = ReagentManager.GetReagent(reagentName1);
 
                        Reagent reagent2 = ReagentManager.GetReagent(reagentName2);
 
                        reaction1 = reactions.Find(reagent1, reagent2);
 
                        if (reaction1 != null && !reaction1.Exported)
 
                        {
 
                            reaction2 = reactions.Find(reagent2, reagent1);
 
                            if (reaction2 != null)
 
                            {
 
								writer.Write(reagent1.PracticalPaintName + " | " + reagent2.PracticalPaintName + " | ");
 
								if ((Math.Abs(reaction1.Red) > Math.Abs(reaction1.Green)) ||
 
								    (Math.Abs(reaction2.Red) > Math.Abs(reaction2.Green)))
 
								{
 
									writer.WriteLine("R | " + reaction1.Red + " | " + reaction2.Red);	
 
								}
 
								else if ((Math.Abs(reaction1.Green) > Math.Abs(reaction1.Red)) ||
 
									(Math.Abs(reaction2.Green) > Math.Abs(reaction2.Red)))
 
								{
 
									writer.WriteLine("G | " + reaction1.Green + " | " + reaction2.Green);	
 
								}
 
								else if ((Math.Abs(reaction1.Blue) > Math.Abs(reaction1.Red)) ||
 
									(Math.Abs(reaction2.Blue) > Math.Abs(reaction2.Red)))
 
								{
 
									writer.WriteLine("B | " + reaction1.Blue + " | " + reaction2.Blue);
 
								}
 
								else
 
								{
 
									writer.WriteLine("W | " + reaction1.Red + " | " + reaction2.Red);	
 
								}
 
								reaction1.Exported = true;
 
								reaction2.Exported = true;
 
							}
 
						}
 
					}
 
				}
 
			}
 
			
 
			// Clear Exported flags.
 
            foreach (string reagentName1 in ReagentManager.Names)
 
            {
 
                // TODO: could be more efficient by only iterating over the names after reagent1
 
                foreach (string reagentName2 in ReagentManager.Names)
 
                {
 
                    if (reagentName1.Equals(reagentName2))
 
                    {
 
                        continue;
 
                    }
 
                    Reagent reagent1 = ReagentManager.GetReagent(reagentName1);
 
                    Reagent reagent2 = ReagentManager.GetReagent(reagentName2);
 
                    reaction1 = reactions.Find(reagent1, reagent2);
 
                    if (reaction1 != null)
 
                    {   
 
                        reaction1.Exported = false;
 
                    }
 
                    reaction2 = reactions.Find(reagent2, reagent1);
 
                    if (reaction2 != null)
 
                    {
 
                        reaction2.Exported = false;
 
                    }
 
				}
 
			}
 
			return true;
 
		}
 
		
 
		public void ImportFromPP(string importDir)
 
		{
 
			// Convert old file.
 
			ConvertFromPP(
 
			    System.IO.Path.Combine(importDir, "reactions.txt"),
 
				reactFile);
 
			try
 
			{
 
				// If there is an ingredients file, move it in.
 
				System.IO.File.Copy(
 
				    System.IO.Path.Combine(importDir, "ingredients.txt"),
 
				    System.IO.Path.Combine(directory, "ingredients.txt"),
 
				    true);
 
			}
 
			catch (Exception)
 
			{
 
				// If there is no ingredients file, we don't really care.	
 
			}
 
		}
 
		
 
        public void Import(string file)
 
        {
 
            ZipFile.ExtractToDirectory(file, directory);
 
        }
 

 
		public void Export(string file)
 
		{
 
            ZipFile.CreateFromDirectory(directory, file);
 
		}
 
		
 
		public void Load()
 
		{
 
			string line;
 
			reactions.Clear();
 
			ReagentManager.LoadProfileReagents(reagentFile);
 
			ReagentManager.InitializeReactions(ref reactions);
 
			using (StreamReader reader = new StreamReader(reactFile))
 
			{
 
				while ((line = reader.ReadLine()) != null) 
 
               	{
 
					string[] tokens = line.Split(null);
 
                    Reagent reagent1 = ReagentManager.GetReagent(tokens[0]);
 
                    Reagent reagent2 = ReagentManager.GetReagent(tokens[1]);
 
					reactions.Set(reagent1, reagent2, new Reaction(int.Parse(tokens[2]), int.Parse(tokens[3]), int.Parse(tokens[4])));
 
				}
 
			}
 
		}
 
		
 
		public void Save()
 
		{
 
			Reaction reaction;
 
			using (StreamWriter writer = new StreamWriter(reactFile, false))
 
			{
 
                foreach (string reagentName1 in ReagentManager.Names)
 
                {
 
                    // TODO: could be more efficient by only iterating over the names after reagent1
 
                    foreach (string reagentName2 in ReagentManager.Names)
 
                    {
 
                        if (reagentName1.Equals(reagentName2))
 
                        {
 
                            continue;
 
                        }
 
                        Reagent reagent1 = ReagentManager.GetReagent(reagentName1);
 
                        Reagent reagent2 = ReagentManager.GetReagent(reagentName2);
 
                        reaction = reactions.Find(reagent1, reagent2);
 
    					if (reaction != null)
 
    					{
 
                                writer.WriteLine(reagent1.PracticalPaintName + " " + reagent2.PracticalPaintName + " " +
 
    							reaction.Red + " " + reaction.Green + " " + reaction.Blue);
 
    					}
 
    				}
 
    			}
 
            }
 
		}
 

 
        public void LoadRecipes()
 
        {
 
            this.recipes = new SortedDictionary<string, PaintRecipe>();
 
            foreach (PaintRecipe recipe in this.recipes.Values)
 
            {
 
                recipe.Clear();
 
            }
 
            string recipeFile = System.IO.Path.Combine(directory, "dp_recipes.txt");
 
            string line;
 
            Match match;
 
            bool inRecipe = false;
 
            PaintRecipe recipe = null;
 
            PaintRecipe testRecipe = new PaintRecipe();
 
            testRecipe.Reactions = reactions;
 
            string currentRecipeColor = null;
 
            if (File.Exists(recipeFile))
 
            {
 
                using (StreamReader reader = new StreamReader(recipeFile))
 
                {
 
                    while ((line = reader.ReadLine()) != null) 
 
                    {
 
                        match = recipeHeaderRegex.Match(line); 
 
                        if (match.Success)
 
                        {
 
                            if (recipe != null && currentRecipeColor != null)
 
                            if (testRecipe != null && currentRecipeColor != null)
 
                            {
 
                                recipes.Add(currentRecipeColor, recipe);
 
                                recipes[currentRecipeColor].CopyFrom(testRecipe);
 
                            }
 
                            recipe = new PaintRecipe();
 
                            recipe.Reactions = reactions;
 
                            testRecipe.Clear();
 
                            currentRecipeColor = match.Groups["colorname"].Value;
 
                            inRecipe = true;
 
                        }
 
                        else if (inRecipe)
 
                        {
 
                            match = recipeIngredientRegex.Match(line);
 
                            if (match.Success)
 
                            {
 
                                string ingredient = match.Groups["ingredient"].Value;
 
                                uint quantity = uint.Parse(match.Groups["quantity"].Value);
 
                                recipe.AddReagent(ingredient, quantity);
 
                                testRecipe.AddReagent(ingredient, quantity);
 
                            }
 
                        }
 
                    }
 
                    if (inRecipe)
 
                    {
 
                        recipes.Add(currentRecipeColor, recipe);
 
                        recipes[currentRecipeColor].CopyFrom(testRecipe);
 
                    }
 
                }
 
            }
 
        }
 

 
        public void SaveRecipes()
 
        {
 
            if (recipes != null)
 
            {
 
                string recipeFile = System.IO.Path.Combine(directory, "dp_recipes.txt");
 
                using (StreamWriter writer = new StreamWriter(recipeFile, false))
 
                {
 
                    foreach (KeyValuePair<string, PaintRecipe> pair in recipes)
 
                    {
 
                        writer.WriteLine("--- Recipe: {0}", pair.Key);
 
                        foreach (PaintRecipe.RecipeIngredient ingredient in pair.Value.Ingredients)
 
                        {
 
                            writer.WriteLine("{0,-14} | {1}", ingredient.name, ingredient.quantity);
 
                        }
 
                    }
 
                }
 
            }
 
        }
 

 
        public void ExportWikiRecipes(string file)
 
        {
 
            PaintRecipe recipe;
 
            using (StreamWriter writer = new StreamWriter(file))
 
            {
 
                writer.WriteLine("{| class='wikitable sortable' border=\"1\" style=\"background-color:#DEB887;\"");
 
                writer.WriteLine("! Color !! Recipe !! Verified");    
 
                foreach (PaintColor color in Palette.Colors)
 
                {
 
                    writer.WriteLine("|-");
 
                    string colorLine = "| ";
 
                    colorLine += "style=\"font-weight: bold; background-color: #" + color.Red.ToString("X2") + color.Green.ToString("X2") + color.Blue.ToString("X2") + ";";
 
                    if (color.Red < 128 && color.Green < 128 && color.Blue < 128)
 
                    {
 
                        // dark color gets light text
 
                        colorLine += " color: #FFFFFF;";
 
                    }
 
                    colorLine += "\" | " + color.Name + " || ";
 
                    if (recipes.TryGetValue(color.Name, out recipe))
 
                    {
 
                        foreach (PaintRecipe.RecipeIngredient ingredient in recipe.Ingredients)
 
                        {
 
                            colorLine += " " + ingredient.name + " " + ingredient.quantity.ToString();
 
                            colorLine += " " + ingredient.ToString();
 
                        }
 
                    } 
 
                    else
 
                    {
 
                        // no recipe
 
                    }
 
                    colorLine += " || ";
 
                    writer.WriteLine(colorLine);
 
                }
 
                writer.WriteLine("|}");
 
            }
 
        }
 
		
 
		public Reaction FindReaction(Reagent reagent1, Reagent reagent2)
 
		{
 
            return reactions.Find(reagent1, reagent2);
 
		}
 
		
 
		public void SetReaction(Reagent reagent1, Reagent reagent2, Reaction reaction)
 
		{
 
            reactions.Set(reagent1, reagent2, reaction);
 
		}
 

 
        public void SetRecipe(PaintRecipe recipe)
 
        {
 
            string colorName = Palette.FindNearest(recipe.ReactedColor);
 
            recipes[colorName] = recipe;
 
            recipes[colorName].CopyFrom(recipe);
 
        }
 
	}
 
}
 

RecipeGenerator.cs
Show inline comments
 
/*
 
 * Copyright (c) 2015, Jason Maltzen
 

	
 
 Permission is hereby granted, free of charge, to any person obtaining a copy
 
 of this software and associated documentation files (the "Software"), to deal
 
 in the Software without restriction, including without limitation the rights
 
 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 
 copies of the Software, and to permit persons to whom the Software is
 
 furnished to do so, subject to the following conditions:
 

	
 
 The above copyright notice and this permission notice shall be included in
 
 all copies or substantial portions of the Software.
 

	
 
 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 
 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 
 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 
 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 
 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 
 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 
 THE SOFTWARE.
 
*/
 

	
 
using System;
 
using System.IO;
 
using System.Collections.Generic;
 
using System.Collections.Concurrent;
 
using System.Text.RegularExpressions;
 
using System.Threading;
 

	
 
namespace DesertPaintLab
 
{
 
    public class NewRecipeEventArgs : EventArgs
 
    {
 
        string color;
 
        PaintRecipe recipe;
 

	
 
        public NewRecipeEventArgs(string color, PaintRecipe recipe)
 
        {
 
            this.color = color;
 
            this.recipe = recipe;
 
        }
 

	
 
        public string Color
 
        {
 
            get {
 
                return color;
 
            }
 
        }
 

	
 
        public PaintRecipe Recipe
 
        {
 
            get {
 
                return recipe;
 
            }
 
        }
 
    }
 

	
 
    public class RecipeGenerator
 
    {
 
        protected class SearchNode
 
        {
 
            //int initialReagentCount;
 
            List<uint> reagents;
 
            public List<uint> Reagents
 
            uint[] reagents;
 
            public uint[] Reagents
 
            {
 
                get
 
                {
 
                    return reagents;
 
                }
 
            }
 
            uint INVALID_REAGENT;
 
            int nextReagentPos;
 
            public int ReagentCount
 
            {
 
                get
 
                {
 
                    return nextReagentPos;
 
                }
 
            }
 

	
 
            HashSet<uint> reagentInUse = new HashSet<uint>();
 
            bool[] reagentInUse;
 
            List<Reagent> costSortedReagents;
 
            PaintRecipe testRecipe = null;
 
            public PaintRecipe TestRecipe
 
            {
 
                get
 
                {
 
                    return testRecipe;
 
                }
 
                set
 
                {
 
                    testRecipe = value;
 
                }
 
            }
 

	
 
            public int InitialCount { get; private set; }
 
            public uint CurrentTargetQuantity { get; set; }
 
            public uint MaxQuantity { get; set; }
 
            public uint UsedQuantity { get; private set; }
 
            public uint CatalystCount { get; set; }
 

	
 
            uint maxReagents;
 
            public uint MaxReagents
 
            {
 
                get
 
                {
 
                    return maxReagents;
 
                }
 
                set
 
                {
 
                    maxReagents = value;
 
                    currentWeights = new uint[maxReagents];
 
                }
 
            }
 

	
 
            uint[] currentWeights;
 
            public uint[] CurrentWeights
 
            {
 
                get
 
                {
 
                    return currentWeights;
 
                }
 
            }
 

	
 
            public SearchNode(List<Reagent> costSortedReagents, List<uint> reagents)
 
            public SearchNode(List<Reagent> costSortedReagents, uint[] reagents)
 
            {
 
                this.costSortedReagents = new List<Reagent>(costSortedReagents);
 
                this.reagents = new List<uint>(reagents);
 
                foreach (uint reagentIdx in reagents)
 
                this.reagents = new uint[costSortedReagents.Count];
 
                INVALID_REAGENT = (uint)costSortedReagents.Count;
 
                nextReagentPos = reagents.Length;
 
                for (int i = this.reagents.Length-1; i >= this.reagents.Length; --i)
 
                {
 
                    reagents[i] = INVALID_REAGENT;
 
                }
 
                for (int i = reagents.Length-1; i >= 0; --i)
 
                {
 
                    this.reagents[i] = reagents[i];
 
                    if (reagents[i] == INVALID_REAGENT)
 
                {
 
                    reagentInUse.Add(reagentIdx);
 
                        nextReagentPos = i;
 
                    }
 
                }
 
                reagentInUse = new bool[costSortedReagents.Count];
 
                for (uint reagentIdx = 0; reagentIdx < costSortedReagents.Count; ++reagentIdx)
 
                {
 
                    reagentInUse[reagentIdx] = false;
 
                }
 
                InitialCount = this.reagents.Count;
 
                MaxReagents = (uint)this.reagents.Count; // better set this later!
 
                foreach (uint reagentIdx in this.reagents)
 
                {
 
                    if (reagentIdx != INVALID_REAGENT)
 
                    {
 
                        reagentInUse[reagentIdx] = true;
 
                    }
 
                }
 
                InitialCount = nextReagentPos;
 
                MaxReagents = (uint)nextReagentPos; // better set this later!
 
                UsedQuantity = 0;
 
            }
 

	
 
            // top-level search
 
            public SearchNode(List<Reagent> costSortedReagents, uint startReagent)
 
            {
 
                this.costSortedReagents = new List<Reagent>(costSortedReagents);
 
                this.reagents = new List<uint>();
 
                this.reagents.Add(NextFreeReagent(startReagent));
 
                this.reagents = new uint[costSortedReagents.Count];
 
                INVALID_REAGENT = (uint)costSortedReagents.Count;
 
                nextReagentPos = 0;
 
                for (int i = 0; i < reagents.Length; ++i)
 
                {
 
                    this.reagents[i] = INVALID_REAGENT;
 
                }
 
                reagentInUse = new bool[costSortedReagents.Count];
 
                for (uint reagentIdx = 0; reagentIdx < costSortedReagents.Count; ++reagentIdx)
 
                {
 
                    reagentInUse[reagentIdx] = false;
 
                }
 
                this.reagents[nextReagentPos++] = NextFreeReagent(startReagent);
 
                InitialCount = 1; // don't iterate up beyond the start reagent
 
                MaxReagents = 1;
 
                UsedQuantity = 0;
 
            }
 

	
 
            public SearchNode(List<Reagent> costSortedReagents)
 
            {
 
                this.costSortedReagents = costSortedReagents;
 
                this.reagents = new List<uint>();
 
                this.reagents.Add(NextFreeReagent(0));
 
                this.reagents = new uint[costSortedReagents.Count];
 
                INVALID_REAGENT = (uint)costSortedReagents.Count;
 
                nextReagentPos = 0;
 
                for (int i = 0; i < reagents.Length; ++i)
 
                {
 
                    this.reagents[i] = INVALID_REAGENT;
 
                }
 
                reagentInUse = new bool[costSortedReagents.Count];
 
                for (uint reagentIdx = 0; reagentIdx < costSortedReagents.Count; ++reagentIdx)
 
                {
 
                    reagentInUse[reagentIdx] = false;
 
                }
 
                this.reagents[nextReagentPos++] = NextFreeReagent(0);
 
                InitialCount = 0;
 
                MaxReagents = 1;
 
                UsedQuantity = 0;
 
            }
 

	
 
            public Reagent Reagent(int idx)
 
            {
 
                return costSortedReagents[(int)reagents[idx]];
 
            }
 

	
 
            public uint LastReagent
 
            {
 
                get
 
                {
 
                    return reagents[reagents.Count - 1];
 
                    return reagents[nextReagentPos - 1];
 
                }
 
            }
 

	
 
            public void RemoveLastReagent()
 
            {
 
                uint reagentIdx = reagents[reagents.Count-1];
 
                uint reagentIdx = reagents[nextReagentPos-1];
 
                ReleaseReagent(reagentIdx);
 
                if (costSortedReagents[(int)reagentIdx].IsCatalyst)
 
                {
 
                    --CatalystCount;
 
                }
 
                reagents.RemoveAt(reagents.Count-1);
 
                reagents[nextReagentPos-1] = INVALID_REAGENT;
 
                --nextReagentPos;
 
            }
 

	
 
            public void ReplaceLastReagent(uint reagentIdx)
 
            {
 
                uint oldReagentIdx = reagents[reagents.Count-1];
 
                uint oldReagentIdx = reagents[nextReagentPos-1];
 
                ReleaseReagent(oldReagentIdx);
 
                reagents[reagents.Count-1] = reagentIdx;
 
                reagents[nextReagentPos-1] = reagentIdx;
 
                if (costSortedReagents[(int)oldReagentIdx].IsCatalyst)
 
                {
 
                    --CatalystCount;
 
                }
 
                if (costSortedReagents[(int)reagentIdx].IsCatalyst)
 
                {
 
                    ++CatalystCount;
 
                }
 
            }
 

	
 
            public uint NextFreeReagent(uint startIdx)
 
            {
 
                uint idx = startIdx;
 
                for (; idx < costSortedReagents.Count; ++idx)
 
                {
 
                    bool inUse = reagentInUse.Contains(idx);
 
                    bool inUse = reagentInUse[idx];
 
                    if (inUse == false)
 
                    {
 
                        //Console.WriteLine("Found free reagent idx {0}", idx);
 
                        reagentInUse.Add(idx);
 
                        reagentInUse[idx] = true;
 
                        return idx;
 
                    }
 
                }
 
                //Console.WriteLine("Failed to find free reagent.");
 
                return (uint)costSortedReagents.Count;
 
            }
 
    
 
            private void ReleaseReagent(uint reagentIdx)
 
            {
 
                reagentInUse.Remove(reagentIdx);
 
                reagentInUse[reagentIdx] = false;
 
            }
 
    
 
            public bool AddNextReagent()
 
            {
 
                bool ok = (reagents.Count < MaxReagents);
 
                bool ok = (nextReagentPos < MaxReagents);
 
                if (ok)
 
                {
 
                    uint nextReagent = NextFreeReagent(0);
 
                    reagents.Add(nextReagent);
 
                    reagents[nextReagentPos++] = nextReagent;
 
                    if (costSortedReagents[(int)nextReagent].IsCatalyst)
 
                    {
 
                        ++CatalystCount;
 
                    }
 
                    InitForQuantity(CurrentTargetQuantity);
 
                }
 
                return ok;
 
            }
 

	
 
            public void InitForQuantity(uint quantity)
 
            {
 
                //System.Console.WriteLine("Target quantity: {0}, reagent count: {1}", quantity, reagents.Count);
 
                CurrentTargetQuantity = quantity;
 
                if (CurrentTargetQuantity < (10 + CatalystCount))
 
                {
 
                    return;
 
                }
 
                UsedQuantity = 0;
 
                uint remainingReagents = ((uint)reagents.Count - CatalystCount);
 
                uint remainingReagents = ((uint)nextReagentPos - CatalystCount);
 
                uint remainingWeight = CurrentTargetQuantity - CatalystCount;
 
                for (int i = 0; i < reagents.Count; ++i)
 
                for (int i = 0; i < nextReagentPos; ++i)
 
                {
 
                    Reagent reagent = Reagent(i);
 
    
 
                    if (reagent.IsCatalyst)
 
                    {
 
                        currentWeights[i] = 1;
 
                        ++UsedQuantity;
 
                    }
 
                    else
 
                    {
 
                        uint weight = (uint)Math.Min(remainingWeight - (remainingReagents-1), reagent.RecipeMax);
 
                        remainingWeight -= weight;
 
                        currentWeights[i] = weight;
 
                        UsedQuantity += weight;
 
                    }
 
                    --remainingReagents;
 
                }
 
            }
 

	
 
            public void SetWeight(int idx, uint quantity)
 
            {
 
                UsedQuantity -= currentWeights[idx];
 
                currentWeights[idx] = quantity;
 
                UsedQuantity += quantity;
 
            }
 

	
 
            public void SaveState(StreamWriter writer)
 
            {
 
                writer.WriteLine("---SearchNode---");
 
                writer.WriteLine("MaxReagents: {0}", MaxReagents);
 
                writer.WriteLine("Reagents: {0}", reagents.Count);
 
                for (int i = 0; i < reagents.Count; ++i)
 
                writer.WriteLine("Reagents: {0}", nextReagentPos);
 
                for (int i = 0; i < nextReagentPos; ++i)
 
                {
 
                    uint idx = reagents[i];
 
                    uint weight = currentWeights[i];
 
                    writer.WriteLine("Reagent: {0},{1},{2}", idx, reagentInUse.Contains(idx) ? 1 : 0, weight);
 
                    writer.WriteLine("Reagent: {0},{1},{2}", idx, reagentInUse[idx] ? 1 : 0, weight);
 
                }
 
                // pulled from parent: List<Reagent> costSortedReagents;
 
                // new on construct: PaintRecipe testRecipe = null;
 
                writer.WriteLine("CurrentTargetQuantity: {0}", CurrentTargetQuantity);
 
                writer.WriteLine("MaxQuantity: {0}", MaxQuantity);
 
                writer.WriteLine("UsedQuantity: {0}", UsedQuantity);
 
                writer.WriteLine("CatalystCount: {0}", CatalystCount);
 
                writer.WriteLine("InitialCount: {0}", InitialCount);
 
                writer.WriteLine("---EndNode---");
 
                
 
            }
 

	
 
            static Regex keyValueRegex = new Regex(@"(\w+)\:\s*(.*)\s*$");
 
            static Regex reagentPartsRegex = new Regex(@"(?<id>\d+),(?<inUse>\d+),(?<weight>\d+)");
 
            public bool LoadState(StreamReader reader)
 
            {
 
                string line = reader.ReadLine();
 
                if (!line.Equals("---SearchNode---"))
 
                {
 
                    return false;
 
                }
 

	
 
                bool success = true;
 
                Match match;
 
                int reagentIdx = 0;
 
                while ((line = reader.ReadLine()) != null)
 
                {
 
                    if (line.Equals("---EndNode---"))
 
                    {
 
                        break;
 
                    }
 
                    match = keyValueRegex.Match(line);
 
                    if (match.Success)
 
                    {
 
                        switch (match.Groups[1].Value)
 
                        {
 
                            case "Reagents":
 
                                {
 
                                    int reagentCount = int.Parse(match.Groups[2].Value);
 
                                    reagents = new List<uint>(reagentCount);
 
                                    reagentInUse.Clear();
 
                                    reagentIdx = 0;
 
                                    //int reagentCount = int.Parse(match.Groups[2].Value);
 
                                    for (int i = 0; i < reagents.Length; ++i)
 
                                    {
 
                                        reagents[i] = INVALID_REAGENT;
 
                                        reagentInUse[i] = false;
 
                                    }
 
                                    nextReagentPos = 0;
 
                                }
 
                                break;
 
                            case "Reagent":
 
                                {
 
                                    Match reagentInfo = reagentPartsRegex.Match(match.Groups[2].Value);
 
                                    if (reagentInfo.Success)
 
                                    {
 
                                        uint reagentId = uint.Parse(reagentInfo.Groups["id"].Value);
 
                                        int isInUse = int.Parse(reagentInfo.Groups["inUse"].Value);
 
                                        uint weight = uint.Parse(reagentInfo.Groups["weight"].Value);
 
                                        reagents.Add(reagentId);
 
                                        currentWeights[reagentIdx] = weight;
 
                                        reagents[nextReagentPos] = reagentId;
 
                                        currentWeights[nextReagentPos] = weight;
 
                                        if (isInUse != 0)
 
                                        {
 
                                            reagentInUse.Add(reagentId);
 
                                            reagentInUse[reagentId] = true;
 
                                        }
 
                                        ++nextReagentPos;
 
                                    }
 
                                    else
 
                                    {
 
                                        success = false;
 
                                    }
 
                                }
 
                                break;
 
                            case "CurrentTargetQuantity":
 
                                {
 
                                    uint value = uint.Parse(match.Groups[2].Value);
 
                                    CurrentTargetQuantity = value;
 
                                }
 
                                break;
 
                            case "MaxQuantity":
 
                                {
 
                                    uint value = uint.Parse(match.Groups[2].Value);
 
                                    MaxQuantity = value;
 
                                }
 
                                break;
 
                            case "MaxReagents":
 
                                {
 
                                    uint value = uint.Parse(match.Groups[2].Value);
 
                                    MaxReagents = value;
 
                                }
 
                                break;
 
                            case "UsedQuantity":
 
                                {
 
                                    uint value = uint.Parse(match.Groups[2].Value);
 
                                    UsedQuantity = value;
 
                                }
 
                                break;
 
                            case "CatalystCount":
 
                                {
 
                                    uint value = uint.Parse(match.Groups[2].Value);
 
                                    CatalystCount = value;
 
                                }
 
                                break;
 
                            case "InitialCount":
 
                                {
 
                                    int value = int.Parse(match.Groups[2].Value);
 
                                    InitialCount = value;
 
                                }
 
                                break;
 
                            default:
 
                                success = false;
 
                                break;
 
                        }
 
                    }
 
                    else
 
                    {
 
                        success = false;
 
                        break;
 
                    }
 
                }
 
                return success;
 
            }
 
        }
 

	
 
        const uint DEFAULT_MAX_QUANTITY = 14; // minimum recipe: 10 base + 4 catalysts
 
        const uint DEFAULT_MAX_REAGENTS = 5;
 

	
 
        //uint maxQuantity; // maximum number of total ingredients
 
        uint maxReagents; // maximum number of reagents to use in the recipe
 
        uint fullQuantityDepth; // at or equal this number of reagents, ignore ingredient settings for max quantity
 
        uint fullQuantity;  // The max number of a reagent to use at full quantity
 

	
 
        ReactionSet reactions;
 
        bool running = false;
 

	
 
        int runningThreads = 0;
 
        
 
        SortedDictionary<string, uint> recipeCosts = new SortedDictionary<string, uint>();
 
        SortedDictionary<string, PaintRecipe> recipes = new SortedDictionary<string, PaintRecipe>();
 

	
 
        uint totalReagents;
 

	
 
        List<Reagent> costSortedReagents = new List<Reagent>();
 

	
 
        ConcurrentQueue<SearchNode> searchQueue = new ConcurrentQueue<SearchNode>();
 

	
 
        int recipeCount = 0;
 

	
 
        List<Thread> generatorThreads = new List<Thread>();
 
        Object workerLock = new Object();
 

	
 
        bool requestCancel = false;
 

	
 
        // events
 
        public event EventHandler Finished;
 
        public event EventHandler Progress;
 
        public event EventHandler<NewRecipeEventArgs> NewRecipe;
 

	
 
        public RecipeGenerator(ReactionSet reactions)
 
        {
 
            this.reactions = reactions;
 
            foreach (PaintColor color in Palette.Colors)
 
            {
 
                recipes.Add(color.Name, new PaintRecipe());
 
                recipeCosts.Add(color.Name, uint.MaxValue);
 
            }
 
        }
 

	
 
        public SortedDictionary<string, PaintRecipe> Recipes
 
        {
 
            get
 
            {
 
                return recipes;
 
            }
 
        }
 

	
 
        public int RecipeCount
 
        {
 
            get
 
            {
 
                return recipeCount;
 
            }
 
        }
 

	
 
        public bool CanResume
 
        {
 
            get
 
            {
 
                return (!running && (searchQueue.Count > 0));
 
            }
 
        }
 

	
 
        private class ReagentCostSort : IComparer<Reagent>
 
        {
 
            public int Compare(Reagent reagent1, Reagent reagent2)
 
            {
 
                return (int)reagent1.Cost - (int)reagent2.Cost;
 
            }
 
        }
 

	
 
        public void InitRecipes(SortedDictionary<string, PaintRecipe> recipes)
 
        public void InitRecipes(SortedDictionary<string, PaintRecipe> initialRecipes)
 
        {
 
            if (running)
 
            {
 
                return;
 
            }
 
            foreach (PaintRecipe recipe in recipes.Values)
 
            foreach (PaintRecipe recipe in initialRecipes.Values)
 
            {
 
                PaintRecipe recipeCopy = new PaintRecipe(recipe);
 
                AddCheapestRecipe(recipeCopy);
 
                //PaintRecipe recipeCopy = new PaintRecipe(recipe);
 
                AddCheapestRecipe(recipe);
 
            }
 
        }
 

	
 
        private void InitSortedReagents()
 
        {
 
            costSortedReagents.Clear();
 
            foreach (string name in ReagentManager.Names)
 
            {
 
                Reagent reagent = ReagentManager.GetReagent(name);
 
                if (reagent.Enabled)
 
                {
 
                    costSortedReagents.Add(reagent);
 
                }
 
            }
 
            costSortedReagents.Sort(new ReagentCostSort());
 
        }
 

	
 
        public void BeginRecipeGeneration(uint maxQuantity, uint maxReagents, uint fullQuantityDepth, uint fullQuantity)
 
        {
 
            if (running)
 
            {
 
                // Already running - don't start again
 
                return;
 
            }
 

	
 
            //this.maxQuantity = maxQuantity;
 
            this.maxReagents = maxReagents;
 
            this.fullQuantity = fullQuantity;
 
            this.fullQuantityDepth = fullQuantityDepth;
 

	
 
            // first, sort reagents by cost.
 
            InitSortedReagents();
 
            this.maxReagents = (uint)Math.Min(costSortedReagents.Count, this.maxReagents);
 

	
 
            totalReagents = (uint)costSortedReagents.Count;
 

	
 
            // Pre-populate recipes list with:
 
            // 1) 1-ingredient recipes @ 10db for all enabled ingredients with a count >= 10
 
            // 2) any previously-generated recipes
 
            PaintRecipe recipe = new PaintRecipe();
 
            recipe.Reactions = reactions;
 
            foreach (Reagent reagent in costSortedReagents)
 
            {
 
                if (!reagent.IsCatalyst && reagent.RecipeMax >= 10)
 
                {
 
                    PaintRecipe recipe = new PaintRecipe();
 
                    recipe.Reactions = reactions;
 
                    recipe.Clear();
 
                    recipe.AddReagent(reagent.Name, 10);
 
                    AddCheapestRecipe(recipe);
 
                }
 
            }
 

	
 
            while (!searchQueue.IsEmpty)
 
            {
 
                SearchNode node;
 
                searchQueue.TryDequeue(out node);
 
            }
 
            for (uint reagentIdx = 0; reagentIdx < costSortedReagents.Count; ++reagentIdx)
 
            {
 
                SearchNode initialNode = new SearchNode(costSortedReagents, reagentIdx);
 
                initialNode.MaxQuantity = maxQuantity;
 
                initialNode.MaxReagents = maxReagents;
 
                searchQueue.Enqueue(initialNode);
 
            }
 
            
 
            // start worker threads to do the actual work
 

	
 
            ResumeRecipeGeneration();
 
        }
 

	
 
        public void ResumeRecipeGeneration()
 
        {
 
            if (running)
 
            {
 
                // Already running - don't start again
 
                return;
 
            }
 
            running = true;
 
            requestCancel = false;
 

	
 
            //System.Console.WriteLine("Resuming recipe generation: pre-threads={0} reagent count={1} search queue={2}", runningThreads, costSortedReagents.Count, searchQueue.Count);
 
            runningThreads = 0; // presumably!
 

	
 
            int threadCount = Math.Min(costSortedReagents.Count, searchQueue.Count);
 
            if (threadCount == 0)
 
            {
 
                if (Finished != null)
 
                {
 
                    Finished(this, null);
 
                }
 
            }
 
            generatorThreads.Clear();
 
            for (int i = 0; i < threadCount; ++i)
 
            {
 
                Thread thr = new Thread(new ThreadStart(this.Generate));
 
                generatorThreads.Add(thr);
 
            }
 
            foreach (Thread thr in generatorThreads)
 
            {
 
                thr.Start();
 
            }
 
        }
 

	
 
        public bool SaveState(string file)
 
        {
 
            if (running)
 
            {
 
                // can't save state while running
 
                return false;
 
            }
 

	
 
            using (StreamWriter writer = new StreamWriter(file, false))
 
            {
 
                writer.WriteLine("MaxReagents: {0}", maxReagents);
 
                writer.WriteLine("FullQuantityDepth: {0}", fullQuantityDepth);
 
                writer.WriteLine("FullQuantity: {0}", fullQuantity);
 
                writer.WriteLine("TotalReagents: {0}", totalReagents);
 
                writer.WriteLine("RecipeCount: {0}", recipeCount);
 
                foreach (KeyValuePair<string, PaintRecipe> pair in recipes)
 
                {
 
                    PaintRecipe recipe = pair.Value;
 
                    string colorName = Palette.FindNearest(recipe.ReactedColor);
 
                    writer.WriteLine("BeginRecipe: {0}", colorName);
 
                    foreach (PaintRecipe.RecipeIngredient ingredient in recipe.Ingredients)
 
                    {
 
                        writer.WriteLine("Ingredient: {0}={1}", ingredient.name, ingredient.quantity);
 
                    }
 
                    writer.WriteLine("EndRecipe: {0}", colorName);
 
                }
 
                writer.WriteLine("SearchNodes: {0}", searchQueue.Count);
 
                foreach (SearchNode node in searchQueue)
 
                {
 
                    node.SaveState(writer);
 
               }
 
            }
 
            return true;
 
        }
 

	
 
        static Regex keyValueRegex = new Regex(@"(?<key>\w+)\:\s*(?<value>.+)\s*");
 
        static Regex ingredientRegex = new Regex(@"(?<ingredient>(\w+\s)*\w+)\s*=\s*(?<quantity>\d)\s*");
 
        public bool LoadState(string file)
 
        {
 
            // cannot be running, and reactions must be set
 
            if (running)
 
            {
 
                return false;
 
            }
 

	
 
            InitSortedReagents();
 
            bool success = true;
 

	
 
            PaintRecipe currentRecipe = null;
 
            Match match;
 
            string line;
 
            using (StreamReader reader = new StreamReader(file, false))
 
            {
 
                while (success && ((line = reader.ReadLine()) != null))
 
                {
 
                    match = keyValueRegex.Match(line);
 
                    if (match.Success)
 
                    {
 
                        string value = match.Groups["value"].Value;
 
                        switch(match.Groups["key"].Value)
 
                        {
 
                            case "MaxReagents":
 
                                maxReagents = uint.Parse(value);
 
                                break;
 
                            case "FullQuantityDepth":
 
                                fullQuantityDepth = uint.Parse(value);
 
                                break;
 
                            case "FullQuantity":
 
                                fullQuantity = uint.Parse(value);
 
                                break;
 
                            case "TotalReagents":
 
                                totalReagents = uint.Parse(value);
 
                                break;
 
                            case "RecipeCount":
 
                                recipeCount = int.Parse(value);
 
                                break;
 
                            case "BeginRecipe":
 
                                currentRecipe = new PaintRecipe();
 
                                currentRecipe.Reactions = reactions;
 
                                break;
 
                            case "EndRecipe":
 
                                if (currentRecipe != null)
 
                                {
 
                                    PaintColor color = currentRecipe.ReactedColor;
 
                                    uint cost = currentRecipe.Cost;
 
                                    recipes[color.Name] = currentRecipe; // replace
 
                                    recipeCosts[color.Name] = cost;
 
                                    currentRecipe = null;
 
                                }
 
                                break;
 
                            case "Ingredient":
 
                                if (currentRecipe != null)
 
                                {
 
                                    Match ingredientMatch = ingredientRegex.Match(match.Groups["value"].Value);
 
                                    if (ingredientMatch.Success)
 
                                    {
 
                                        uint quantity = uint.Parse(ingredientMatch.Groups["quantity"].Value);
 
                                        currentRecipe.AddReagent(ingredientMatch.Groups["ingredient"].Value, quantity);
 
                                    }
 
                                    else
 
                                    {
 
                                        success = false;
 
                                    }
 
                                }
 
                                break;
 
                            case "SearchNodes":
 
                                int nodeCount = int.Parse(match.Groups["value"].Value);
 
                                for (int i = 0; i < nodeCount; ++i)
 
                                {
 
                                    SearchNode node = new SearchNode(costSortedReagents);
 
                                    success = success && node.LoadState(reader);
 
                                    if (success)
 
                                    {
 
                                        searchQueue.Enqueue(node);
 
                                    }
 
                                }
 
                                break;
 
                            default:
 
                                success = false;
 
                                break;
 
                        }
 
                    }
 
                    else
 
                    {
 
                        success = false;
 
                        break;
 
                    }
 
                }
 
                return success;
 
            }
 
        }
 

	
 
        private void Generate()
 
        {
 
            SearchNode node;
 

	
 
            lock(workerLock)
 
            {
 
                ++runningThreads;
 
            }
 

	
 
            bool ok = true;
 
            do
 
            {
 
                lock (workerLock)
 
                {
 
                    ok = searchQueue.TryDequeue(out node);
 
                }
 
                if (ok)
 
                {
 
                    uint targetQuantity = node.MaxQuantity + 1;
 
                    do {
 
                        --targetQuantity;
 
                        node.InitForQuantity(targetQuantity);
 
                    } while (targetQuantity > 10 && (node.CurrentTargetQuantity != node.UsedQuantity));
 

	
 
                    while ((ok = Iterate(node)) && !requestCancel)
 
                    {
 
                        if (Progress != null)
 
                        {
 
                            Progress(this, null);
 
                        }
 
                    }
 
                    if (ok)
 
                    {
 
                        // stopped because cancel was requested - requeue the node in its current state for resume
 
                        searchQueue.Enqueue(node);
 
                    }
 
                }
 
            } while (!requestCancel && ok);
 

	
 
            bool done = false;
 
            lock(workerLock)
 
            {
 
                --runningThreads;
 
                //generatorThreads.Remove(Thread.CurrentThread);
 

	
 
                done = (runningThreads == 0);
 
            }
 
            if (done)
 
            {
 
                running = false;
 
                requestCancel = false;
 
                if (Finished != null)
 
                {
 
                    Finished(this, null);
 
                }
 
            }
 
        }
 

	
 
        // Add the cheapest recipe to the recipe list
 
        // returns the discarded recipe from the pair (or null if no original recipe to replace)
 
        private PaintRecipe AddCheapestRecipe(PaintRecipe recipe)
 
        private void AddCheapestRecipe(PaintRecipe recipe)
 
        {
 
            PaintRecipe discarded = recipe;
 
            if (recipe.IsValid)
 
            {
 
                recipe.Reactions = reactions;
 

	
 
                string colorName = Palette.FindNearest(recipe.ReactedColor);
 
                //System.Console.WriteLine("Recipe: {0} {1}:", colorName, recipe.Cost);
 
                //foreach (PaintRecipe.RecipeIngredient ingr in recipe.Ingredients)
 
                //{
 
                //    System.Console.WriteLine("    -> {0} {1}", ingr.quantity, ingr.name);
 
                //}
 
                uint cost;
 
                lock (workerLock)
 
                {
 
                    if (recipeCosts.TryGetValue(colorName, out cost))
 
                    {
 
                        if (cost > recipe.Cost)
 
                        {
 
                            discarded = recipes[colorName];
 
                            recipes[colorName].CopyFrom(recipe);
 
                            recipeCosts[colorName] = recipe.Cost;
 
                            recipes[colorName] = recipe;
 
                            if (NewRecipe != null)
 
                            {
 
                                NewRecipeEventArgs args = new NewRecipeEventArgs(colorName, recipe);
 
                                NewRecipe(this, args);
 
                            }
 
                        }
 
                    }
 
                    else
 
                    {
 
                        discarded = null;
 
                        // This would be an error!
 
                        recipeCosts.Add(colorName, recipe.Cost);
 
                        recipes.Add(colorName, recipe);
 
                        recipes.Add(colorName, new PaintRecipe(recipe));
 
                        if (NewRecipe != null)
 
                        {
 
                            NewRecipeEventArgs args = new NewRecipeEventArgs(colorName, recipe);
 
                            NewRecipe(this, args);
 
                        }
 
                    }
 
                }
 
            }
 
            //else
 
            //{
 
            //    string msg = String.Format("Recipe is invalid ({0} ingredients)\n", recipe.Ingredients.Count);
 
            //    foreach (PaintRecipe.RecipeIngredient ingr in recipe.Ingredients)
 
            //    {
 
            //        msg += String.Format("    -> {0} {1}", ingr.quantity, ingr.name);
 
            //    }
 
            //    lock (workerLock) {
 
            //        Console.WriteLine(msg);
 
            //    }
 
            //}
 
            
 
            return discarded;
 
        }
 

	
 
        private bool Iterate(SearchNode node)
 
        {
 
            // pick recipe quantities at current recipe ingredients/size
 
            if (NextRecipe(node))
 
            {
 
                lock(workerLock)
 
                {
 
                    ++recipeCount;
 
                }
 
                //System.Console.WriteLine("Found next recipe at size {0} qty {1}", node.Reagents.Count, node.CurrentTargetQuantity);
 
                return true;
 
            }
 

	
 
            if (NextRecipeSize(node))
 
            {
 
                //System.Console.WriteLine("Found next recipee size {0}", node.CurrentTargetQuantity);
 
                return true;
 
            }
 

	
 
            // Search for next ingredient combo - all quantity combos for previous were searched
 
            //System.Console.WriteLine("Finding next ingredient combo");
 
            do
 
            {
 
                if (!node.AddNextReagent())
 
                {
 
                    while ((node.Reagents.Count > node.InitialCount) && (node.LastReagent == (totalReagents-1)))
 
                    while ((node.ReagentCount > node.InitialCount) && (node.LastReagent == (totalReagents-1)))
 
                    {
 
                        node.RemoveLastReagent();
 
                    }
 
                    if (node.Reagents.Count == node.InitialCount)
 
                    if (node.ReagentCount == node.InitialCount)
 
                    {
 
                        // done
 
                        return false;
 
                    }
 
                    uint nextReagent = node.NextFreeReagent(node.LastReagent);
 
                    while ((node.Reagents.Count > node.InitialCount) && (nextReagent >= totalReagents))
 
                    while ((node.ReagentCount > node.InitialCount) && (nextReagent >= totalReagents))
 
                    {
 
                        // No more reagents to try at this level
 
                        node.RemoveLastReagent();
 
                        if (node.Reagents.Count > node.InitialCount)
 
                        if (node.ReagentCount > node.InitialCount)
 
                        {
 
                            nextReagent = node.NextFreeReagent(node.LastReagent);
 
                        }
 
                    }
 
                    if (node.Reagents.Count == node.InitialCount)
 
                    if (node.ReagentCount == node.InitialCount)
 
                    {
 
                        // done
 
                        return false;
 
                    }
 
                    node.ReplaceLastReagent(nextReagent);
 
                }
 
            } while (node.MaxQuantity < (10 + node.CatalystCount));
 
            node.InitForQuantity(node.MaxQuantity);
 

	
 
            //string outStr = "{0} : {1} : ";
 
            //for (int i = 0; i < currentReagents.Count; ++i)
 
            //{
 
            //    Reagent reagent = costSortedReagents[(int)currentReagents[i]];
 
            //    if (i > 0)
 
            //    {
 
            //        outStr += ", ";
 
            //    }
 
            //    outStr += reagent.Name + " (" + reagent.Cost + ")";
 
            //}
 
            //Console.WriteLine(outStr, currentReagents.Count, recipeCount);
 
            return true;
 
        }
 

	
 
        private bool NextRecipe(SearchNode node)
 
        {
 
            // First, run the current recipe
 
            if (node.TestRecipe == null)
 
            {
 
                node.TestRecipe = new PaintRecipe();
 
                node.TestRecipe.Reactions = reactions;
 
            }
 
            node.TestRecipe.Clear();
 
            for (int i = 0; i < node.Reagents.Count; ++i)
 
            for (int i = 0; i < node.ReagentCount; ++i)
 
            {
 
                node.TestRecipe.AddReagent(node.Reagent(i).Name, node.CurrentWeights[i]);
 
            }
 
            PaintRecipe replacement = AddCheapestRecipe(node.TestRecipe);
 
            if (replacement == null)
 
            {
 
                node.TestRecipe = new PaintRecipe();
 
                node.TestRecipe.Reactions = reactions;
 
            }
 
            else
 
            {
 
                node.TestRecipe = replacement;
 
            }
 
            AddCheapestRecipe(node.TestRecipe);
 
            
 
            // check for the next recipe
 
            uint remainingWeight = node.CurrentTargetQuantity - node.CatalystCount;
 
            if (remainingWeight < 10)
 
            {
 
                // not possible to make a valid recipe
 
                return false;
 
            }
 
            //uint remainingReagents = (uint)node.Reagents.Count - node.CatalystCount;
 

	
 
            uint depth = (uint)node.Reagents.Count;
 
            uint depth = (uint)node.ReagentCount;
 
            uint weightToConsume = 0;
 
            uint spaceBelow = 0;
 
            int reagentsBelow = 0;
 
            for (int i = (int)depth-1 ; i >= 0; --i)
 
            {
 
                uint currentWeight = node.CurrentWeights[i];
 

	
 
                if ((spaceBelow >= (weightToConsume+1)) && (currentWeight > 1))
 
                {
 
                    // reduce this node by 1, allocate remaining weight to reagents below it
 
                    node.SetWeight(i, currentWeight-1);
 
                    weightToConsume += 1;
 
                    for (int j = i+1; j < depth; ++j)
 
                    {
 
                        --reagentsBelow;
 
                        Reagent reagent = node.Reagent(j);
 
                        uint allocated = (uint)Math.Min(reagent.IsCatalyst ? 1 : (depth <= fullQuantityDepth ? fullQuantity : reagent.RecipeMax), weightToConsume - reagentsBelow);
 
                        if (allocated > 100)
 
                        {
 
                            Console.WriteLine("ACK: allocated = {0}", allocated);
 
                        }
 
                        node.SetWeight(j, allocated);
 
                        weightToConsume -= allocated;
 
                    }
 
                    break;
 
                }
 
                else
 
                {
 
                    Reagent reagent = node.Reagent(i);
 
                    spaceBelow += (reagent.IsCatalyst ? 1 : (depth <= fullQuantityDepth ? fullQuantity : reagent.RecipeMax));
 
                    weightToConsume += currentWeight;
 
                    ++reagentsBelow;
 
                }
 
            }
 

	
 
            //int recipeWeight = 0;
 
            //foreach (int weight in node.CurrentWeights)
 
            //{
 
            //    recipeWeight += weight;
 
            //}
 
            //if ((weightToConsume != 0) || (recipeWeight != node.CurrentTargetQuantity))
 
            //{
 
            //    Console.WriteLine("Failed recipe with leftover weight {0} ({1}/{2}):", weightToConsume, recipeWeight, node.CurrentTargetQuantity);
 
            //    for (int i = 0; i < node.Reagents.Count; ++i)
 
            //    {
 
            //        Console.WriteLine("   > {0} {1}", node.Reagent(i).Name, node.CurrentWeights[i]);
 
            //    }
 
            //}
 
            
 
            return (weightToConsume == 0);
 
        }
 

	
 
        private bool NextRecipeSize(SearchNode node)
 
        {
 
            uint newQuantity = node.CurrentTargetQuantity - 1;
 
            if (newQuantity < (10 + node.CatalystCount))
 
            {
 
                return false;
 
            }
 

	
 
            node.InitForQuantity(newQuantity);
 
            if (node.CurrentTargetQuantity > node.UsedQuantity)
 
            {
 
                return false;
 
            }
 

	
 
            return true;
 
        }
 

	
 
        public void Wait()
 
        {
 
            if (generatorThreads.Count > 0)
 
            {
 
                foreach (Thread thr in generatorThreads)
 
                {
 
                    thr.Join();
 
                }
 
                generatorThreads.Clear();
 
            }
 
        }
 

	
 
        public void Stop()
 
        {
 
            this.requestCancel = true;
 
        }
 

	
 
        public void Reset()
 
        {
 
            recipes.Clear();
 
            recipeCosts.Clear();
 
            foreach (PaintRecipe recipe in recipes.Values)
 
            {
 
                recipe.Clear();
 
            }
 
            foreach (string key in recipeCosts.Keys)
 
            {
 
                recipeCosts[key] = uint.MaxValue;
 
            }
 
        }
 
    }
 
}
 

	
RecipeGeneratorWindow.cs
Show inline comments
 
/*
 
 * Copyright (c) 2015, Jason Maltzen
 

	
 
 Permission is hereby granted, free of charge, to any person obtaining a copy
 
 of this software and associated documentation files (the "Software"), to deal
 
 in the Software without restriction, including without limitation the rights
 
 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 
 copies of the Software, and to permit persons to whom the Software is
 
 furnished to do so, subject to the following conditions:
 

	
 
 The above copyright notice and this permission notice shall be included in
 
 all copies or substantial portions of the Software.
 

	
 
 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 
 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 
 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 
 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 
 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 
 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 
 THE SOFTWARE.
 
*/
 

	
 
using System;
 
using System.Collections.Generic;
 
using System.Collections.Concurrent;
 

	
 
namespace DesertPaintLab
 
{
 
    public partial class RecipeGeneratorWindow : Gtk.Window
 
    {
 
        RecipeGenerator generator;
 
        PlayerProfile profile;
 
        bool canceling = false;
 
        bool running = false;
 
        bool pauseForCheckpoint = false;
 

	
 
        const long RECIPE_SAVE_INTERVAL = 30000; // msec between saving recipes
 
        const long CHECKPOINT_INTERVAL = 17000; // msec between saving out generator state
 
        const string STATE_FILE = "dp_generator_state";
 

	
 
        static Gtk.ListStore colorStore = new Gtk.ListStore(typeof(string));
 

	
 
        List<KeyValuePair<string, string>> missingReactions = new List<KeyValuePair<string, string>>();
 

	
 
        long lastProgressUpdate;
 
        long lastStatusUpdate;
 
        long lastProfileSave;
 
        long lastCheckpoint;
 

	
 
        static public Gtk.ListStore RecipeModel
 
        {
 
            get
 
            {
 
                return colorStore;   
 
            }
 
        }
 

	
 
        Gtk.ThreadNotify notifyFinished;
 
        Gtk.ThreadNotify notifyProgress;
 
        Gtk.ThreadNotify notifyNewRecipe;
 

	
 
        ConcurrentQueue<PaintRecipe> pendingNewRecipes = new ConcurrentQueue<PaintRecipe>();
 

	
 
        public RecipeGeneratorWindow(PlayerProfile profile) : base(Gtk.WindowType.Toplevel)
 
        {
 
            this.profile = profile;
 
            this.Build();
 
            maxIngredientsSpinButton.Value = 5; // TODO: read/save profile info
 
            maxRecipeSpinButton.Value = 20; // TODO: read/save profile info
 
            fullQuantitySpinButton.Value = 20; // TODO: read/save profile info
 
            fullQuantityDepthSpinButton.Value = 4; // TODO: read/save profile info
 

	
 
            fullQuantityDepthSpinButton.SetRange(0, ReagentManager.Names.Count);
 
            maxIngredientsSpinButton.SetRange(0, ReagentManager.Names.Count);
 

	
 
            Gtk.TreeViewColumn recipeColorColumn = new Gtk.TreeViewColumn();
 
            Gtk.CellRendererText recipeColumnCell = new Gtk.CellRendererText();
 
            recipeColorColumn.PackStart(recipeColumnCell, true);       
 
            recipeColorColumn.Title = "Color";
 

	
 
            recipeList.AppendColumn(recipeColorColumn);
 
            recipeColorColumn.AddAttribute(recipeColumnCell, "text", 0);
 

	
 
            colorStore.Clear();
 

	
 
            colorStore.SetSortColumnId(0, Gtk.SortType.Ascending);
 
            recipeList.Model = RecipeModel;
 

	
 
            recipeList.Selection.Changed += OnColorSelected;
 

	
 
            profile.LoadRecipes();
 

	
 
            // init UI
 
            foreach (string key in profile.Recipes.Keys)
 
            foreach (KeyValuePair<string, PaintRecipe> pair in profile.Recipes)
 
            {
 
                if (pair.Value.IsValid)
 
            {
 
                colorStore.AppendValues(key);
 
                    string colorName = pair.Key;
 
                    colorStore.AppendValues(colorName);
 
                }
 
            }
 

	
 
            canceling = false;
 
            running = false;
 
            pauseForCheckpoint = false;
 

	
 
            generator = new RecipeGenerator(profile.Reactions);
 
            generator.InitRecipes(profile.Recipes);
 

	
 
            generator.Progress += OnProgress;
 
            generator.Finished += OnFinished;
 
            generator.NewRecipe += OnNewRecipe;
 

	
 
            string stateFile = System.IO.Path.Combine(profile.Directory, STATE_FILE);
 
            if (System.IO.File.Exists(stateFile))
 
            {
 
                generator.LoadState(stateFile);
 
                if (generator.CanResume)
 
                {
 
                    beginButton.Label = "Restart";
 
                    stopResumeButton.Label = "Resume";
 
                    stopResumeButton.Sensitive = true;
 
                }
 
            }
 
            countLabel.Text = String.Format("{0} / {1}", generator.Recipes.Count, Palette.Count);
 
            countLabel.Text = String.Format("{0} / {1}", profile.RecipeCount, Palette.Count);
 

	
 
            Destroyed += OnDestroyed;
 

	
 
            notifyFinished = new Gtk.ThreadNotify(new Gtk.ReadyEvent(HandleFinished));
 
            notifyProgress = new Gtk.ThreadNotify(new Gtk.ReadyEvent(HandleProgress));
 
            notifyNewRecipe = new Gtk.ThreadNotify(new Gtk.ReadyEvent(HandleNewRecipe));
 
        }
 

	
 
        protected void OnMaxIngredientsChanged(object sender, EventArgs e)
 
        {
 
            // TODO: save profile setting
 
            // TODO: no longer permit resume
 
        }
 

	
 
        protected void OnMaxRecipeChanged(object sender, EventArgs e)
 
        {
 
            // TODO: save profile setting
 
            // TODO: no longer permit resume
 
        }
 

	
 
        protected void OnFullQuantityDepthChanged(object sender, EventArgs e)
 
        {
 
            // TODO: save profile setting
 
            // TODO: no longer permit resume
 
        }
 

	
 
        protected void OnFullQuantityChanged(object sender, EventArgs e)
 
        {
 
            // TODO: save profile setting
 
            // TODO: no longer permit resume
 
        }
 

	
 
        protected void OnBegin(object sender, EventArgs e)
 
        {
 
            maxIngredientsSpinButton.Sensitive = false;
 
            ExportToWikiAction.Sensitive = false;
 
            IngredientsAction.Sensitive = false;
 
            maxRecipeSpinButton.Sensitive = false;
 
            beginButton.Sensitive = false; // TODO: change to "pause"?
 
            stopResumeButton.Sensitive = true;
 
            fullQuantitySpinButton.Sensitive = false;
 
            fullQuantityDepthSpinButton.Sensitive = false;
 

	
 
            countLabel.Text = String.Format("{0} / {1}", generator.Recipes.Count, Palette.Count);
 
            countLabel.Text = String.Format("{0} / {1}", profile.RecipeCount, Palette.Count);
 

	
 
            // TODO: hook up event notifications
 
            // - progress
 
            // - complete
 
            // - new recipe / recipe update
 

	
 
            // Total recipe search count
 
            //int current = ReagentManager.Names.Count;
 
            //long recipePermutations = 1;
 
            //for (int i = 0; i < maxIngredientsSpinButton.ValueAsInt; ++i)
 
            //{
 
            //    recipePermutations *= current;
 
            //    --current;
 
            //}
 
            //System.Console.WriteLine("Will search {0} reagent permutations.", recipePermutations);
 

	
 
            lastProgressUpdate = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
 
            lastStatusUpdate = lastProgressUpdate;
 

	
 
            lastProfileSave = lastProgressUpdate;
 
            lastCheckpoint = lastProgressUpdate;
 

	
 
            running = true;
 
            canceling = false;
 
            pauseForCheckpoint = false;
 
            stopResumeButton.Label = "Pause";
 

	
 
            generator.BeginRecipeGeneration((uint)maxRecipeSpinButton.ValueAsInt, (uint)maxIngredientsSpinButton.ValueAsInt, (uint)fullQuantityDepthSpinButton.ValueAsInt, (uint)fullQuantitySpinButton.ValueAsInt);
 
        }
 

	
 
        protected void OnStopResume(object sender, EventArgs e)
 
        {
 
            if (generator != null)
 
            {
 
                if (running)
 
                {
 
                    canceling = true;
 
                    pauseForCheckpoint = false;
 
                    generator.Stop();
 
                }
 
                else
 
                {
 
                    // Resume previous run
 
                    ExportToWikiAction.Sensitive = false;
 
                    IngredientsAction.Sensitive = false;
 
                    lastProgressUpdate = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
 
                    lastStatusUpdate = lastProgressUpdate;
 
                    lastProfileSave = lastProgressUpdate;
 
                    lastCheckpoint = lastProgressUpdate;
 

	
 
                    canceling = false;
 
                        pauseForCheckpoint = false;
 
                    running = true;
 
        
 
                    stopResumeButton.Label = "Pause";
 
                    generator.ResumeRecipeGeneration();
 
                }
 
            }
 
        }
 

	
 
        protected void OnFinished(object sender, EventArgs args)
 
        private void HandleFinished()
 
        {
 
            Gtk.Application.Invoke(delegate {
 
                generator.Wait();
 
                if (pauseForCheckpoint)
 
                {
 
                    pauseForCheckpoint = false;
 
                    generator.SaveState(System.IO.Path.Combine(profile.Directory, STATE_FILE));
 
                    generator.ResumeRecipeGeneration();
 
                }
 
                else
 
                {
 
                    running = false;
 
                    beginButton.Sensitive = true;
 
                    ExportToWikiAction.Sensitive = true;
 
                    IngredientsAction.Sensitive = true;
 
                    stopResumeButton.Sensitive = false;
 
                    maxIngredientsSpinButton.Sensitive = true;
 
                    maxRecipeSpinButton.Sensitive = true;
 
                    fullQuantitySpinButton.Sensitive = true;
 
                    fullQuantityDepthSpinButton.Sensitive = true;
 
                    //generator = null; // don't. Hang on to generator for resume.
 
                    profile.SaveRecipes();
 
                    if (canceling)
 
                    {
 
                        generator.SaveState(System.IO.Path.Combine(profile.Directory, STATE_FILE));
 
                        stopResumeButton.Label = "Resume";
 
                        stopResumeButton.Sensitive = true;
 
                        beginButton.Label = "Restart";
 
                    }
 
                    else
 
                    {
 
                        System.IO.File.Delete(System.IO.Path.Combine(profile.Directory, STATE_FILE));
 
                    }
 
                }
 
            });
 
        }
 

	
 
        protected void OnNewRecipe(object sender, NewRecipeEventArgs args)
 
        protected void OnFinished(object sender, EventArgs args)
 
        {
 
            PaintRecipe recipe = new PaintRecipe(args.Recipe); // copy it
 
            Gtk.Application.Invoke(delegate
 
            notifyFinished.WakeupMain();
 
            //Gtk.Application.Invoke(delegate {
 
            //    HandleFinished();
 
            //});
 
        }
 

	
 
        private void HandleNewRecipe()
 
            {
 
                progressBar.Pulse();
 
            
 
            PaintRecipe recipe = null;
 
            if (pendingNewRecipes.TryDequeue(out recipe))
 
            {
 
                string recipeColor = Palette.FindNearest(recipe.ReactedColor);
 
                // TODO: Add item to recipe list only if not already listed
 
                bool exists = false;
 
                Gtk.TreeIter iter;
 
                if (colorStore.GetIterFirst(out iter))
 
                {
 
                    do
 
                    {
 
                        string color = (string)colorStore.GetValue(iter, 0);
 
                        if (color.Equals(args.Color))
 
                        if (color.Equals(recipeColor))
 
                        {
 
                            exists = true;
 
                            break;
 
                        }
 
                    } while (colorStore.IterNext(ref iter));
 
                }
 
                if (!exists)
 
                {
 
                    //Console.WriteLine("Add new recipe for {0}", args.Color);
 
                    //    bool isMissingReactions = args.Recipe.CheckMissingReactions(ref missingReactions);
 
                    //    string missingReactionLabel = isMissingReactions ? "X" : "";
 
                    colorStore.AppendValues(args.Color); // , missingReactionLabel);
 
                    countLabel.Text = String.Format("{0} / {1}", generator.Recipes.Count, Palette.Count);
 
                    colorStore.AppendValues(recipeColor); // , missingReactionLabel);
 
                    countLabel.Text = String.Format("{0} / {1}", profile.RecipeCount+1, Palette.Count);
 
                }
 
                profile.SetRecipe(recipe);
 

	
 
                long progressTime = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
 
                long delta = progressTime - lastProfileSave;
 
                if (delta >= RECIPE_SAVE_INTERVAL)
 
                {
 
                    profile.SaveRecipes();
 
                    lastProfileSave = progressTime;
 
                }
 
            });
 
            }
 
        }
 

	
 
        protected void OnProgress(object sender, EventArgs args)
 
        protected void OnNewRecipe(object sender, NewRecipeEventArgs args)
 
        {
 
            Gtk.Application.Invoke(delegate
 
            PaintRecipe recipe = new PaintRecipe(args.Recipe); // copy it, so the worker thread can release
 
            lock(this) {
 
                pendingNewRecipes.Enqueue(recipe);
 
            }
 
            notifyNewRecipe.WakeupMain();
 
            //Gtk.Application.Invoke(delegate {
 
            //    HandleNewRecipe();
 
            //});
 
        }
 

	
 
        private void HandleProgress()
 
            {
 
                // TODO: based on time rather than count
 
                long progressTime = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
 
                long delta = progressTime - lastProgressUpdate;
 
                if (delta > 30)
 
                {
 
                lastProgressUpdate = progressTime;
 
                    progressBar.Pulse();
 
                    lastProgressUpdate = progressTime;
 
                }
 
                delta = progressTime - lastStatusUpdate;
 
                if (delta > 500)
 
                {
 
                    // Update recipe count label as well
 
                lastStatusUpdate = progressTime;
 
                    statusLabel.Text = String.Format("Recipes searched: {0:N00}", generator.RecipeCount);
 
                    lastStatusUpdate = progressTime;
 
                }
 
                //progressBar.Fraction = (double)((generator.RecipeCount / 10000) % 100) / 100.0;
 

	
 
                delta = progressTime - lastCheckpoint;
 
                if (delta > CHECKPOINT_INTERVAL)
 
                {
 
                lastCheckpoint = progressTime;
 
                    pauseForCheckpoint = true;
 
                    lastCheckpoint = progressTime;
 
                    generator.Stop();
 
                }
 
            });
 
        }
 

	
 
        protected void OnProgress(object sender, EventArgs args)
 
        {
 
            notifyProgress.WakeupMain();
 
        }
 

	
 
        protected void OnColorSelected(object o, EventArgs args)
 
        {
 
            Gtk.TreeModel model;
 
            Gtk.TreeIter iter;
 
            Gtk.TreeSelection selection = recipeList.Selection;
 
            if ((selection != null) && selection.GetSelected(out model, out iter))
 
            {
 
                string colorName = (string)colorStore.GetValue(iter, 0);
 
                PaintRecipe recipe;
 
                if (profile.Recipes.TryGetValue(colorName, out recipe))
 
                {
 
                    foreach (Gtk.Widget child in recipeListBox.AllChildren)
 
                    {
 
                        recipeListBox.Remove(child);
 
                    }
 
                    if (recipe.CheckMissingReactions(ref missingReactions))
 
                    {
 
                        statusLabel.Text = "WARNING: This recipe includes reactions that have not yet been recorded.";
 
                    }
 
                    foreach (PaintRecipe.RecipeIngredient ingredient in recipe.Ingredients)
 
                    {
 
                        Gtk.Label label = new Gtk.Label(ingredient.quantity.ToString() + " " + ingredient.name);
 
                        recipeListBox.PackStart(label);
 
                        label.Show();
 
                    }
 
                }
 
                paintSwatch.Color = recipe.ReactedColor;
 
            }
 
        }
 

	
 
        protected void OnExportToWiki(object sender, EventArgs e)
 
        {
 
            Gtk.FileChooserDialog fileDialog =
 
                new Gtk.FileChooserDialog("Select destination file.",
 
                        this, Gtk.FileChooserAction.Save,
 
                        Gtk.Stock.Cancel, Gtk.ResponseType.Cancel,
 
                        Gtk.Stock.Save, Gtk.ResponseType.Accept);
 
            Gtk.ResponseType resp = (Gtk.ResponseType)fileDialog.Run();
 
            if (resp == Gtk.ResponseType.Accept)
 
            {
 
                string fileName = fileDialog.Filename;
 
                string directory = fileDialog.CurrentFolder;
 
                profile.ExportWikiRecipes(System.IO.Path.Combine(directory, fileName));
 
            }
 
            fileDialog.Destroy();
 
        }
 

	
 
        protected void OnShowIngredients(object sender, EventArgs e)
 
        {
 
            ReagentWindow win = new ReagentWindow(profile);
 
            win.Show();
 
        }
 

	
 
        protected void OnDestroyed(object o, EventArgs args)
 
        {
 
            if (running)
 
            {
 
                // window closed while generator running: stop and save
 
                generator.Finished -= OnFinished;
 
                generator.Progress -= OnProgress;
 
                generator.NewRecipe -= OnNewRecipe;
 
                generator.Stop();
 
                generator.Wait();
 
                generator.SaveState(System.IO.Path.Combine(profile.Directory, STATE_FILE));
 
            }
 
        }
 
    }
 
}
 

	
bin/Debug/colors.txt
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bin/Debug/ingredients.txt
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bin/Debug/template/dp_reactions.txt
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bin/Debug/template/ingredients.txt
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bin/Release/colors.txt
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bin/Release/ingredients.txt
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bin/Release/template/dp_reactions.txt
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bin/Release/template/ingredients.txt
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gtk-gui/gui.stetic
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<?xml version="1.0" encoding="utf-8"?>
 
<stetic-interface>
 
  <configuration>
 
    <images-root-path>..</images-root-path>
 
    <target-gtk-version>2.12</target-gtk-version>
 
  </configuration>
 
  <import>
 
    <widget-library name="glade-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f" />
 
    <widget-library name="../bin/Release/DesertPaintLab.exe" internal="true" />
 
    <widget-library name="../bin/Debug/DesertPaintLab.exe" internal="true" />
 
  </import>
 
  <widget class="Gtk.Window" id="MainWindow" design-size="629 265">
 
    <action-group name="Default">
 
      <action id="FileAction">
 
        <property name="Type">Action</property>
 
        <property name="Accelerator">&lt;Alt&gt;f</property>
 
        <property name="Label" translatable="yes">_File</property>
 
        <property name="ShortLabel" translatable="yes">_File</property>
 
      </action>
 
      <action id="HelpAction">
 
        <property name="Type">Action</property>
 
        <property name="Accelerator">&lt;Alt&gt;a</property>
 
        <property name="Label" translatable="yes">_Help</property>
 
        <property name="ShortLabel" translatable="yes">_Help</property>
 
      </action>
 
      <action id="AboutAction">
 
        <property name="Type">Action</property>
 
        <property name="Accelerator">&lt;Alt&gt;a</property>
 
        <property name="Label" translatable="yes">_About...</property>
 
        <property name="ShortLabel" translatable="yes">_About...</property>
 
        <signal name="Activated" handler="OnAbout" />
 
      </action>
 
      <action id="NewProfileAction">
 
        <property name="Type">Action</property>
 
        <property name="Accelerator">&lt;Alt&gt;n</property>
 
        <property name="Label" translatable="yes">_New Profile...</property>
 
        <property name="ShortLabel" translatable="yes">_New Profile...</property>
 
        <signal name="Activated" handler="OnNewProfile" />
 
      </action>
 
      <action id="OpenProfileAction">
 
        <property name="Type">Action</property>
 
        <property name="Accelerator">&lt;Alt&gt;o</property>
 
        <property name="Label" translatable="yes">_Open Profile...</property>
 
        <property name="ShortLabel" translatable="yes">_Open Profile...</property>
 
        <signal name="Activated" handler="OnOpenProfile" />
 
      </action>
 
      <action id="ExitAction">
 
        <property name="Type">Action</property>
 
        <property name="Accelerator">&lt;Alt&gt;x</property>
 
        <property name="Label" translatable="yes">E_xit</property>
 
        <property name="ShortLabel" translatable="yes">E_xit</property>
 
        <signal name="Activated" handler="OnMenuExit" />
 
      </action>
 
      <action id="ExportForPracticalPaintAction">
 
        <property name="Type">Action</property>
 
        <property name="Label" translatable="yes">Export for _PracticalPaint...</property>
 
        <property name="ShortLabel" translatable="yes">Export for _PracticalPaint...</property>
 
        <signal name="Activated" handler="OnExport" />
 
      </action>
 
      <action id="WindowAction">
 
        <property name="Type">Action</property>
 
        <property name="Label" translatable="yes">_Window</property>
 
        <property name="ShortLabel" translatable="yes">_Window</property>
 
      </action>
 
      <action id="RunSimulatorAction">
 
        <property name="Type">Action</property>
 
        <property name="Label" translatable="yes">_Run Simulator</property>
 
        <property name="ShortLabel" translatable="yes">_Run Simulator</property>
 
        <signal name="Activated" handler="RunSimulator" />
 
      </action>
 
      <action id="DebugAction">
 
        <property name="Type">Action</property>
 
        <property name="Label" translatable="yes">Debug</property>
 
        <property name="ShortLabel" translatable="yes">Debug</property>
 
      </action>
 
      <action id="ScreenshotAction">
 
        <property name="Type">Action</property>
 
        <property name="Label" translatable="yes">Screenshot</property>
 
        <property name="ShortLabel" translatable="yes">Screenshot</property>
 
        <signal name="Activated" handler="OnDebugScreenshot" />
 
      </action>
 
      <action id="RecipesAction">
 
        <property name="Type">Action</property>
 
        <property name="Label" translatable="yes">Recipes</property>
 
        <property name="ShortLabel" translatable="yes">Recipe Generator</property>
 
        <signal name="Activated" handler="OnOpenRecipeGenerator" />
 
      </action>
 
      <action id="ReactionStatusAction">
 
        <property name="Type">Action</property>
 
        <property name="Label" translatable="yes">Reaction Status</property>
 
        <property name="ShortLabel" translatable="yes">Reaction Status</property>
 
        <signal name="Activated" handler="OnShowReactionStatus" />
 
      </action>
 
      <action id="IngredientsAction">
 
        <property name="Type">Action</property>
 
        <property name="Label" translatable="yes">Ingredients</property>
 
        <property name="ShortLabel" translatable="yes">Ingredients</property>
 
        <signal name="Activated" handler="OnShowIngredients" />
 
      </action>
 
      <action id="ExportProfileAction">
 
        <property name="Type">Action</property>
 
        <property name="Label" translatable="yes">Export Profile</property>
 
        <property name="ShortLabel" translatable="yes">Export Profile</property>
 
        <signal name="Activated" handler="OnExportProfile" />
 
      </action>
 
      <action id="ImportProfileAction">
 
        <property name="Type">Action</property>
 
        <property name="Label" translatable="yes">Import Profile</property>
 
        <property name="ShortLabel" translatable="yes">Import Profile</property>
 
        <signal name="Activated" handler="OnImportProfile" />
 
      </action>
 
    </action-group>
 
    <property name="MemberName" />
 
    <property name="Title" translatable="yes">Desert Paint Lab</property>
 
    <property name="WindowPosition">CenterOnParent</property>
 
    <signal name="DeleteEvent" handler="OnDeleteEvent" />
 
    <child>
 
      <widget class="Gtk.VBox" id="vbox1">
 
        <property name="MemberName" />
 
        <child>
 
          <widget class="Gtk.MenuBar" id="menubar1">
 
            <property name="MemberName" />
 
            <node name="menubar1" type="Menubar">
 
              <node type="Menu" action="FileAction">
 
                <node type="Menuitem" action="NewProfileAction" />
 
                <node type="Menuitem" action="OpenProfileAction" />
 
                <node type="Menuitem" action="ExportForPracticalPaintAction" />
 
                <node type="Menuitem" action="ExportProfileAction" />
 
                <node type="Menuitem" action="ImportProfileAction" />
 
                <node type="Separator" />
 
                <node type="Menuitem" action="ExitAction" />
 
              </node>
 
              <node type="Menu" action="WindowAction">
 
                <node type="Menuitem" action="RunSimulatorAction" />
 
                <node type="Menuitem" action="RecipesAction" />
 
                <node type="Menuitem" action="IngredientsAction" />
 
              </node>
 
              <node type="Menu" action="HelpAction">
 
                <node type="Menuitem" action="AboutAction" />
 
                <node type="Menuitem" action="ReactionStatusAction" />
 
              </node>
 
              <node type="Menu" action="DebugAction">
 
                <node type="Menuitem" action="ScreenshotAction" />
 
              </node>
 
            </node>
 
          </widget>
 
          <packing>
 
            <property name="Position">0</property>
 
            <property name="AutoSize">True</property>
 
            <property name="Expand">False</property>
 
            <property name="Fill">False</property>
 
          </packing>
 
        </child>
 
        <child>
 
          <widget class="Gtk.HBox" id="hbox1">
 
            <property name="MemberName" />
 
            <property name="Spacing">6</property>
 
            <property name="BorderWidth">4</property>
 
            <child>
 
              <widget class="Gtk.Frame" id="frame2">
 
                <property name="MemberName" />
 
                <property name="BorderWidth">4</property>
 
                <child>
 
                  <widget class="Gtk.Alignment" id="GtkAlignment">
 
                    <property name="MemberName" />
 
                    <property name="Xalign">0</property>
 
                    <property name="Yalign">0</property>
 
                    <property name="LeftPadding">6</property>
 
                    <property name="RightPadding">6</property>
 
                    <child>
 
                      <widget class="Gtk.VBox" id="vbox3">
 
                        <property name="MemberName" />
 
                        <property name="Homogeneous">True</property>
 
                        <property name="Spacing">6</property>
 
                        <child>
 
                          <widget class="Gtk.HBox" id="hbox6">
 
                            <property name="MemberName" />
 
                            <property name="Spacing">6</property>
 
                            <child>
 
                              <widget class="Gtk.Label" id="label4">
 
                                <property name="MemberName" />
 
                                <property name="LabelProp" translatable="yes">Ingredient 1:</property>
 
                              </widget>
 
                              <packing>
 
                                <property name="Position">0</property>
 
                                <property name="AutoSize">True</property>
 
                                <property name="Expand">False</property>
 
                                <property name="Fill">False</property>
 
                              </packing>
 
                            </child>
 
                            <child>
 
                              <widget class="Gtk.ComboBox" id="ingredient1ComboBox">
 
                                <property name="MemberName" />
 
                                <property name="IsTextCombo">True</property>
 
                                <property name="Items" translatable="yes" />
 
                                <signal name="Changed" handler="OnChangedIngredient1" />
 
                              </widget>
 
                              <packing>
 
                                <property name="Position">1</property>
 
                                <property name="AutoSize">False</property>
 
                              </packing>
 
                            </child>
...
 
@@ -1001,385 +1001,385 @@ You can either import an existing Practi
 
                    <property name="LabelProp" translatable="yes">Screen Resolution</property>
 
                  </widget>
 
                  <packing>
 
                    <property name="Position">0</property>
 
                    <property name="AutoSize">True</property>
 
                    <property name="Expand">False</property>
 
                    <property name="Fill">False</property>
 
                  </packing>
 
                </child>
 
                <child>
 
                  <widget class="Gtk.Entry" id="screenWidthEntry">
 
                    <property name="MemberName" />
 
                    <property name="WidthRequest">50</property>
 
                    <property name="CanFocus">True</property>
 
                    <property name="IsEditable">True</property>
 
                    <property name="InvisibleChar">●</property>
 
                  </widget>
 
                  <packing>
 
                    <property name="Position">1</property>
 
                    <property name="AutoSize">True</property>
 
                  </packing>
 
                </child>
 
                <child>
 
                  <widget class="Gtk.Entry" id="screenHeightEntry">
 
                    <property name="MemberName" />
 
                    <property name="WidthRequest">50</property>
 
                    <property name="CanFocus">True</property>
 
                    <property name="IsEditable">True</property>
 
                    <property name="InvisibleChar">●</property>
 
                  </widget>
 
                  <packing>
 
                    <property name="Position">2</property>
 
                    <property name="AutoSize">True</property>
 
                  </packing>
 
                </child>
 
              </widget>
 
              <packing>
 
                <property name="Position">0</property>
 
                <property name="AutoSize">True</property>
 
                <property name="Expand">False</property>
 
                <property name="Fill">False</property>
 
              </packing>
 
            </child>
 
            <child>
 
              <widget class="Gtk.HBox" id="hbox2">
 
                <property name="MemberName" />
 
                <property name="Spacing">20</property>
 
                <property name="BorderWidth">10</property>
 
                <child>
 
                  <widget class="Gtk.Label" id="label2">
 
                    <property name="MemberName" />
 
                    <property name="LabelProp" translatable="yes">Game Pixel Width in Screen Pixels</property>
 
                  </widget>
 
                  <packing>
 
                    <property name="Position">0</property>
 
                    <property name="AutoSize">True</property>
 
                    <property name="Expand">False</property>
 
                    <property name="Fill">False</property>
 
                  </packing>
 
                </child>
 
                <child>
 
                  <widget class="Gtk.Entry" id="gamePixelWidthEntry">
 
                    <property name="MemberName" />
 
                    <property name="WidthRequest">50</property>
 
                    <property name="CanFocus">True</property>
 
                    <property name="IsEditable">True</property>
 
                    <property name="InvisibleChar">●</property>
 
                  </widget>
 
                  <packing>
 
                    <property name="Position">1</property>
 
                    <property name="AutoSize">False</property>
 
                    <property name="Expand">False</property>
 
                    <property name="Fill">False</property>
 
                  </packing>
 
                </child>
 
                <child>
 
                  <placeholder />
 
                </child>
 
              </widget>
 
              <packing>
 
                <property name="Position">1</property>
 
                <property name="AutoSize">True</property>
 
                <property name="Expand">False</property>
 
                <property name="Fill">False</property>
 
              </packing>
 
            </child>
 
            <child>
 
              <placeholder />
 
            </child>
 
          </widget>
 
          <packing>
 
            <property name="Position">0</property>
 
            <property name="AutoSize">True</property>
 
          </packing>
 
        </child>
 
      </widget>
 
    </child>
 
    <child internal-child="ActionArea">
 
      <widget class="Gtk.HButtonBox" id="dialog1_ActionArea">
 
        <property name="MemberName" />
 
        <property name="Spacing">10</property>
 
        <property name="BorderWidth">5</property>
 
        <property name="Size">1</property>
 
        <property name="LayoutStyle">End</property>
 
        <child>
 
          <widget class="Gtk.Button" id="buttonOk">
 
            <property name="MemberName" />
 
            <property name="CanDefault">True</property>
 
            <property name="CanFocus">True</property>
 
            <property name="UseStock">True</property>
 
            <property name="Type">StockItem</property>
 
            <property name="StockId">gtk-ok</property>
 
            <property name="ResponseId">-5</property>
 
            <property name="label">gtk-ok</property>
 
          </widget>
 
          <packing>
 
            <property name="Expand">False</property>
 
            <property name="Fill">False</property>
 
          </packing>
 
        </child>
 
      </widget>
 
    </child>
 
  </widget>
 
  <widget class="Gtk.Window" id="DesertPaintLab.ReactionStatusWindow" design-size="400 300">
 
    <property name="MemberName" />
 
    <property name="Title" translatable="yes">Reaction Status</property>
 
    <property name="WindowPosition">CenterOnParent</property>
 
    <child>
 
      <widget class="Gtk.ScrolledWindow" id="scroller">
 
        <property name="MemberName" />
 
        <property name="CanFocus">True</property>
 
        <property name="ShadowType">In</property>
 
        <child>
 
          <widget class="Gtk.Viewport" id="GtkViewport">
 
            <property name="MemberName" />
 
            <property name="ShadowType">None</property>
 
            <child>
 
              <widget class="Gtk.VBox" id="resultbox">
 
                <property name="MemberName" />
 
                <property name="Spacing">6</property>
 
                <child>
 
                  <placeholder />
 
                </child>
 
                <child>
 
                  <placeholder />
 
                </child>
 
                <child>
 
                  <placeholder />
 
                </child>
 
              </widget>
 
            </child>
 
          </widget>
 
        </child>
 
      </widget>
 
    </child>
 
  </widget>
 
  <widget class="Gtk.Window" id="DesertPaintLab.RecipeGeneratorWindow" design-size="887 570">
 
    <action-group name="Default">
 
      <action id="ExportAction">
 
        <property name="Type">Action</property>
 
        <property name="Label" translatable="yes">Export</property>
 
        <property name="ShortLabel" translatable="yes">Export</property>
 
      </action>
 
      <action id="ExportToWikiAction">
 
        <property name="Type">Action</property>
 
        <property name="Label" translatable="yes">Export to Wiki</property>
 
        <property name="ShortLabel" translatable="yes">Export to Wiki</property>
 
        <signal name="Activated" handler="OnExportToWiki" />
 
      </action>
 
      <action id="SettingsAction">
 
        <property name="Type">Action</property>
 
        <property name="Label" translatable="yes">Settings</property>
 
        <property name="ShortLabel" translatable="yes">Tools</property>
 
      </action>
 
      <action id="IngredientsAction">
 
        <property name="Type">Action</property>
 
        <property name="Label" translatable="yes">Ingredients</property>
 
        <property name="ShortLabel" translatable="yes">Ingredients</property>
 
        <signal name="Activated" handler="OnShowIngredients" />
 
      </action>
 
    </action-group>
 
    <property name="MemberName" />
 
    <property name="Title" translatable="yes">Recipe Generator</property>
 
    <property name="WindowPosition">CenterOnParent</property>
 
    <child>
 
      <widget class="Gtk.VBox" id="vbox2">
 
        <property name="MemberName" />
 
        <property name="Spacing">6</property>
 
        <property name="BorderWidth">8</property>
 
        <child>
 
          <widget class="Gtk.MenuBar" id="menubar1">
 
            <property name="MemberName" />
 
            <node name="menubar1" type="Menubar">
 
            <node name="__gtksharp_64_Stetic_Editor_ActionMenuBar" type="Menubar">
 
              <node type="Menu" action="ExportAction">
 
                <node type="Menuitem" action="ExportToWikiAction" />
 
              </node>
 
              <node type="Menu" action="SettingsAction">
 
                <node type="Menuitem" action="IngredientsAction" />
 
              </node>
 
            </node>
 
          </widget>
 
          <packing>
 
            <property name="Position">0</property>
 
            <property name="AutoSize">True</property>
 
            <property name="Expand">False</property>
 
            <property name="Fill">False</property>
 
          </packing>
 
        </child>
 
        <child>
 
          <widget class="Gtk.HBox" id="hbox1">
 
            <property name="MemberName" />
 
            <property name="Spacing">6</property>
 
            <child>
 
              <widget class="Gtk.VBox" id="vbox8">
 
                <property name="MemberName" />
 
                <property name="Spacing">6</property>
 
                <child>
 
                  <widget class="Gtk.Label" id="label3">
 
                    <property name="MemberName" />
 
                    <property name="LabelProp" translatable="yes">Maximum Ingredients</property>
 
                  </widget>
 
                  <packing>
 
                    <property name="Position">0</property>
 
                    <property name="AutoSize">True</property>
 
                    <property name="Expand">False</property>
 
                    <property name="Fill">False</property>
 
                  </packing>
 
                </child>
 
                <child>
 
                  <widget class="Gtk.SpinButton" id="maxIngredientsSpinButton">
 
                    <property name="MemberName" />
 
                    <property name="CanFocus">True</property>
 
                    <property name="Upper">14</property>
 
                    <property name="PageIncrement">10</property>
 
                    <property name="StepIncrement">1</property>
 
                    <property name="ClimbRate">1</property>
 
                    <property name="Numeric">True</property>
 
                    <signal name="ValueChanged" handler="OnMaxIngredientsChanged" />
 
                  </widget>
 
                  <packing>
 
                    <property name="Position">1</property>
 
                    <property name="AutoSize">True</property>
 
                    <property name="Expand">False</property>
 
                    <property name="Fill">False</property>
 
                  </packing>
 
                </child>
 
                <child>
 
                  <widget class="Gtk.HSeparator" id="hseparator3">
 
                    <property name="MemberName" />
 
                  </widget>
 
                  <packing>
 
                    <property name="Position">2</property>
 
                    <property name="AutoSize">True</property>
 
                    <property name="Expand">False</property>
 
                    <property name="Fill">False</property>
 
                  </packing>
 
                </child>
 
                <child>
 
                  <widget class="Gtk.Label" id="label4">
 
                    <property name="MemberName" />
 
                    <property name="LabelProp" translatable="yes">Max Total Quantity</property>
 
                    <property name="UseMarkup">True</property>
 
                    <property name="Wrap">True</property>
 
                  </widget>
 
                  <packing>
 
                    <property name="Position">3</property>
 
                    <property name="AutoSize">True</property>
 
                    <property name="Expand">False</property>
 
                    <property name="Fill">False</property>
 
                    <property name="Padding">8</property>
 
                  </packing>
 
                </child>
 
                <child>
 
                  <widget class="Gtk.SpinButton" id="maxRecipeSpinButton">
 
                    <property name="MemberName" />
 
                    <property name="CanFocus">True</property>
 
                    <property name="Upper">100</property>
 
                    <property name="PageIncrement">10</property>
 
                    <property name="StepIncrement">1</property>
 
                    <property name="ClimbRate">1</property>
 
                    <property name="Numeric">True</property>
 
                    <signal name="ValueChanged" handler="OnMaxRecipeChanged" />
 
                  </widget>
 
                  <packing>
 
                    <property name="Position">4</property>
 
                    <property name="AutoSize">True</property>
 
                    <property name="Expand">False</property>
 
                    <property name="Fill">False</property>
 
                  </packing>
 
                </child>
 
                <child>
 
                  <widget class="Gtk.HSeparator" id="hseparator4">
 
                    <property name="MemberName" />
 
                  </widget>
 
                  <packing>
 
                    <property name="Position">5</property>
 
                    <property name="AutoSize">True</property>
 
                    <property name="Expand">False</property>
 
                    <property name="Fill">False</property>
 
                  </packing>
 
                </child>
 
                <child>
 
                  <widget class="Gtk.Label" id="label8">
 
                    <property name="MemberName" />
 
                    <property name="LabelProp" translatable="yes">Full Quantity Depth</property>
 
                  </widget>
 
                  <packing>
 
                    <property name="Position">6</property>
 
                    <property name="AutoSize">True</property>
 
                    <property name="Expand">False</property>
 
                    <property name="Fill">False</property>
 
                  </packing>
 
                </child>
 
                <child>
 
                  <widget class="Gtk.SpinButton" id="fullQuantityDepthSpinButton">
 
                    <property name="MemberName" />
 
                    <property name="CanFocus">True</property>
 
                    <property name="Upper">15</property>
 
                    <property name="PageIncrement">10</property>
 
                    <property name="StepIncrement">1</property>
 
                    <property name="ClimbRate">1</property>
 
                    <property name="Numeric">True</property>
 
                    <signal name="ValueChanged" handler="OnFullQuantityDepthChanged" />
 
                  </widget>
 
                  <packing>
 
                    <property name="Position">7</property>
 
                    <property name="AutoSize">True</property>
 
                    <property name="Expand">False</property>
 
                    <property name="Fill">False</property>
 
                  </packing>
 
                </child>
 
                <child>
 
                  <widget class="Gtk.Label" id="label9">
 
                    <property name="MemberName" />
 
                    <property name="LabelProp" translatable="yes">FullQuantity</property>
 
                  </widget>
 
                  <packing>
 
                    <property name="Position">8</property>
 
                    <property name="AutoSize">True</property>
 
                    <property name="Expand">False</property>
 
                    <property name="Fill">False</property>
 
                  </packing>
 
                </child>
 
                <child>
 
                  <widget class="Gtk.SpinButton" id="fullQuantitySpinButton">
 
                    <property name="MemberName" />
 
                    <property name="CanFocus">True</property>
 
                    <property name="Upper">30</property>
 
                    <property name="PageIncrement">10</property>
 
                    <property name="StepIncrement">1</property>
 
                    <property name="ClimbRate">1</property>
 
                    <property name="Numeric">True</property>
 
                    <signal name="Input" handler="OnFullQuantityChanged" />
 
                  </widget>
 
                  <packing>
 
                    <property name="Position">9</property>
 
                    <property name="AutoSize">True</property>
 
                    <property name="Expand">False</property>
 
                    <property name="Fill">False</property>
 
                  </packing>
 
                </child>
 
              </widget>
 
              <packing>
 
                <property name="Position">0</property>
 
                <property name="AutoSize">True</property>
 
                <property name="Expand">False</property>
 
                <property name="Fill">False</property>
 
              </packing>
 
            </child>
 
            <child>
 
              <widget class="Gtk.ScrolledWindow" id="GtkScrolledWindow1">
 
                <property name="MemberName" />
 
                <property name="ShadowType">In</property>
 
                <child>
 
                  <widget class="Gtk.TreeView" id="recipeList">
 
                    <property name="MemberName" />
 
                    <property name="WidthRequest">300</property>
 
                    <property name="CanFocus">True</property>
 
                    <property name="ShowScrollbars">True</property>
 
                  </widget>
 
                </child>
 
              </widget>
 
              <packing>
 
                <property name="Position">1</property>
 
                <property name="AutoSize">True</property>
mac/build-mac-bundle.sh
Show inline comments
 
#!/bin/sh
 

	
 
if [ $# -ne 1 ]; then
 
	echo "Usage: $0 <version>"
 
	exit 1
 
fi
 
VERSION=$1
 
if [ -d DesertPaintLab.app ]; then
 
	/bin/mv bin/DesertPaintLab.app bin/DesertPaintLab.app.`/bin/date +"%Y%m%d%H%M%S"`
 
fi
 
/bin/mkdir -p bin/DesertPaintLab.app
 
/bin/mkdir -p bin/DesertPaintLab.app/Contents/MacOS
 
/bin/cp Info.plist bin/DesertPaintLab.app/Contents/Info.plist
 
/bin/cp launcher.sh bin/DesertPaintLab.app/Contents/MacOS
 
/bin/chmod 755 bin/DesertPaintLab.app/Contents/MacOS/launcher.sh
 
/bin/cp ../bin/Release/DesertPaintLab.exe bin/DesertPaintLab.app/Contents/MacOS/
 
/bin/mkdir -p bin/DesertPaintLab.app/Contents/Resources
 
/bin/cp ../bin/Release/colors.txt bin/DesertPaintLab.app/Contents/Resources/
 
/bin/cp ../bin/Release/ingredients.txt bin/DesertPaintLab.app/Contents/Resources/
 
/bin/cp -r ../bin/Release/template bin/DesertPaintLab.app/Contents/Resources/template
 
/bin/cp -r ../data bin/DesertPaintLab.app/Contents/Resources/data
 

	
 
/usr/bin/defaults write `pwd`/bin/DesertPaintLab.app/Contents/Info.plist CFBundleShortVersionString ${VERSION}
 
/usr/bin/defaults write `pwd`/bin/DesertPaintLab.app/Contents/Info.plist CFBundleVersion ${VERSION}
 

	
 
# package up into a DMG
 
/usr/bin/hdiutil create -volname DesertPaintLab -srcfolder bin/ -ov -format UDIF -fs HFS+ DesertPaintLab.dmg
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