Changeset - 532e5f429c0f
[Not reviewed]
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Tess Snider (Malkyne) - 7 years ago 2018-04-26 04:48:53
this@malkyne.org
DPL should no longer scan entire screenshot, when the Pigment Lab dialog
has already been found, unless it has been moved.
1 file changed with 117 insertions and 87 deletions:
0 comments (0 inline, 0 general)
ReactionRecorder.cs
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...
 
@@ -27,48 +27,52 @@ namespace DesertPaintLab
 
{
 
    // ReactionRecorder - business logic for recording paint reactions
 
    public class ReactionRecorder
 
    {
 
        const int COLOR_TOLERANCE = 3;
 

	
 
        const int DEFAULT_SWATCH_HEIGHT = 24; // including top and bottom borders
 
        const int DEFAULT_SWATCH_WIDTH = 260;
 
        const int DEFAULT_COLOR_BAR_WIDTH = 306;
 
        const int DEFAULT_RED_BAR_SPACING = 32;
 
        const int DEFAULT_GREEN_BAR_SPACING = 42;
 
        const int DEFAULT_BLUE_BAR_SPACING = 52;
 

	
 
        const int DEFAULT_SWATCH_TEST_WIDTH = 26; // width to test on ends of swatch (10% on either end)
 

	
 
        int swatchHeight = DEFAULT_SWATCH_HEIGHT;
 
        int swatchWidth = DEFAULT_SWATCH_WIDTH;
 
        int swatchTestWidth = DEFAULT_SWATCH_TEST_WIDTH;
 
        int colorBarWidth = DEFAULT_COLOR_BAR_WIDTH;
 
        int redBarSpacing = DEFAULT_RED_BAR_SPACING;
 
        int greenBarSpacing = DEFAULT_GREEN_BAR_SPACING;
 
        int blueBarSpacing = DEFAULT_BLUE_BAR_SPACING;
 
        int pixelMultiplier = 1;
 

	
 
        bool firstRun = true;
 
        int lastSwatchX = -1;
 
        int lastSwatchY = -1;
 

	
 
        private static ReactionRecorder _instance;
 
        public static ReactionRecorder Instance
 
        {
 
            get {
 
                if (_instance == null)
 
                {
 
                    _instance = new ReactionRecorder();
 
                }
 
                return _instance;
 
            }
 
        }
 

	
 
        private StreamWriter _log;
 
        public StreamWriter Log
 
        {
 
            set
 
            {
 
                _log = value;
 
            }
 
        }
 
        private void WriteLog(string format, params object[] args)
 
        {
 
            if (_log != null)
 
            {
...
 
@@ -230,141 +234,167 @@ namespace DesertPaintLab
 
                    papyErrorCount += (IsPapyTexture(pixBytes[otherPixelStart], pixBytes[otherPixelStart + 1], pixBytes[otherPixelStart + 2]) ? 0 : 1);
 
                }
 
                else
 
                {
 
                    papyErrorCount++;
 
                }
 

	
 
                // Checking along the bottom of the swatch - 
 
                otherPixelStart = testPixelStart + (stride * swatchHeight) + (3 * i);
 
                papyErrorCount += (IsPapyTexture(pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2]) ? 0 : 1);
 
            }
 

	
 
            result &= (papyErrorCount < (swatchWidth / 20)); // allow up to 5% error rate checking for papy texture, because this seems to be inconsistent
 
            if (!result && ((i > (swatchWidth*0.8)) || (papyErrorCount >= (swatchWidth/20))))
 
            {
 
                if (!borderError && (papyErrorCount < swatchWidth))
 
                {
 
                    WriteLog("Found a potential swatch candidate of width {0} at {1},{2} that had {3} failures matching papyrus texture", i, x, y, papyErrorCount);
 
                }
 
            }
 

	
 
            return result;
 
        }
 

	
 
        unsafe private bool TestPosition(int x, int y, byte* pixBytes, int screenshotWidth, int screenshotHeight, int stride, ref PaintColor reactedColor, ref int redPixelStart)
 
        {
 
            byte pixel_r, pixel_g, pixel_b;
 
            int pixelStart, otherPixelStart;
 
            bool colorMatch = true;
 

 
            // Look for the color swatch.
 
            pixelStart = (y * stride) + (x * 3);
 
            pixel_r = pixBytes[pixelStart];
 
            pixel_g = pixBytes[pixelStart + 1];
 
            pixel_b = pixBytes[pixelStart + 2];
 

 
            bool foundSwatch = IsPossibleSwatchUpperLeft(pixBytes, x, y, stride); // ((pixel_r < 0x46) && (pixel_g < 0x46) && (pixel_b < 0x46));
 
            if (foundSwatch)
 
            {
 
                int borderXOffset = 0;
 
                for (borderXOffset = (2 * pixelMultiplier); foundSwatch && (borderXOffset < swatchTestWidth); ++borderXOffset)
 
                {
 
                    foundSwatch &= IsPossibleSwatchSlice(pixBytes, x + borderXOffset, y, stride);
 
                    foundSwatch &= IsPossibleSwatchSlice(pixBytes, x + swatchWidth - borderXOffset, y, stride);
 
                }
 
            }
 

 
            if (foundSwatch)
 
            {
 
                // found a swatch with an appropriate dark top border with papyrus texture above it and papyrus a jump below it
 
                // 4.) Scan the left border of the potential swatch
 
                // location.
 
                colorMatch = true;
 
                for (int i = 2; i < swatchHeight - (2 * pixelMultiplier); ++i)
 
                {
 
                    otherPixelStart = pixelStart + (stride * i);
 
                    if (!IsColorMatch(pixel_r, pixel_g, pixel_b, pixBytes[otherPixelStart], pixBytes[otherPixelStart + 1], pixBytes[otherPixelStart + 2]))
 
                    {
 
                        colorMatch = false;
 
                        break;
 
                    }
 
                }
 

 
                if (colorMatch)
 
                {
 
                    // WE FOUND THE SWATCH!
 
                    // Now we know where the color bars are.
 
                    redPixelStart = pixelStart + (redBarSpacing * stride);
 
                    int redPixelCount = 0;
 
                    while ((pixBytes[redPixelStart] > 0x9F) &&
 
                           (pixBytes[redPixelStart + 1] < 0x62) &&
 
                           (pixBytes[redPixelStart + 2] < 0x62))
 
                    {
 
                        redPixelCount++;
 
                        // pixBytes[redPixelStart] = 0x00;
 
                        // pixBytes[redPixelStart + 1] = 0xFF;
 
                        // pixBytes[redPixelStart + 2] = 0xFF;
 
                        redPixelStart += 3;
 
                    }
 

 
                    reactedColor.Red = (byte)Math.Round((float)redPixelCount * 255f / (float)colorBarWidth);
 
                    int greenPixelStart = pixelStart + (greenBarSpacing * stride);
 

 
                    int greenPixelCount = 0;
 
                    while ((pixBytes[greenPixelStart] < 0x62) &&
 
                           (pixBytes[greenPixelStart + 1] > 0x9F) &&
 
                           (pixBytes[greenPixelStart + 2] < 0x62))
 
                    {
 
                        greenPixelCount++;
 
                        // pixBytes[greenPixelStart] = 0x00;
 
                        // pixBytes[greenPixelStart + 1] = 0xFF;
 
                        // pixBytes[greenPixelStart + 2] = 0xFF;
 
                        greenPixelStart += 3;
 
                    }
 

 
                    reactedColor.Green = (byte)Math.Round((float)greenPixelCount * 255f / (float)colorBarWidth);
 
                    int bluePixelStart = pixelStart + (blueBarSpacing * stride);
 

 
                    int bluePixelCount = 0;
 
                    while ((pixBytes[bluePixelStart] < 0x62) &&
 
                        (pixBytes[bluePixelStart + 1] < 0x62) &&
 
                        (pixBytes[bluePixelStart + 2] > 0x9F))
 
                    {
 
                        bluePixelCount++;
 
                        // pixBytes[bluePixelStart] = 0x00;
 
                        // pixBytes[bluePixelStart + 1] = 0xFF;
 
                        // pixBytes[bluePixelStart + 2] = 0xFF;
 
                        bluePixelStart += 3;
 
                    }
 

 
                    reactedColor.Blue = (byte)Math.Round((float)bluePixelCount * 255f / (float)colorBarWidth);
 
                    WriteLog("Found the color swatch at {0}, {1}. Color={2}", x, y, reactedColor);
 
                    return true;
 
                }
 
            }
 
            return false;
 
        }
 

	
 
        unsafe public bool CaptureReaction(byte* pixBytes, int screenshotWidth, int screenshotHeight, int stride, ref PaintColor reactedColor, ref int redPixelStart)
 
        {
 
            byte pixel_r, pixel_g, pixel_b;
 
            int pixelStart, otherPixelStart;
 
            bool colorMatch = true;
 
            if (!firstRun)
 
            {
 
                // If this is not the first run, let's check the last location, to see if the UI is still there.
 
                if (TestPosition(lastSwatchX, lastSwatchY, pixBytes, screenshotWidth, screenshotHeight, stride, ref reactedColor, ref redPixelStart))
 
                {
 
                    return true;
 
                }
 
                else
 
                {
 
                    firstRun = true;
 
                }
 
            }
 

	
 
            for (int x = 0; x < screenshotWidth - colorBarWidth; ++x)
 
            {
 
                for (int y = 0; y < (screenshotHeight - (blueBarSpacing + 1)  /*53*/); ++y)
 
                {
 
                    // Look for the color swatch.
 
                    pixelStart = (y * stride) + (x * 3);
 
                    pixel_r = pixBytes[pixelStart];
 
                    pixel_g = pixBytes[pixelStart + 1];
 
                    pixel_b = pixBytes[pixelStart + 2];
 
                    
 
                    bool foundSwatch = IsPossibleSwatchUpperLeft(pixBytes, x, y, stride); // ((pixel_r < 0x46) && (pixel_g < 0x46) && (pixel_b < 0x46));
 
                    if (foundSwatch)
 
                    {
 
                        int borderXOffset = 0;
 
                        for (borderXOffset = (2 * pixelMultiplier); foundSwatch && (borderXOffset < swatchTestWidth); ++borderXOffset)
 
                        {
 
                            foundSwatch &= IsPossibleSwatchSlice(pixBytes, x + borderXOffset, y, stride);
 
                            foundSwatch &= IsPossibleSwatchSlice(pixBytes, x + swatchWidth - borderXOffset, y, stride);
 
                        }
 
                    }
 

	
 
                    if (foundSwatch)
 
                    {
 
                        // found a swatch with an appropriate dark top border with papyrus texture above it and papyrus a jump below it
 
                        // 4.) Scan the left border of the potential swatch
 
                        // location.
 
                        colorMatch = true;
 
                        for (int i = 2; i < swatchHeight - (2 * pixelMultiplier); ++i)
 
                        {
 
                            otherPixelStart = pixelStart + (stride * i);
 
                            if (!IsColorMatch(pixel_r, pixel_g, pixel_b, pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2]))
 
                            {
 
                                colorMatch = false;
 
                                break;
 
                            }
 
                        }
 
                        
 
                        if (colorMatch)
 
                        {
 
                            // WE FOUND THE SWATCH!
 
                            // Now we know where the color bars are.
 
                            redPixelStart = pixelStart + (redBarSpacing * stride);
 
                            int redPixelCount = 0;
 
                            while ((pixBytes[redPixelStart] > 0x9F) &&
 
                                   (pixBytes[redPixelStart + 1] < 0x62) &&
 
                                   (pixBytes[redPixelStart + 2]  < 0x62))
 
                            {
 
                                redPixelCount++;
 
                                // pixBytes[redPixelStart] = 0x00;
 
                                // pixBytes[redPixelStart + 1] = 0xFF;
 
                                // pixBytes[redPixelStart + 2] = 0xFF;
 
                                redPixelStart += 3;
 
                            }
 
                                
 
                            reactedColor.Red = (byte)Math.Round((float)redPixelCount * 255f / (float)colorBarWidth);
 
                            int greenPixelStart = pixelStart + (greenBarSpacing * stride);
 
                            
 
                            int greenPixelCount = 0;
 
                            while ((pixBytes[greenPixelStart] < 0x62) &&
 
                                   (pixBytes[greenPixelStart + 1] > 0x9F) &&
 
                                   (pixBytes[greenPixelStart + 2] < 0x62))
 
                            {
 
                                greenPixelCount++;
 
                                // pixBytes[greenPixelStart] = 0x00;
 
                                // pixBytes[greenPixelStart + 1] = 0xFF;
 
                                // pixBytes[greenPixelStart + 2] = 0xFF;
 
                                greenPixelStart += 3;
 
                            }
 

	
 
                            reactedColor.Green = (byte)Math.Round((float)greenPixelCount * 255f / (float)colorBarWidth);
 
                            int bluePixelStart = pixelStart + (blueBarSpacing * stride);
 
                            
 
                            int bluePixelCount = 0;
 
                            while ((pixBytes[bluePixelStart] < 0x62) &&
 
                                (pixBytes[bluePixelStart + 1] < 0x62) &&
 
                                (pixBytes[bluePixelStart + 2] > 0x9F))
 
                            {
 
                                bluePixelCount++;
 
                                // pixBytes[bluePixelStart] = 0x00;
 
                                // pixBytes[bluePixelStart + 1] = 0xFF;
 
                                // pixBytes[bluePixelStart + 2] = 0xFF;
 
                                bluePixelStart += 3;
 
                            }
 

	
 
                            reactedColor.Blue = (byte)Math.Round((float)bluePixelCount * 255f / (float)colorBarWidth);
 
                            WriteLog("Found the color swatch at {0}, {1}. Color={2}", x, y, reactedColor);
 
                            return true;
 
                        }
 
                    if (TestPosition(x, y, pixBytes, screenshotWidth, screenshotHeight, stride, ref reactedColor, ref redPixelStart))
 
                    {
 
                        lastSwatchX = x;
 
                        lastSwatchY = y;
 
                        firstRun = false;
 
                        return true;
 
                    }
 
                }
 
            }
 
            return false;
 
        }
 

	
 
        public bool RecordReaction(PlayerProfile profile, PaintColor expectedColor, PaintColor reactedColor, Reagent[] reagents)
 
        {
 
            bool saved = false;
 
            int r, g, b;
 
            if (reagents[2] != null)
 
            {
 
                // A 3-reagent reaction.
 
                Reaction reaction1 = profile.FindReaction(reagents[0], reagents[1]);
 
                Reaction reaction2 = profile.FindReaction(reagents[0], reagents[2]);
 
                Reaction reaction3 = profile.FindReaction(reagents[1], reagents[2]);
 
                
 
                r = reactedColor.Red - expectedColor.Red;
 
                g = reactedColor.Green - expectedColor.Green;
 
                b = reactedColor.Blue - expectedColor.Blue;
 
                
 
                if (reaction2 == null)
 
                {
 
                    r = r - reaction1.Red - reaction3.Red;
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