Changeset - 53db4d500e13
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Jason Maltzen (jmaltzen) - 9 years ago 2015-12-23 23:53:52
jason.maltzen@unsanctioned.net
Remove debug print output
1 file changed with 11 insertions and 11 deletions:
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RecipeGenerator.cs
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...
 
@@ -449,139 +449,139 @@ namespace DesertPaintLab
 
            } while (!requestCancel && ok);
 

	
 
            bool done = false;
 
            lock(workerLock)
 
            {
 
                generatorThreads.Remove(Thread.CurrentThread);
 

	
 
                done = (generatorThreads.Count == 0);
 
            }
 
            if (done)
 
            {
 
                if (Finished != null)
 
                {
 
                    Finished(this, null);
 
                }
 
                running = false;
 
            }
 
        }
 

	
 
        // Add the cheapest recipe to the recipe list
 
        // returns the discarded recipe from the pair (or null if no original recipe to replace)
 
        private PaintRecipe AddCheapestRecipe(PaintRecipe recipe)
 
        {
 
            PaintRecipe discarded = recipe;
 
            if (recipe.IsValid)
 
            {
 
                recipe.Reactions = reactions;
 

	
 
                string colorName = Palette.FindNearest(recipe.ReactedColor);
 
                //System.Console.WriteLine("Recipe: {0} {1}:", colorName, recipe.Cost);
 
                //foreach (PaintRecipe.RecipeIngredient ingr in recipe.Ingredients)
 
                //{
 
                //    System.Console.WriteLine("    -> {0} {1}", ingr.quantity, ingr.name);
 
                //}
 
                uint cost;
 
                lock (workerLock)
 
                {
 
                    if (recipeCosts.TryGetValue(colorName, out cost))
 
                    {
 
                        if (cost > recipe.Cost)
 
                        {
 
                            discarded = recipes[colorName];
 
                            recipeCosts[colorName] = recipe.Cost;
 
                            recipes[colorName] = recipe;
 
                            if (NewRecipe != null)
 
                            {
 
                                NewRecipeEventArgs args = new NewRecipeEventArgs(colorName, recipe);
 
                                NewRecipe(this, args);
 
                            }
 
                        }
 
                    }
 
                    else
 
                    {
 
                        discarded = null;
 
                        recipeCosts.Add(colorName, recipe.Cost);
 
                        recipes.Add(colorName, recipe);
 
                        if (NewRecipe != null)
 
                        {
 
                            NewRecipeEventArgs args = new NewRecipeEventArgs(colorName, recipe);
 
                            NewRecipe(this, args);
 
                        }
 
                    }
 
                }
 
            }
 
            else
 
            {
 
                string msg = String.Format("Recipe is invalid ({0} ingredients)\n", recipe.Ingredients.Count);
 
                foreach (PaintRecipe.RecipeIngredient ingr in recipe.Ingredients)
 
                {
 
                    msg += String.Format("    -> {0} {1}", ingr.quantity, ingr.name);
 
                }
 
                lock (workerLock) {
 
                    Console.WriteLine(msg);
 
                }
 
            }
 
            //else
 
            //{
 
            //    string msg = String.Format("Recipe is invalid ({0} ingredients)\n", recipe.Ingredients.Count);
 
            //    foreach (PaintRecipe.RecipeIngredient ingr in recipe.Ingredients)
 
            //    {
 
            //        msg += String.Format("    -> {0} {1}", ingr.quantity, ingr.name);
 
            //    }
 
            //    lock (workerLock) {
 
            //        Console.WriteLine(msg);
 
            //    }
 
            //}
 
            
 
            return discarded;
 
        }
 

	
 
        private bool Iterate(SearchNode node)
 
        {
 
            // pick recipe quantities at current recipe ingredients/size
 
            if (NextRecipe(node))
 
            {
 
                lock(workerLock)
 
                {
 
                    ++recipeCount;
 
                }
 
                //System.Console.WriteLine("Found next recipe at size {0} qty {1}", node.Reagents.Count, node.CurrentTargetQuantity);
 
                return true;
 
            }
 

	
 
            if (NextRecipeSize(node))
 
            {
 
                //System.Console.WriteLine("Found next recipee size {0}", node.CurrentTargetQuantity);
 
                return true;
 
            }
 

	
 
            // Search for next ingredient combo - all quantity combos for previous were searched
 
            //System.Console.WriteLine("Finding next ingredient combo");
 
            do
 
            {
 
                if (!node.AddNextReagent())
 
                {
 
                    while ((node.Reagents.Count > node.InitialCount) && (node.LastReagent == (totalReagents-1)))
 
                    {
 
                        node.RemoveLastReagent();
 
                    }
 
                    if (node.Reagents.Count == node.InitialCount)
 
                    {
 
                        // done
 
                        return false;
 
                    }
 
                    uint nextReagent = node.NextFreeReagent(node.LastReagent);
 
                    while ((node.Reagents.Count > node.InitialCount) && (nextReagent >= totalReagents))
 
                    {
 
                        // No more reagents to try at this level
 
                        node.RemoveLastReagent();
 
                        if (node.Reagents.Count > node.InitialCount)
 
                        {
 
                            nextReagent = node.NextFreeReagent(node.LastReagent);
 
                        }
 
                    }
 
                    if (node.Reagents.Count == node.InitialCount)
 
                    {
 
                        // done
 
                        return false;
 
                    }
 
                    node.ReplaceLastReagent(nextReagent);
 
                }
 
            } while (node.MaxQuantity < (10 + node.CatalystCount));
 
            node.InitForQuantity(node.MaxQuantity);
 

	
 
            //string outStr = "{0} : {1} : ";
 
            //for (int i = 0; i < currentReagents.Count; ++i)
 
            //{
 
            //    Reagent reagent = costSortedReagents[(int)currentReagents[i]];
 
            //    if (i > 0)
 
            //    {
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