Changeset - 66a2d6c441ac
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0 2 0
Jason Maltzen (jmaltzen) - 7 years ago 2018-05-21 20:05:00
jason.maltzen@unsanctioned.net
Add a debug log to paint recipe generation
2 files changed with 35 insertions and 24 deletions:
0 comments (0 inline, 0 general)
RecipeGenerator.cs
Show inline comments
...
 
@@ -202,764 +202,765 @@ namespace DesertPaintLab
 
            if (running)
 
            {
 
                // Already running - don't start again
 
                return;
 
            }
 

	
 
            this.MinConcentration = minConcentration;
 
            this.MaxConcentration = maxConcentration;
 
            this.MinReagents = minReagents;
 
            this.MaxReagents = maxReagents;
 
            this.FullQuantity = fullQuantity;
 
            this.FullQuantityDepth = fullQuantityDepth;
 

	
 
            // first, sort reagents by cost.
 
            InitSortedReagents();
 

	
 
            totalReagents = (uint)costSortedReagents.Count;
 

	
 
            // Pre-populate recipes list with:
 
            // 1) 1-ingredient recipes @ min concentration for all enabled ingredients with a count >= min concentration
 
            // 2) any previously-generated recipes
 
            int enabledReagentCount = 0;
 
            PaintRecipe recipe = new PaintRecipe();
 
            recipe.Reactions = reactions;
 
            foreach (Reagent reagent in costSortedReagents)
 
            {
 
                if (reagent.Enabled)
 
                {
 
                    if (!reagent.IsCatalyst && ((reagent.RecipeMax >= minConcentration) || ((FullQuantityDepth > 0) && (FullQuantity >= minConcentration))))
 
                    {
 
                        recipe.Clear();
 
                        recipe.AddReagent(reagent.Name, minConcentration);
 
                        AddCheapestRecipe(recipe);
 
                    }
 
                    ++enabledReagentCount;
 
                }
 
            }
 
            this.MaxReagents = (uint)Math.Min(enabledReagentCount, this.MaxReagents);
 
            this.MinReagents = (uint)Math.Min(this.MinReagents, this.MaxReagents);
 

	
 
            while (!searchQueue.IsEmpty)
 
            {
 
                RecipeSearchNode node;
 
                searchQueue.TryDequeue(out node);
 
            }
 
            for (uint reagentIdx = 0; reagentIdx < costSortedReagents.Count; ++reagentIdx)
 
            {
 
                if (costSortedReagents[(int)reagentIdx].Enabled)
 
                {
 
                    // queue up all combinations of MinReagents
 
                    RecipeSearchNode initialNode = new RecipeSearchNode(costSortedReagents, reagentIdx);
 
                    initialNode.FullQuantity = FullQuantity;
 
                    initialNode.FullQuantityDepth = FullQuantityDepth;
 
                    initialNode.MinConcentration = minConcentration;
 
                    initialNode.MaxConcentration = maxConcentration;
 
                    initialNode.MinReagents = minReagents;
 
                    initialNode.MaxReagents = maxReagents;
 

	
 
                    if (MinReagents > 1)
 
                    {
 
                        while (NextReagentSetBreadthFirst(initialNode, 1, minReagents) == true)
 
                        {
 
                            if (initialNode.ReagentCount == minReagents)
 
                            {
 
                                //Console.WriteLine("Initial node at size {0}/{1} with recipe: {2}", initialNode.ReagentCount, minReagents, initialNode.TestRecipe.ToString());
 
                                RecipeSearchNode searchNode = new RecipeSearchNode(initialNode);
 
                                searchQueue.Enqueue(searchNode);
 
                            }
 
                        }
 
                    }
 
                    else
 
                    {
 
                        searchQueue.Enqueue(initialNode);
 
                    }
 
                }
 
            }
 

	
 
            recipeCount = 0;
 

	
 
            if (log != null)
 
            {
 
                log.WriteLine("Begin recipe generation: MaxConcentration={0} MinReagents={1} MaxReagents={2} FullQuantity={3} FullQuantityDepth={4}", MaxConcentration, MinReagents, MaxReagents, FullQuantity, FullQuantityDepth);
 
            }
 
            
 
            // start worker threads to do the actual work
 
            ResumeRecipeGeneration();
 
        }
 

	
 
        public void ResumeRecipeGeneration()
 
        {
 
            if (running)
 
            {
 
                // Already running - don't start again
 
                return;
 
            }
 
            running = true;
 
            requestCancel = false;
 

	
 
            if (log != null)
 
            {
 
                log.WriteLine("Resuming recipe generation: pre-threads={0} reagent count={1} search queue={2}", runningThreads, costSortedReagents.Count, searchQueue.Count);
 
            }
 
            runningThreads = 0; // presumably!
 

	
 
            int threadCount = Math.Min(Math.Min(costSortedReagents.Count, searchQueue.Count), (int)MaxThreads);
 
            if (threadCount == 0)
 
            {
 
                if (Finished != null)
 
                {
 
                    Finished(this, null);
 
                }
 
            }
 
            generatorThreads.Clear();
 
            System.Console.WriteLine("Starting {0} generator threads.", threadCount);
 
            for (int i = 0; i < threadCount; ++i)
 
            {
 
                Thread thr = new Thread(new ThreadStart(this.Generate));
 
                thr.Priority = ThreadPriority.BelowNormal;
 
                generatorThreads.Add(thr);
 
            }
 
            foreach (Thread thr in generatorThreads)
 
            {
 
                thr.Start();
 
            }
 
        }
 

	
 
        public bool SaveState(string file)
 
        {
 
            if (running)
 
            {
 
                // can't save state while running
 
                return false;
 
            }
 

	
 
            lock(workerLock)
 
            {
 
                using (StreamWriter writer = new StreamWriter(file, false))
 
                {
 
                    writer.WriteLine("MinReagents: {0}", MinReagents);
 
                    writer.WriteLine("MaxReagents: {0}", MaxReagents);
 
                    writer.WriteLine("FullQuantityDepth: {0}", FullQuantityDepth);
 
                    writer.WriteLine("FullQuantity: {0}", FullQuantity);
 
                    writer.WriteLine("TotalReagents: {0}", totalReagents);
 
                    writer.WriteLine("RecipeCount: {0}", recipeCount);
 
                    writer.WriteLine("SearchType: {0}", Mode.ToString());
 
                    foreach (KeyValuePair<string, PaintRecipe> pair in recipes)
 
                    {
 
                        PaintRecipe recipe = pair.Value;
 
                        string colorName = Palette.FindNearest(recipe.ReactedColor);
 
                        writer.WriteLine("BeginRecipe: {0}", colorName);
 
                        foreach (PaintRecipe.RecipeIngredient ingredient in recipe.Ingredients)
 
                        {
 
                            writer.WriteLine("Ingredient: {0}={1}", ingredient.name, ingredient.quantity);
 
                        }
 
                        writer.WriteLine("EndRecipe: {0}", colorName);
 
                    }
 
                    writer.WriteLine("SearchNodes: {0}", searchQueue.Count);
 
                    foreach (RecipeSearchNode node in searchQueue)
 
                    {
 
                        node.SaveState(writer);
 
                   }
 
                }
 
            }
 
            return true;
 
        }
 

	
 
        static Regex keyValueRegex = new Regex(@"(?<key>\w+)\:\s*(?<value>.+)\s*");
 
        static Regex ingredientRegex = new Regex(@"(?<ingredient>(\w+\s)*\w+)\s*=\s*(?<quantity>\d)\s*");
 
        public bool LoadState(string file)
 
        {
 
            // cannot be running, and reactions must be set
 
            if (running)
 
            {
 
                return false;
 
            }
 

	
 
            InitSortedReagents();
 
            bool success = true;
 

	
 
            PaintRecipe currentRecipe = null;
 
            Match match;
 
            string line;
 
            using (StreamReader reader = new StreamReader(file, false))
 
            {
 
                while (success && ((line = reader.ReadLine()) != null))
 
                {
 
                    match = keyValueRegex.Match(line);
 
                    if (match.Success)
 
                    {
 
                        string value = match.Groups["value"].Value;
 
                        switch(match.Groups["key"].Value)
 
                        {
 
                            case "MinReagents":
 
                                MinReagents = uint.Parse(value);
 
                                MaxReagents = (uint)Math.Max(this.MinReagents, this.MaxReagents);
 
                                break;
 
                            case "MaxReagents":
 
                                MaxReagents = uint.Parse(value);
 
                                MinReagents = (uint)Math.Min(this.MinReagents, this.MaxReagents);
 
                                break;
 
                            case "FullQuantityDepth":
 
                                FullQuantityDepth = uint.Parse(value);
 
                                break;
 
                            case "FullQuantity":
 
                                FullQuantity = uint.Parse(value);
 
                                break;
 
                            case "TotalReagents":
 
                                totalReagents = uint.Parse(value);
 
                                break;
 
                            case "RecipeCount":
 
                                if (!ulong.TryParse(value, out recipeCount))
 
                                {
 
                                    // must have rolled to negative - try as an int and convert
 
                                    int recipeCountInt = int.Parse(value);
 
                                    recipeCount = (ulong)((long)recipeCountInt & 0x00000000ffffffffL);
 
                                }
 
                                break;
 
                            case "BeginRecipe":
 
                                currentRecipe = new PaintRecipe();
 
                                currentRecipe.Reactions = reactions;
 
                                break;
 
                            case "EndRecipe":
 
                                if (currentRecipe != null)
 
                                {
 
                                    PaintColor color = currentRecipe.ReactedColor;
 
                                    uint cost = currentRecipe.Cost;
 
                                    recipes[color.Name] = currentRecipe; // replace
 
                                    recipeCosts[color.Name] = cost;
 
                                    currentRecipe = null;
 
                                }
 
                                break;
 
                            case "Ingredient":
 
                                if (currentRecipe != null)
 
                                {
 
                                    Match ingredientMatch = ingredientRegex.Match(match.Groups["value"].Value);
 
                                    if (ingredientMatch.Success)
 
                                    {
 
                                        uint quantity = uint.Parse(ingredientMatch.Groups["quantity"].Value);
 
                                        currentRecipe.AddReagent(ingredientMatch.Groups["ingredient"].Value, quantity);
 
                                    }
 
                                    else
 
                                    {
 
                                        success = false;
 
                                    }
 
                                }
 
                                break;
 
                            case "SearchNodes":
 
                                int nodeCount = int.Parse(match.Groups["value"].Value);
 
                                for (int i = 0; i < nodeCount; ++i)
 
                                {
 
                                    RecipeSearchNode node = new RecipeSearchNode(costSortedReagents);
 
                                    node.FullQuantity = FullQuantity;
 
                                    node.FullQuantityDepth = FullQuantityDepth;
 
                                    node.MinReagents = MinReagents;
 
                                    node.MaxReagents = MaxReagents;
 
                                    node.MaxConcentration = MaxConcentration;
 
                                    success = success && node.LoadState(reader);
 
                                    if (success)
 
                                    {
 
                                        searchQueue.Enqueue(node);
 
                                    }
 
                                }
 
                                break;
 
                            case "SearchType":
 
                                Mode = (SearchType)Enum.Parse(typeof(SearchType), match.Groups["value"].Value);
 
                                break;
 
                            default:
 
                                success = false;
 
                                break;
 
                        }
 
                    }
 
                    else
 
                    {
 
                        success = false;
 
                        break;
 
                    }
 
                }
 
                return success;
 
            }
 
        }
 

	
 
        private void Generate()
 
        {
 
            RecipeSearchNode node;
 

	
 
            lock(workerLock)
 
            {
 
                ++runningThreads;
 
            }
 

	
 
            bool ok = true;
 
            do
 
            {
 
                lock (workerLock)
 
                {
 
                    ok = searchQueue.TryDequeue(out node);
 
                }
 
                if (ok)
 
                {
 
                    if (Mode == SearchType.DEPTH_FIRST)
 
                    {
 
                        uint targetQuantity = (node.ReagentCount <= FullQuantityDepth)
 
                            ? ((uint)node.ReagentCount * FullQuantity) 
 
                            : node.MaxConcentration + 1;
 
                        do {
 
                            --targetQuantity;
 
                            node.InitForQuantity(targetQuantity);
 
                        } while (targetQuantity > MinConcentration && (node.CurrentTargetQuantity != node.UsedQuantity));
 
    
 
                        while ((ok = IterateDepthFirst(node)) && !requestCancel)
 
                        {
 
                            if (Progress != null)
 
                            {
 
                                Progress(this, null);
 
                            }
 
                        }
 
                    }
 
                    else
 
                    {
 
                        // breadth-first search
 
                        uint targetQuantity = MinConcentration - 1;
 
                        uint quantityLimit = (node.ReagentCount <= FullQuantityDepth) 
 
                            ? (FullQuantity * (uint)node.ReagentCount) 
 
                            : node.MaxConcentration;
 
                        do {
 
                            ++targetQuantity;
 
                            node.InitForQuantity(targetQuantity);
 
                        } while ((targetQuantity < quantityLimit) && (node.CurrentTargetQuantity != node.UsedQuantity));
 
    
 
                        while ((ok = IterateBreadthFirst(node)) && !requestCancel)
 
                        {
 
                            Progress?.Invoke(this, null);
 
                        }
 
                    }
 
                    if (ok)
 
                    {
 
                        // stopped because cancel was requested - requeue the node in its current state for resume
 
                        searchQueue.Enqueue(node);
 
                    }
 
                }
 
            } while (!requestCancel && ok);
 

	
 
            bool done = false;
 
            lock(workerLock)
 
            {
 
                --runningThreads;
 
                //generatorThreads.Remove(Thread.CurrentThread);
 

	
 
                done = (runningThreads == 0);
 
            }
 
            if (done)
 
            {
 
                running = false;
 
                requestCancel = false;
 
                if (Finished != null)
 
                {
 
                    Finished(this, null);
 
                }
 
            }
 
        }
 

	
 
        // Add the cheapest recipe to the recipe list
 
        // returns the discarded recipe from the pair (or null if no original recipe to replace)
 
        private void AddCheapestRecipe(PaintRecipe recipe)
 
        {
 
            if (recipe.IsValidForConcentration(MinConcentration))
 
            {
 
                recipe.Reactions = reactions;
 

	
 
                string colorName = Palette.FindNearest(recipe.ReactedColor);
 
                //System.Console.WriteLine("Recipe: {0} {1}:", colorName, recipe.Cost);
 
                //foreach (PaintRecipe.RecipeIngredient ingr in recipe.Ingredients)
 
                //{
 
                //    System.Console.WriteLine("    -> {0} {1}", ingr.quantity, ingr.name);
 
                //}
 
                uint cost;
 
                lock (workerLock)
 
                {
 
                    if (recipeCosts.TryGetValue(colorName, out cost))
 
                    {
 
                        if (cost > recipe.Cost)
 
                        {
 
                            recipes[colorName].CopyFrom(recipe);
 
                            recipeCosts[colorName] = recipe.Cost;
 
                            log?.WriteLine("New recipe (cost {0}): {1}", recipe.Cost, recipe);
 
                            if (NewRecipe != null)
 
                            {
 
                                NewRecipeEventArgs args = new NewRecipeEventArgs(colorName, recipe);
 
                                NewRecipe(this, args);
 
                            }
 
                        }
 
                        else
 
                        {
 
                            Console.WriteLine("Ignoring recipe - existing cost is cheaper.");
 
                        }
 
                        //else
 
                        //{
 
                        //    Console.WriteLine("Ignoring recipe - existing cost is cheaper.");
 
                        //}
 
                    }
 
                    else
 
                    {
 
                        // This would be an error!
 
                        recipeCosts.Add(colorName, recipe.Cost);
 
                        recipes.Add(colorName, new PaintRecipe(recipe));
 
                        if (NewRecipe != null)
 
                        {
 
                            NewRecipeEventArgs args = new NewRecipeEventArgs(colorName, recipe);
 
                            NewRecipe(this, args);
 
                        }
 
                    }
 
                }
 
            }
 
            else
 
            {
 
                string msg = String.Format("Recipe is invalid ({0} ingredients)\n", recipe.Ingredients.Count);
 
                foreach (PaintRecipe.RecipeIngredient ingr in recipe.Ingredients)
 
                {
 
                    msg += String.Format("    -> {0} {1}", ingr.quantity, ingr.name);
 
                }
 
                lock (workerLock) {
 
                    Console.WriteLine(msg);
 
                }
 
                //string msg = String.Format("Recipe is invalid ({0} ingredients)\n", recipe.Ingredients.Count);
 
                //foreach (PaintRecipe.RecipeIngredient ingr in recipe.Ingredients)
 
                //{
 
                //    msg += String.Format("    -> {0} {1}", ingr.quantity, ingr.name);
 
                //}
 
                //lock (workerLock) {
 
                //    Console.WriteLine(msg);
 
                //}
 
            }
 
        }
 

	
 
        private bool IterateDepthFirst(RecipeSearchNode node)
 
        {
 
            TestCurrentRecipe(node);
 

	
 
            // pick recipe quantities at current recipe ingredients/size
 
            if (NextRecipe(node))
 
            {
 
                lock(workerLock)
 
                {
 
                    ++recipeCount;
 
                }
 
                //System.Console.WriteLine("Found next recipe at size {0} qty {1}", node.Reagents.Count, node.CurrentTargetQuantity);
 
                return true;
 
            }
 

	
 
            if (NextRecipeSize(node))
 
            {
 
                //System.Console.WriteLine("Found next recipe size {0}", node.CurrentTargetQuantity);
 
                return true;
 
            }
 

	
 
            // Search for next ingredient combo - all quantity combos for previous were searched
 
            //System.Console.WriteLine("Finding next ingredient combo");
 
            do
 
            {
 
                if (!node.AddNextReagent())
 
                {
 
                    while ((node.ReagentCount > node.MinReagents) && (node.LastReagent == (totalReagents-1)))
 
                    {
 
                        node.RemoveLastReagent();
 
                    }
 
                    if (node.ReagentCount == node.MinReagents)
 
                    {
 
                        // done
 
                        return false;
 
                    }
 
                    uint nextReagent = node.NextFreeReagent(node.LastReagent);
 
                    while ((node.ReagentCount > node.MinReagents) && (nextReagent >= totalReagents))
 
                    {
 
                        // No more reagents to try at this level
 
                        node.RemoveLastReagent();
 
                        if (node.ReagentCount > node.MinReagents)
 
                        {
 
                            nextReagent = node.NextFreeReagent(node.LastReagent);
 
                        }
 
                    }
 
                    if (node.ReagentCount == node.MinReagents)
 
                    {
 
                        // done
 
                        return false;
 
                    }
 
                    node.ReplaceLastReagent(nextReagent);
 
                }
 
            } while (node.MaxConcentration < (node.MinConcentration + node.CatalystCount));
 
            node.InitForQuantity(node.MaxConcentration);
 

	
 
            //string outStr = "{0} : {1} : ";
 
            //for (int i = 0; i < currentReagents.Count; ++i)
 
            //{
 
            //    Reagent reagent = costSortedReagents[(int)currentReagents[i]];
 
            //    if (i > 0)
 
            //    {
 
            //        outStr += ", ";
 
            //    }
 
            //    outStr += reagent.Name + " (" + reagent.Cost + ")";
 
            //}
 
            //Console.WriteLine(outStr, currentReagents.Count, recipeCount);
 
            return true;
 
        }
 

	
 
        private bool IterateBreadthFirst(RecipeSearchNode node)
 
        {
 
            // pick recipe quantities at current recipe ingredients/size
 
            TestCurrentRecipe(node);
 
            lock(workerLock)
 
            {
 
                ++recipeCount;
 
            }
 

	
 
            // search all quantities of current recipe
 
            if (NextRecipe(node))
 
            {
 
                //System.Console.WriteLine("Found next recipe at size {0} qty {1}", node.ReagentCount, node.CurrentTargetQuantity);
 
                return true;
 
            }
 

	
 
            // Try next quantity
 
            uint newQuantity;
 
            uint quantityLimit = ((uint)node.ReagentCount <= FullQuantityDepth) ? ((uint)node.ReagentCount * FullQuantity) : node.MaxConcentration;
 
            do {
 
                newQuantity = node.CurrentTargetQuantity + 1;
 
                //Console.WriteLine("Try quantity {0}", newQuantity);
 
                if (newQuantity <= quantityLimit)
 
                {
 
                    node.InitForQuantity(newQuantity);
 
                    if (node.CurrentTargetQuantity <= node.UsedQuantity)
 
                    {
 
                        if (log != null) { lock(log) { log.WriteLine("Update quantity to {0}", node.CurrentTargetQuantity); } }
 
                        //if (log != null) { lock(log) { log.WriteLine("Update quantity to {0}", node.CurrentTargetQuantity); } }
 
                        return true;
 
                    }
 
                }
 
            } while (newQuantity < quantityLimit);
 

	
 
            bool ok = NextReagentSetBreadthFirst(node, node.MinReagents, node.MaxReagents);
 
            return ok;
 
        }
 

	
 
        private bool NextReagentSetBreadthFirst(RecipeSearchNode node, uint minReagents, uint maxReagents)
 
        {
 
            // search all variants at this depth of recipe
 
            // increase recipe depth
 

	
 
            // next reagent in last position
 
            // if at end, pop reagent
 
            //Console.WriteLine("Finding new recipe after quantity {0}/{1} used {2}", newQuantity, node.MaxConcentration, node.UsedQuantity);
 
            node.InitForQuantity(node.MinConcentration+node.CatalystCount); // reset quantity
 
            int currentDepth = node.ReagentCount;
 
            bool recipeFound = false;
 
            uint nextReagent;
 
            do {
 
                //Console.WriteLine("Current depth: {0}/{1}", currentDepth, node.MaxReagents);
 
                do {
 
                    recipeFound = false;
 
                    // back out until we find a node that can be incremented
 
                    if (currentDepth > minReagents)
 
                    {
 
                        while (node.ReagentCount > minReagents)
 
                        {
 
                            if (node.LastReagent < (totalReagents - 1))
 
                            {
 
                                nextReagent = node.NextFreeReagent(node.LastReagent);
 
                                if (nextReagent < totalReagents)
 
                                {
 
                                    //Console.WriteLine("Replace last reagent with {0}", nextReagent);
 
                                    node.ReplaceLastReagent(nextReagent);
 
                                    break;
 
                                }
 
                                else
 
                                {
 
                                    // shouldn't happen
 
                                    //Console.WriteLine("No available reagents at depth {0}!", node.ReagentCount);
 
                                    node.RemoveLastReagent();
 
                                    if (node.ReagentCount == minReagents)
 
                                    {
 
                                        // just popped the last reagent at the top level
 
                                        ++currentDepth;
 
                                        if (log != null) { lock(log) { log.WriteLine("Increased depth to {0}/{1}", currentDepth, node.MaxReagents); } }
 
                                        //if (log != null) { lock(log) { log.WriteLine("Increased depth to {0}/{1}", currentDepth, node.MaxReagents); } }
 
                                    }
 
                                }
 
                            }
 
                            else
 
                            {
 
                                //Console.WriteLine("Pop last reagent");
 
                                node.RemoveLastReagent();
 
                                if (node.ReagentCount == minReagents)
 
                                {
 
                                    // just popped the last reagent at the top level
 
                                    ++currentDepth;
 
                                    if (log != null) { lock(log) { log.WriteLine("Increased depth to {0}/{1} [pop last reagent at top level]", currentDepth, node.MaxReagents); } }
 
                                    //if (log != null) { lock(log) { log.WriteLine("Increased depth to {0}/{1} [pop last reagent at top level]", currentDepth, node.MaxReagents); } }
 
                                }
 
                            }
 
                        }
 
                        // fill in the nodes up to the current depth
 
                        if (node.ReagentCount >= minReagents && currentDepth <= maxReagents)
 
                        {
 
                            recipeFound = true;
 
                            while (node.ReagentCount < currentDepth)
 
                            {
 
                                if (! node.AddNextReagent())
 
                                {
 
                                    if (log != null) { lock(log) { log.WriteLine("Failed to reagent {0}/{1}", node.ReagentCount+1, currentDepth); } }
 
                                    //if (log != null) { lock(log) { log.WriteLine("Failed to add reagent {0}/{1}", node.ReagentCount+1, currentDepth); } }
 
                                    recipeFound = false;
 
                                }
 
                            }
 
                        }
 
                    }
 
                    //Console.WriteLine("Catalysts: {0} Reagents: {1} Min: {2}", node.CatalystCount, node.ReagentCount, node.MinReagents);
 
                } while ((node.CatalystCount >= node.ReagentCount) && (node.ReagentCount >= minReagents)); // make sure to skip all-catalyst combinations
 
                if (recipeFound)
 
                {
 
                    break;
 
                }
 
                else
 
                {
 
                    ++currentDepth;
 
                    if (log != null) { lock(log) { log.WriteLine("Increased depth to {0}/{1} [no recipe]", currentDepth, node.MaxReagents); } }
 
                    //if (log != null) { lock(log) { log.WriteLine("Increased depth to {0}/{1} [no recipe]", currentDepth, node.MaxReagents); } }
 
                }
 
            } while (currentDepth <= maxReagents);
 
            if (recipeFound)
 
            {
 
                node.InitForQuantity(node.MinConcentration+node.CatalystCount); // minimum quantity for this recipe
 
                if (node.TestRecipe == null)
 
                {
 
                    node.TestRecipe = new PaintRecipe();
 
                    node.TestRecipe.Reactions = reactions;
 
                }
 
                node.TestRecipe.Clear();
 
                for (int i = 0; i < node.ReagentCount; ++i)
 
                {
 
                    node.TestRecipe.AddReagent(node.Reagent(i).Name, node.CurrentWeights[i]);
 
                }
 
                if (log != null) { 
 
                    string combo = "";
 
                    foreach (PaintRecipe.RecipeIngredient ingr in node.TestRecipe.Ingredients)
 
                    {
 
                        combo += " " + ingr.name;
 
                    }
 
                    lock(log) { log.WriteLine("New ingredients: " + combo); }
 
                    //string combo = "";
 
                    //foreach (PaintRecipe.RecipeIngredient ingr in node.TestRecipe.Ingredients)
 
                    //{
 
                    //    combo += " " + ingr.name;
 
                    //}
 
                    //lock(log) { log.WriteLine("New ingredients: " + combo); }
 
                }
 
            }
 

	
 
            return recipeFound;
 
        }
 

	
 
        private void TestCurrentRecipe(RecipeSearchNode node)
 
        {
 
            if (node.TestRecipe == null)
 
            {
 
                node.TestRecipe = new PaintRecipe();
 
                node.TestRecipe.Reactions = reactions;
 
            }
 
            node.TestRecipe.Clear();
 
            for (int i = 0; i < node.ReagentCount; ++i)
 
            {
 
                node.TestRecipe.AddReagent(node.Reagent(i).Name, node.CurrentWeights[i]);
 
            }
 
            AddCheapestRecipe(node.TestRecipe);
 
            //if (log != null) { lock(log) { log.WriteLine("Tested recipe: {0}", node.TestRecipe); } }
 
        }
 

	
 
        private bool NextRecipe(RecipeSearchNode node)
 
        {
 
            // check for the next recipe
 
            uint remainingWeight = node.CurrentTargetQuantity - node.CatalystCount;
 
            if (remainingWeight < MinConcentration)
 
            {
 
                // not possible to make a valid recipe
 
                Console.WriteLine("Insufficient remaining weight");
 
                //Console.WriteLine("Insufficient remaining weight");
 
                return false;
 
            }
 
            //uint remainingReagents = (uint)node.Reagents.Count - node.CatalystCount;
 

	
 
            uint depth = (uint)node.ReagentCount;
 
            uint weightToConsume = 0;
 
            uint spaceBelow = 0;
 
            int reagentsBelow = 0;
 
            for (int i = (int)depth-1 ; i >= 0; --i)
 
            {
 
                uint currentWeight = node.CurrentWeights[i];
 

	
 
                if ((spaceBelow >= (weightToConsume+1)) && (currentWeight > 1))
 
                {
 
                    // reduce this node by 1, allocate remaining weight to reagents below it
 
                    node.SetWeight(i, currentWeight-1);
 
                    weightToConsume += 1;
 
                    for (int j = i+1; j < depth; ++j)
 
                    {
 
                        --reagentsBelow;
 
                        Reagent reagent = node.Reagent(j);
 
                        uint allocated = (uint)Math.Min(reagent.IsCatalyst ? 1 : (depth <= FullQuantityDepth ? FullQuantity : reagent.RecipeMax), weightToConsume - reagentsBelow);
 
                        if (allocated > 100)
 
                        {
 
                            Console.WriteLine("ACK: allocated = {0}", allocated);
 
                        }
 
                        node.SetWeight(j, allocated);
 
                        weightToConsume -= allocated;
 
                    }
 
                    break;
 
                }
 
                else
 
                {
 
                    Reagent reagent = node.Reagent(i);
 
                    spaceBelow += (reagent.IsCatalyst ? 1 : (depth <= FullQuantityDepth ? FullQuantity : reagent.RecipeMax));
 
                    weightToConsume += currentWeight;
 
                    ++reagentsBelow;
 
                }
 
            }
 

	
 
            //int recipeWeight = 0;
 
            //foreach (int weight in node.CurrentWeights)
 
            //{
 
            //    recipeWeight += weight;
 
            //}
 
            //if ((weightToConsume != 0) || (recipeWeight != node.CurrentTargetQuantity))
 
            //{
 
            //    Console.WriteLine("Failed recipe with leftover weight {0} ({1}/{2}):", weightToConsume, recipeWeight, node.CurrentTargetQuantity);
 
            //    for (int i = 0; i < node.Reagents.Count; ++i)
 
            //    {
 
            //        Console.WriteLine("   > {0} {1}", node.Reagent(i).Name, node.CurrentWeights[i]);
 
            //    }
 
            //}
 
            
 
            return (weightToConsume == 0);
 
        }
 

	
 
        private bool NextRecipeSize(RecipeSearchNode node)
 
        {
 
            uint newQuantity = node.CurrentTargetQuantity - 1;
 
            if (newQuantity < (node.MinConcentration + node.CatalystCount))
 
            {
 
                return false;
 
            }
 

	
 
            node.InitForQuantity(newQuantity);
 
            if (node.CurrentTargetQuantity > node.UsedQuantity)
 
            {
 
                return false;
 
            }
 

	
 
            return true;
 
        }
 

	
 
        public void Wait()
 
        {
 
            if (generatorThreads.Count > 0)
 
            {
 
                foreach (Thread thr in generatorThreads)
 
                {
 
                    thr.Join();
 
                }
 
                generatorThreads.Clear();
 
            }
 
        }
 

	
 
        public void Stop()
 
        {
 
            this.requestCancel = true;
 
        }
 

	
 
        public void Reset()
 
        {
 
            foreach (PaintRecipe recipe in recipes.Values)
 
            {
 
                recipe.Clear();
 
            }
 
            foreach (string key in recipeCosts.Keys)
 
            {
 
                recipeCosts[key] = uint.MaxValue;
 
            }
 
        }
 
    }
 
}
 

	
UI/RecipeGeneratorView.cs
Show inline comments
 
/*
 
 * Copyright (c) 2015, Jason Maltzen
 

	
 
 Permission is hereby granted, free of charge, to any person obtaining a copy
 
 of this software and associated documentation files (the "Software"), to deal
 
 in the Software without restriction, including without limitation the rights
 
 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 
 copies of the Software, and to permit persons to whom the Software is
 
 furnished to do so, subject to the following conditions:
 

	
 
 The above copyright notice and this permission notice shall be included in
 
 all copies or substantial portions of the Software.
 

	
 
 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 
 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 
 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 
 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 
 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 
 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 
 THE SOFTWARE.
 
*/
 

	
 
using System;
 
using System.IO;
 
using System.Collections.Generic;
 
using System.Collections.Concurrent;
 

	
 
namespace DesertPaintLab
 
{
 
    [System.ComponentModel.ToolboxItem(true)]
 
    public partial class RecipeGeneratorView : Gtk.Bin
 
    {
 
        RecipeGenerator generator;
 
        PlayerProfile profile;
 
        bool canceling = false;
 
        bool running = false;
 
        bool pauseForCheckpoint = false;
 

	
 
        const long RECIPE_SAVE_INTERVAL = 30000; // msec between saving recipes
 
        const long CHECKPOINT_INTERVAL = 17000; // msec between saving out generator state
 
        const string PAINT_STATE_FILE = "dp_generator_state";
 
        const string RIBBON_STATE_FILE = "dp_generator_ribbon_state";
 

	
 
        static Gtk.ListStore colorStore = new Gtk.ListStore(typeof(string));
 

	
 
        List<KeyValuePair<string, string>> missingReactions = new List<KeyValuePair<string, string>>();
 

	
 
        long lastProgressUpdate;
 
        long lastStatusUpdate;
 
        long lastProfileSave;
 
        long lastCheckpoint;
 

	
 
        public EventHandler SetStatus;
 
        public EventHandler Started;
 
        public EventHandler Stopped;
 

	
 
        static public Gtk.ListStore RecipeModel
 
        {
 
            get
 
            {
 
                return colorStore;   
 
            }
 
        }
 

	
 
        Gtk.ThreadNotify notifyFinished;
 
        Gtk.ThreadNotify notifyProgress;
 
        Gtk.ThreadNotify notifyNewRecipe;
 

	
 
        ConcurrentQueue<PaintRecipe> pendingNewRecipes = new ConcurrentQueue<PaintRecipe>();
 

	
 
        Gtk.ListStore reagentListStore;
 
        // end reagent view
 

	
 
        public RecipeGeneratorView(PlayerProfile profile) : base()
 
        {
 
            this.profile = profile;
 
            this.Build();
 
            minIngredientsSpinButton.Value = 1; // TODO: read/save profile info
 
            maxIngredientsSpinButton.Value = 5; // TODO: read/save profile info
 
            maxRecipeSpinButton.Value = 20; // TODO: read/save profile info
 
            fullQuantitySpinButton.Value = 20; // TODO: read/save profile info
 
            fullQuantityDepthSpinButton.Value = 4; // TODO: read/save profile info
 

	
 
            fullQuantityDepthSpinButton.SetRange(0, ReagentManager.Names.Count);
 
            maxIngredientsSpinButton.SetRange(1, ReagentManager.Names.Count);
 
            minIngredientsSpinButton.SetRange(1, ReagentManager.Names.Count);
 

	
 

	
 
            Gtk.TreeViewColumn recipeColorColumn = new Gtk.TreeViewColumn();
 
            Gtk.CellRendererText recipeColumnCell = new Gtk.CellRendererText();
 
            recipeColorColumn.PackStart(recipeColumnCell, true);       
 
            recipeColorColumn.Title = "Color";
 

	
 
            recipeList.AppendColumn(recipeColorColumn);
 
            recipeColorColumn.AddAttribute(recipeColumnCell, "text", 0);
 

	
 
            colorStore.Clear();
 

	
 
            colorStore.SetSortColumnId(0, Gtk.SortType.Ascending);
 
            recipeList.Model = RecipeModel;
 

	
 
            recipeList.Selection.Changed += OnColorSelected;
 

	
 
            recipeIngredientsView.AppendColumn("Quantity", new Gtk.CellRendererText(), "text", 0);
 
            recipeIngredientsView.AppendColumn("Ingredient", new Gtk.CellRendererText(), "text", 1);
 
            recipeIngredientsView.Model = new Gtk.ListStore(typeof(string), typeof(string));
 

	
 
            profile.LoadRecipes();
 

	
 
            canceling = false;
 
            running = false;
 
            pauseForCheckpoint = false;
 

	
 
            generator = new RecipeGenerator(profile.Reactions);
 
            int threads;
 
            DesertPaintLab.AppSettings.Get("GeneratorThreads", out threads);
 
            if (threads <= 0) { threads = 15; }
 
            generator.MaxThreads = (uint)threads;
 
            generator.InitRecipes(profile.Recipes);
 

	
 
            generator.Progress += OnProgress;
 
            generator.Finished += OnFinished;
 
            generator.NewRecipe += OnNewRecipe;
 

	
 
            string stateFile = System.IO.Path.Combine(profile.Directory, PAINT_STATE_FILE);
 
            if (System.IO.File.Exists(stateFile))
 
            {
 
                generator.LoadState(stateFile);
 
                if (generator.CanResume)
 
                {
 
                    beginButton.Label = "Restart";
 
                    stopResumeButton.Label = "Resume";
 
                    stopResumeButton.Sensitive = true;
 

	
 
                    maxRecipeSpinButton.Value = Math.Max(generator.MaxConcentration, 14); //
 
                    fullQuantitySpinButton.Value = generator.FullQuantity; // TODO: read/save profile info
 
                    fullQuantityDepthSpinButton.Value = generator.FullQuantityDepth; // TODO: read/save profile info
 
                    maxIngredientsSpinButton.Value = generator.MaxReagents;
 
                    checkButtonRibbon.Active = false;
 
                }
 
            }
 
            //generator.Log = System.IO.Path.Combine(profile.Directory, "dp_log.txt");
 
            countLabel.Text = String.Format("{0} / {1}", profile.RecipeCount, Palette.Count);
 

	
 
            Destroyed += OnDestroyed;
 

	
 
            notifyFinished = new Gtk.ThreadNotify(new Gtk.ReadyEvent(HandleFinished));
 
            notifyProgress = new Gtk.ThreadNotify(new Gtk.ReadyEvent(HandleProgress));
 
            notifyNewRecipe = new Gtk.ThreadNotify(new Gtk.ReadyEvent(HandleNewRecipe));
 

	
 
            // initialize reagent list
 
 
 
            // Add the columns to the TreeView
 
            Gtk.TreeViewColumn reagentEnabledColumn = new Gtk.TreeViewColumn ();
 
            reagentEnabledColumn.Title = "Enabled";
 
            Gtk.CellRendererToggle reagentEnabledCell = new Gtk.CellRendererToggle ();
 
            reagentEnabledCell.Activatable = true;
 
            reagentEnabledCell.Sensitive = true;
 
            reagentEnabledCell.Mode = Gtk.CellRendererMode.Activatable;
 
            reagentEnabledCell.Visible = true;
 
            reagentEnabledCell.Toggled += new Gtk.ToggledHandler(OnReagentEnableToggled);
 
            reagentEnabledColumn.PackStart (reagentEnabledCell, true);
 
            //reagentEnabledColumn.AddAttribute(reagentEnabledCell, "active", 0);
 

	
 
            Gtk.TreeViewColumn reagentNameColumn = new Gtk.TreeViewColumn ();
 
            reagentNameColumn.Title = "Ingredient";
 
            Gtk.CellRendererText reagentNameCell = new Gtk.CellRendererText ();
 
            reagentNameCell.Mode = Gtk.CellRendererMode.Inert;
 
            reagentNameColumn.PackStart (reagentNameCell, true);
 
            reagentNameColumn.AddAttribute(reagentNameCell, "text", 1);
 
            reagentNameColumn.Expand = true;
 

	
 
            Gtk.TreeViewColumn reagentCostColumn = new Gtk.TreeViewColumn ();
 
            reagentCostColumn.Title = "Cost";
 
            Gtk.CellRendererText reagentCostCell = new Gtk.CellRendererText ();
 
            reagentCostCell.Edited += OnReagentCostChanged;
 
            reagentCostCell.Editable = true;
 
            reagentCostCell.Sensitive = true;
 
            reagentCostCell.Mode = Gtk.CellRendererMode.Editable;
 
            reagentCostColumn.PackStart (reagentCostCell, true);
 
            //reagentCostColumn.AddAttribute(reagentCostCell, "text", 0);
 

	
 
            Gtk.TreeViewColumn reagentMaxColumn = new Gtk.TreeViewColumn ();
 
            reagentMaxColumn.Title = "Max";
 
            Gtk.CellRendererText reagentMaxCell = new Gtk.CellRendererText ();
 
            reagentMaxCell.Edited += OnReagentQuantityChanged;
 
            reagentMaxCell.Editable = true;
 
            reagentMaxCell.Sensitive = true;
 
            reagentCostCell.Mode = Gtk.CellRendererMode.Editable;
 
            reagentMaxColumn.PackStart (reagentMaxCell, true);
 
            //reagentMaxColumn.AddAttribute(reagentMaxCell, "text", 0);
 

	
 
            reagentListStore = new Gtk.ListStore(typeof(Reagent), typeof(string), typeof(Reagent), typeof(Reagent));
 
            foreach (string reagentName in ReagentManager.Names)
 
            {
 
                Reagent reagent = ReagentManager.GetReagent(reagentName);
 
                reagentListStore.AppendValues(reagent, reagentName); // , reagent, reagent);
 
            }
 

	
 
            reagentEnabledColumn.SetCellDataFunc (reagentEnabledCell, new Gtk.TreeCellDataFunc (RenderReagentToggle));
 
            reagentCostColumn.SetCellDataFunc (reagentCostCell, new Gtk.TreeCellDataFunc (RenderReagentCost));
 
            reagentMaxColumn.SetCellDataFunc (reagentMaxCell, new Gtk.TreeCellDataFunc (RenderReagentQuantity));
 

	
 
            // Assign the model to the TreeView
 
            reagentListView.Model = reagentListStore;
 
            reagentListView.Sensitive = true;
 

	
 
            reagentListView.AppendColumn(reagentEnabledColumn);
 
            reagentListView.AppendColumn(reagentNameColumn);
 
            reagentListView.AppendColumn(reagentCostColumn);
 
            reagentListView.AppendColumn(reagentMaxColumn);
 

	
 
            bool ribbons = false;
 
            profile.ProfileSettings.Get("Generator.Ribbons", out ribbons);
 
            if (ribbons)
 
            {
 
                checkButtonRibbon.Active = true;
 
                InitStateForRibbons();
 
            }
 
            else
 
            {
 
                checkButtonRibbon.Active = false;
 
                InitStateForPaint();
 
            }
 
            
 
            ShowAll();
 
        }
 

	
 
        private void InitStateForPaint()
 
        {
 
            maxRecipeSpinButton.Adjustment.Lower = PaintRecipe.PAINT_RECIPE_MIN_CONCENTRATION;
 
            fullQuantitySpinButton.Adjustment.Upper = 30;
 
            if (generator == null)
 
            {
 
                generator = new RecipeGenerator(profile.Reactions);
 
                int threads;
 
                DesertPaintLab.AppSettings.Get("GeneratorThreads", out threads);
 
                if (threads <= 0) { threads = 15; }
 
                generator.MaxThreads = (uint)threads;
 

	
 
                generator.Progress += OnProgress;
 
                generator.Finished += OnFinished;
 
                generator.NewRecipe += OnNewRecipe;
 

	
 
                bool enableDebugMenu = false;
 
                DesertPaintLab.AppSettings.Get("EnableDebugMenu", out enableDebugMenu);
 
                bool logGenerator = false;
 
                DesertPaintLab.AppSettings.Get("GeneratorLog", out logGenerator);
 
                if (enableDebugMenu && logGenerator)
 
                {
 
                    string logDir = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
 
                    generator.Log = System.IO.Path.Combine(logDir, "dpl_generator.txt");
 
                }
 
            }
 
            generator.InitRecipes(profile.Recipes);
 

	
 
            string stateFile = System.IO.Path.Combine(profile.Directory, PAINT_STATE_FILE);
 
            if (System.IO.File.Exists(stateFile))
 
            {
 
                generator.LoadState(stateFile);
 
                if (generator.CanResume)
 
                {
 
                    beginButton.Label = "Restart";
 
                    stopResumeButton.Label = "Resume";
 
                    stopResumeButton.Sensitive = true;
 

	
 
                    maxRecipeSpinButton.Value = Math.Max(generator.MaxConcentration, 14); //
 
                    fullQuantitySpinButton.Value = generator.FullQuantity; // TODO: read/save profile info
 
                    fullQuantityDepthSpinButton.Value = generator.FullQuantityDepth; // TODO: read/save profile info
 
                    maxIngredientsSpinButton.Value = generator.MaxReagents;
 
                }
 
            }
 
            else
 
            {
 
                beginButton.Label = "Start";
 
                stopResumeButton.Label = "Stop";
 
                stopResumeButton.Sensitive = false;
 

	
 
                maxRecipeSpinButton.Value = 14;
 
                //fullQuantitySpinButton.Value = generator.FullQuantity; // TODO: read/save profile info
 
                //fullQuantityDepthSpinButton.Value = generator.FullQuantityDepth; // TODO: read/save profile info
 
                //maxIngredientsSpinButton.Value = generator.MaxReagents;
 
            }
 
            //generator.Log = System.IO.Path.Combine(profile.Directory, "dp_log.txt");
 
            countLabel.Text = String.Format("{0} / {1}", profile.RecipeCount, Palette.Count);
 

	
 
            colorStore.Clear();
 
            foreach (KeyValuePair<string, PaintRecipe> pair in profile.Recipes)
 
            {
 
                if (pair.Value.IsValidForConcentration(PaintRecipe.PAINT_RECIPE_MIN_CONCENTRATION))
 
                {
 
                    string colorName = pair.Key;
 
                    colorStore.AppendValues(colorName);
 
                }
 
            }
 
            recipeList.Show();
 
        }
 

	
 
        private void InitStateForRibbons()
 
        {
 
            maxRecipeSpinButton.Adjustment.Lower = PaintRecipe.RIBBON_RECIPE_MIN_CONCENTRATION;
 
            fullQuantitySpinButton.Adjustment.Upper = 100;
 
            if (generator == null)
 
            {
 
                generator = new RecipeGenerator(profile.Reactions);
 
                int threads;
 
                DesertPaintLab.AppSettings.Get("GeneratorThreads", out threads);
 
                if (threads <= 0) { threads = 15; }
 
                generator.MaxThreads = (uint)threads;
 

	
 
                generator.Progress += OnProgress;
 
                generator.Finished += OnFinished;
 
                generator.NewRecipe += OnNewRecipe;
 
            }
 
            generator.InitRecipes(profile.RibbonRecipes);
 

	
 
            string stateFile = System.IO.Path.Combine(profile.Directory, RIBBON_STATE_FILE);
 
            if (System.IO.File.Exists(stateFile))
 
            {
 
                generator.LoadState(stateFile);
 
                if (generator.CanResume)
 
                {
 
                    beginButton.Label = "Restart";
 
                    stopResumeButton.Label = "Resume";
 
                    stopResumeButton.Sensitive = true;
 

	
 
                    maxRecipeSpinButton.Value = Math.Max(generator.MaxConcentration, PaintRecipe.RIBBON_RECIPE_MIN_CONCENTRATION); //
 
                    fullQuantitySpinButton.Value = generator.FullQuantity; // TODO: read/save profile info
 
                    fullQuantityDepthSpinButton.Value = generator.FullQuantityDepth; // TODO: read/save profile info
 
                    maxIngredientsSpinButton.Value = generator.MaxReagents;
 
                }
 
            }
 
            else
 
            {
 
                beginButton.Label = "Start";
 
                stopResumeButton.Label = "Stop";
 
                stopResumeButton.Sensitive = false;
 

	
 
                maxRecipeSpinButton.Value = PaintRecipe.RIBBON_RECIPE_MIN_CONCENTRATION
 
;
 
                //fullQuantitySpinButton.Value = generator.FullQuantity; // TODO: read/save profile info
 
                //fullQuantityDepthSpinButton.Value = generator.FullQuantityDepth; // TODO: read/save profile info
 
                //maxIngredientsSpinButton.Value = generator.MaxReagents;
 
            }
 

	
 
            countLabel.Text = String.Format("{0} / {1}", profile.RibbonCount, Palette.Count);
 

	
 
            colorStore.Clear();
 
            foreach (KeyValuePair<string, PaintRecipe> pair in profile.RibbonRecipes)
 
            {
 
                if (pair.Value.IsValidForConcentration(PaintRecipe.RIBBON_RECIPE_MIN_CONCENTRATION))
 
                {
 
                    string colorName = pair.Key;
 
                    colorStore.AppendValues(colorName);
 
                }
 
            }
 
            recipeList.Show();
 
        }
 

	
 
        public PlayerProfile Profile {
 
            set {
 
                if (profile != value) {
 
                    // TODO: ensure not running
 
                    profile = value;
 
                    profile.LoadRecipes();
 

	
 
                    generator = new RecipeGenerator(profile.Reactions);
 
                    int threads;
 
                    DesertPaintLab.AppSettings.Get("GeneratorThreads", out threads);
 
                    if (threads <= 0) { threads = 15; }
 
                    generator.MaxThreads = (uint)threads;
 
        
 
                    generator.Progress += OnProgress;
 
                    generator.Finished += OnFinished;
 
                    generator.NewRecipe += OnNewRecipe;
 

	
 
                    if (checkButtonRibbon.Active)
 
                    {
 
                        InitStateForRibbons();
 
                    }
 
                    else
 
                    {
 
                        InitStateForPaint();
 
                    }
 
                }
 
            }
 
        }
 

	
 
        protected void OnMinIngredientsChanged(object sender, EventArgs e)
 
        {
 
            Gtk.SpinButton button = (Gtk.SpinButton) sender;
 
            if (button.ValueAsInt > maxIngredientsSpinButton.ValueAsInt)
 
            {
 
                maxIngredientsSpinButton.Value = button.ValueAsInt;
 
            }
 
            maxIngredientsSpinButton.SetRange(button.ValueAsInt, maxIngredientsSpinButton.Adjustment.Upper);
 
        }
 

	
 
        protected void OnMaxIngredientsChanged(object sender, EventArgs e)
 
        {
 
            Gtk.SpinButton button = (Gtk.SpinButton) sender;
 
            if (button.ValueAsInt < minIngredientsSpinButton.ValueAsInt)
 
            {
 
                minIngredientsSpinButton.Value = button.ValueAsInt;
 
            }
 
            minIngredientsSpinButton.SetRange(1, button.ValueAsInt);
 
            // TODO: save profile setting
 
            // TODO: no longer permit resume
 
        }
 

	
 
        protected void OnMaxRecipeChanged(object sender, EventArgs e)
 
        {
 
            // TODO: save profile setting
 
            // TODO: no longer permit resume
 
        }
 

	
 
        protected void OnFullQuantityDepthChanged(object sender, EventArgs e)
 
        {
 
            // TODO: save profile setting
 
            // TODO: no longer permit resume
 
        }
 

	
 
        protected void OnFullQuantityChanged(object sender, EventArgs e)
 
        {
 
            // TODO: save profile setting
 
            // TODO: no longer permit resume
 
        }
 

	
 
        protected void OnBegin(object sender, EventArgs e)
 
        {
 
            minIngredientsSpinButton.Sensitive = false;
 
            maxIngredientsSpinButton.Sensitive = false;
 
            //TODO ExportToWikiAction.Sensitive = false;
 
            maxRecipeSpinButton.Sensitive = false;
 
            beginButton.Sensitive = false; // TODO: change to "pause"?
 
            stopResumeButton.Sensitive = true;
 
            fullQuantitySpinButton.Sensitive = false;
 
            fullQuantityDepthSpinButton.Sensitive = false;
 
            reagentListView.Sensitive = false;
 
            checkButtonRibbon.Sensitive = false;
 

	
 
            countLabel.Text = String.Format("{0} / {1}", checkButtonRibbon.Active ? profile.RibbonCount : profile.RecipeCount, Palette.Count);
 

	
 
            // TODO: hook up event notifications
 
            // - progress
 
            // - complete
 
            // - new recipe / recipe update
 

	
 
            // Total recipe search count
 
            //int current = ReagentManager.Names.Count;
 
            //long recipePermutations = 1;
 
            //for (int i = 0; i < maxIngredientsSpinButton.ValueAsInt; ++i)
 
            //{
 
            //    recipePermutations *= current;
 
            //    --current;
 
            //}
 
            //System.Console.WriteLine("Will search {0} reagent permutations.", recipePermutations);
 

	
 
            lastProgressUpdate = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
 
            lastStatusUpdate = lastProgressUpdate;
 

	
 
            lastProfileSave = lastProgressUpdate;
 
            lastCheckpoint = lastProgressUpdate;
 

	
 
            running = true;
 
            canceling = false;
 
            pauseForCheckpoint = false;
 
            stopResumeButton.Label = "Pause";
 

	
 
            if (Started != null)
 
            {
 
                Started(this, null);
 
            }
 

	
 
            uint minConcentration = (uint)(checkButtonRibbon.Active ? PaintRecipe.RIBBON_RECIPE_MIN_CONCENTRATION : PaintRecipe.PAINT_RECIPE_MIN_CONCENTRATION);
 
            uint maxConcentration = (uint)maxRecipeSpinButton.ValueAsInt;
 
            uint minIngredients = (uint)minIngredientsSpinButton.Value;
 
            uint maxIngredients = (uint)maxIngredientsSpinButton.ValueAsInt;
 
            uint fullQuantityDepth = (uint)fullQuantityDepthSpinButton.ValueAsInt;
 
            uint fullQuantity = (uint)fullQuantitySpinButton.ValueAsInt;
 
            generator.BeginRecipeGeneration(minConcentration, 
 
                                            maxConcentration, 
 
                                            minIngredients, 
 
                                            maxIngredients, 
 
                                            fullQuantityDepth, 
 
                                            fullQuantity);
 
        }
 

	
 
        protected void OnStopResume(object sender, EventArgs e)
 
        {
 
            if (generator != null)
 
            {
 
                if (running)
 
                {
 
                    canceling = true;
 
                    pauseForCheckpoint = false;
 
                    generator.Stop();
 
                }
 
                else
 
                {
 
                    // Resume previous run
 
                    //TODO ExportToWikiAction.Sensitive = false;
 
                    reagentListView.Sensitive = false;
 
                    minIngredientsSpinButton.Sensitive = false;
 
                    maxIngredientsSpinButton.Sensitive = false;
 
                    maxRecipeSpinButton.Sensitive = false;
 
                    beginButton.Sensitive = false;
 
                    stopResumeButton.Sensitive = true;
 
                    fullQuantitySpinButton.Sensitive = false;
 
                    fullQuantityDepthSpinButton.Sensitive = false;
 
                    reagentListView.Sensitive = false;
 
                    checkButtonRibbon.Sensitive = false;
 

	
 
                    lastProgressUpdate = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
 
                    lastStatusUpdate = lastProgressUpdate;
 
                    lastProfileSave = lastProgressUpdate;
 
                    lastCheckpoint = lastProgressUpdate;
 

	
 
                    canceling = false;
 
                    pauseForCheckpoint = false;
 
                    running = true;
 
        
 
                    stopResumeButton.Label = "Pause";
 

	
 
                    if (Started != null)
 
                    {
 
                        Started(this, null);
 
                    }
 
                    generator.ResumeRecipeGeneration();
 
                }
 
            }
 
        }
 

	
 
        private void HandleFinished()
 
        {
 
            generator.Wait();
 
            if (pauseForCheckpoint)
 
            {
 
                pauseForCheckpoint = false;
 
                generator.SaveState(System.IO.Path.Combine(profile.Directory, checkButtonRibbon.Active ? RIBBON_STATE_FILE : PAINT_STATE_FILE));
 
                generator.ResumeRecipeGeneration();
 
            }
 
            else
 
            {
 
                running = false;
 
                beginButton.Sensitive = true;
 
                //TODO ExportToWikiAction.Sensitive = true;
 
                stopResumeButton.Sensitive = false;
 
                minIngredientsSpinButton.Sensitive = true;
 
                maxIngredientsSpinButton.Sensitive = true;
 
                maxRecipeSpinButton.Sensitive = true;
 
                fullQuantitySpinButton.Sensitive = true;
 
                fullQuantityDepthSpinButton.Sensitive = true;
 
                reagentListView.Sensitive = true;
 
                checkButtonRibbon.Sensitive = true;
 

	
 
                //generator = null; // don't. Hang on to generator for resume.
 
                profile.SaveRecipes();
 
                if (canceling)
 
                {
 
                    generator.SaveState(System.IO.Path.Combine(profile.Directory, checkButtonRibbon.Active ? RIBBON_STATE_FILE : PAINT_STATE_FILE));
 
                    stopResumeButton.Label = "Resume";
 
                    stopResumeButton.Sensitive = true;
 
                    beginButton.Label = "Restart";
 
                }
 
                else
 
                {
 
                    System.IO.File.Delete(System.IO.Path.Combine(profile.Directory, checkButtonRibbon.Active ? RIBBON_STATE_FILE : PAINT_STATE_FILE));
 
                }
 
                if (Stopped != null)
 
                {
 
                    Stopped(this, null);
 
                }
 
            }
 
        }
 

	
 
        protected void OnFinished(object sender, EventArgs args)
 
        {
 
            notifyFinished.WakeupMain();
 
            //Gtk.Application.Invoke(delegate {
 
            //    HandleFinished();
 
            //});
 
        }
 

	
 
        private void HandleNewRecipe()
 
        {
 
            progressBar.Pulse();
 
            
 
            PaintRecipe recipe = null;
 
            if (pendingNewRecipes.TryDequeue(out recipe))
 
            {
 
                string recipeColor = Palette.FindNearest(recipe.ReactedColor);
 
                // TODO: Add item to recipe list only if not already listed
 
                bool exists = false;
 
                Gtk.TreeIter iter;
 
                if (colorStore.GetIterFirst(out iter))
 
                {
 
                    do
 
                    {
 
                        string color = (string)colorStore.GetValue(iter, 0);
 
                        if (color.Equals(recipeColor))
 
                        {
 
                            exists = true;
 
                            break;
 
                        }
 
                    } while (colorStore.IterNext(ref iter));
 
                }
 
                if (!exists)
 
                {
 
                    //Console.WriteLine("Add new recipe for {0}", recipeColor);
 
                    //    bool isMissingReactions = args.Recipe.CheckMissingReactions(ref missingReactions);
 
                    //    string missingReactionLabel = isMissingReactions ? "X" : "";
 
                    colorStore.AppendValues(recipeColor); // , missingReactionLabel);
 
                    countLabel.Text = String.Format("{0} / {1}", (checkButtonRibbon.Active ? profile.RibbonCount : profile.RecipeCount)+1, Palette.Count);
 
                }
 
                //else
 
                //{
 
                //    Console.WriteLine("Updated recipe for {0}", recipeColor);
 
                //}
 
                if (checkButtonRibbon.Active)
 
                {
 
                    profile.SetRibbonRecipe(recipe);
 
                }
 
                else
 
                {
 
                    profile.SetRecipe(recipe);
 
                }
 
    
 
                long progressTime = DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
 
                long delta = progressTime - lastProfileSave;
 
                if (delta >= RECIPE_SAVE_INTERVAL)
 
                {
 
                    profile.SaveRecipes();
 
                    lastProfileSave = progressTime;
 
                }
 
                Gtk.TreeModel model;
 
                Gtk.TreeSelection selection = recipeList.Selection;
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