Changeset - 4a851acc4491
[Not reviewed]
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Jason Maltzen - 5 years ago 2019-11-02 18:41:56
jason@hiddenachievement.com
Fixed finding the paint bench interface with UI updates adding more shading along the borders of the color bars. Need to verify bar widths on larger interface settings, as the change to Falcon's Bait may make them wider. Also should speed up finding the paint bench, since it no longer searches every pixel on the screen one at a time until it finds the interface.
1 file changed with 284 insertions and 181 deletions:
0 comments (0 inline, 0 general)
ReactionRecorder.cs
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...
 
@@ -29,58 +29,58 @@ namespace DesertPaintLab
 
    public class ReactionRecorder
 
    {
 
        public delegate void CaptureProgressHandler(int x, int y);
 
        public CaptureProgressHandler OnCaptureProgress;
 

	
 
        const int COLOR_TOLERANCE = 3;
 

	
 
        const InterfaceSize DEFAULT_INTERFACE_SIZE = InterfaceSize.Small;
 

	
 
        // Swatch is 301x20 solid color, 1px darker left/top, 1px black outer left/top, 1px light right/bottom, 1px bright right/bottom
 
        // top-right and bottom-left are bright instead of black
 

	
 
        // Color bars are 4x302 solid color, 2px border on all sides (darker left/top, lighter bottom/right
 

	
 
        public static readonly int[] SWATCH_HEIGHT = 
 
        {
 
            24, // tiny
 
            24, // small
 
            24, // medium
 
            24, // large
 
            24 // huge
 
        };
 
        public static readonly int[] SWATCH_WIDTH =
 
        {
 
            260, // tiny
 
            260, // small
 
            260, // medium
 
            274, // large
 
            304 // huge
 
            306, // tiny
 
            306, // small
 
            306, // medium
 
            320, // large
 
            350 // huge
 
        };
 
        public static readonly int[] COLOR_BAR_WIDTH =
 
        {
 
            306, // tiny
 
            306, // small
 
            306, // small -- includes left and right borders
 
            306, // medium
 
            320, // large
 
            350 // huge
 
        };
 
        public static readonly int[] RED_BAR_SPACING =
 
        {
 
            32, // tiny
 
            32, // small
 
            32, // medium
 
            32, // large
 
            32 // huge
 
        };
 
        public static readonly int[] GREEN_BAR_SPACING =
 
        {
 
            42, // tiny
 
            42, // small
 
            42, // medium
 
            42, // large
 
            42 // huge
 
        };
 
        public static readonly int[] BLUE_BAR_SPACING =
 
        {
 
            52, // tiny
 
            52, // small
...
 
@@ -112,48 +112,182 @@ namespace DesertPaintLab
 
        public int RedBarSpacing {  get { return redBarSpacing; } }
 
        public int GreenBarSpacing { get { return greenBarSpacing; } }
 
        public int BlueBarSpacing {  get { return blueBarSpacing; } }
 

	
 
        // Current Status
 
        public bool IsCaptured { get; private set; }
 
        public int X { get; private set; }
 
        public int Y { get; private set; }
 
        public int ScreenWidth { get; private set; }
 
        public int ScreenHeight { get; private set; }
 
        private PaintColor _recordedColor = new PaintColor();
 
        public PaintColor RecordedColor { get { return _recordedColor; } private set { _recordedColor.Set(value); } }
 
        public int RedBarX { get; private set; }
 
        public int RedBarY { get; private set; }
 

	
 
        int pixelMultiplier = 1;
 
        InterfaceSize interfaceSize;
 

	
 
        bool firstRun = true;
 
        int lastSwatchX = -1;
 
        int lastSwatchY = -1;
 
        public int SwatchX { get { return lastSwatchX; } }
 
        public int SwatchY { get { return lastSwatchY; } }
 

	
 
        private class PixelColor
 
        {
 
            public byte r;
 
            public byte g;
 
            public byte b;
 

	
 
            public bool IsMatch(PixelColor other)
 
            {
 
                return ((Math.Abs(r - other.r) <= COLOR_TOLERANCE) &&
 
                    (Math.Abs(g - other.g) <= COLOR_TOLERANCE) &&
 
                    (Math.Abs(b - other.b) <= COLOR_TOLERANCE));
 
            }
 

	
 
            public static bool IsDark(PixelColor color)
 
            {
 
                return (color.r < 0x47) && (color.g < 0x47) && (color.b < 0x47);
 
            }
 

	
 
            public static bool IsPapyrus(PixelColor color)
 
            {
 
                // red between 208 and 244
 
                // 240 and 255
 
                // green between 192 and 237
 
                // 223 and 248
 
                // blue between 145 and 205
 
                // 178 and 232
 
                //return ((r > 0xD0) && (g >= 0xC0) && (b >= 0x91)) &&
 
                //       ((r < 0xF4) && (g <= 0xED) && (b <= 0xCD));
 
                return ((color.r >= 0xF0) && (color.r <= 0xFF) && (color.g >= 0xDF) && (color.g <= 0xF8) && (color.b >= 0xB2) && (color.b <= 0xE8));
 
            }
 

	
 
            public static bool IsRed(PixelColor color)
 
            {
 
                return (color.r > 0x9F) && (color.g < 0x62) && (color.b < 0x62);
 
            }
 
            public static bool IsGreen(PixelColor color)
 
            {
 
                return (color.r < 0x62) && (color.g > 0x9F) && (color.b < 0x62);
 
            }
 
            public static bool IsBlue(PixelColor color)
 
            {
 
                return (color.r < 0x62) && (color.g < 0x62) && (color.b > 0x9F);
 
            }
 
        }
 

	
 
        unsafe private class Pixels
 
        {
 
            public byte* pixBytes;
 
            public int width;
 
            public int height;
 
            public int stride;
 
            public int pixelMultiplier;
 

	
 
            private PixelColor _tempColor = new PixelColor();
 
            private PixelColor _tempColor2 = new PixelColor();
 

	
 
            public int ComputeOffset(int x, int y)
 
            {
 
                return (y * pixelMultiplier * stride) + (x * pixelMultiplier * 3);
 
            }
 

	
 
            public int UpdateOffset(int offset, int xChange, int yChange)
 
            {
 
                return offset + (yChange * pixelMultiplier * stride) + (xChange * pixelMultiplier * 3);
 
            }
 

	
 
            unsafe public void ColorAt(int offset, ref PixelColor pixel)
 
            {
 
                pixel.r = pixBytes[offset];
 
                pixel.g = pixBytes[offset + 1];
 
                pixel.b = pixBytes[offset + 2];
 
            }
 

	
 
            unsafe public void ColorAt(int x, int y, ref PixelColor pixel)
 
            {
 
                int offset = ComputeOffset(x, y);
 
                ColorAt(offset, ref pixel);
 
            }
 

	
 
            unsafe public bool DoesPixelMatch(int x, int y, Func<PixelColor, bool> matchFunc)
 
            {
 
                int offset = ComputeOffset(x, y);
 
                ColorAt(offset, ref _tempColor);
 
                return matchFunc(_tempColor);
 
            }
 

	
 
            unsafe public bool DoesPixelMatch(int offset, Func<PixelColor, bool> matchFunc)
 
            {
 
                ColorAt(offset, ref _tempColor);
 
                return matchFunc(_tempColor);
 
            }
 

	
 
            // Compute length of horizontal bar starting at x,y using matching function
 
            unsafe public int LengthOfColorAt(int x, int y, Func<PixelColor, bool> matchesColor)
 
            {
 
                int count = 0;
 
                for (int xVal = x; xVal < width; ++xVal)
 
                {
 
                    int offset = ComputeOffset(xVal, y);
 
                    if (!DoesPixelMatch(xVal, y, matchesColor)) break;
 
                    ++count;
 
                }
 
                return count;
 
            }
 

	
 
            unsafe public bool IsSolidPatchAt(int x, int y, int patchWidth, int patchHeight)
 
            {
 
                if ((x + patchWidth >= width) || (y + patchHeight >= height)) return false;
 
                ColorAt(x, y, ref _tempColor2);
 
                bool ok = true;
 
                ok &= DoesPixelMatch(x + patchWidth - 1, y, _tempColor2.IsMatch);
 
                ok &= DoesPixelMatch(x, y + patchHeight - 1, _tempColor2.IsMatch);
 
                ok &= DoesPixelMatch(x + patchWidth - 1, y + patchHeight - 1, _tempColor2.IsMatch);
 
                for (int xOff = 1; ok && (xOff < patchWidth - 1); ++xOff)
 
                {
 
                    ok &= DoesPixelMatch(x + xOff, y, _tempColor2.IsMatch);
 
                    ok &= DoesPixelMatch(x + xOff, y + patchHeight - 1, _tempColor2.IsMatch);
 
                }
 
                for (int yOff = 1; ok && (yOff < patchHeight - 1); ++yOff)
 
                {
 
                    ok &= DoesPixelMatch(x, y + yOff, _tempColor2.IsMatch);
 
                    ok &= DoesPixelMatch(x + patchWidth - 1, y + yOff, _tempColor2.IsMatch);
 
                }
 
                for (int yOff = 1; ok && (yOff < patchHeight - 1); ++yOff)
 
                {
 
                    for (int xOff = 1; ok && (xOff < patchWidth - 1); ++xOff)
 
                    {
 
                        ok &= DoesPixelMatch(x + xOff, y + yOff, _tempColor2.IsMatch);
 
                    }
 
                }
 
                return ok;
 
            }
 
        }
 

	
 
        private static ReactionRecorder _instance;
 
        public static ReactionRecorder Instance
 
        {
 
            get {
 
                if (_instance == null)
 
                {
 
                    _instance = new ReactionRecorder();
 
                }
 
                return _instance;
 
            }
 
        }
 

	
 
        public StreamWriter Log { get; set; }
 
        private void WriteLog(string format, params object[] args)
 
        {
 
            if (Log != null)
 
            {
 
                Log.WriteLine(format, args);
 
            }
 
        }
 

	
 
        public delegate void ReactionRecordedHandler(Reagent reagent1, Reagent reagent2, Reaction reaction);
 
        public ReactionRecordedHandler OnReactionRecorded;
 

	
...
 
@@ -175,393 +309,362 @@ namespace DesertPaintLab
 
            this.pixelMultiplier = pixelMultiplier;
 
            this.interfaceSize = DEFAULT_INTERFACE_SIZE;
 
            swatchHeight = SWATCH_HEIGHT[(int)interfaceSize] * pixelMultiplier;
 
            swatchWidth = SWATCH_WIDTH[(int)interfaceSize] * pixelMultiplier;
 
            colorBarWidth = COLOR_BAR_WIDTH[(int)interfaceSize] * pixelMultiplier;
 
            redBarSpacing = RED_BAR_SPACING[(int)interfaceSize] * pixelMultiplier;
 
            greenBarSpacing = GREEN_BAR_SPACING[(int)interfaceSize] * pixelMultiplier;
 
            blueBarSpacing = BLUE_BAR_SPACING[(int)interfaceSize] * pixelMultiplier;
 
            swatchTestWidth = SWATCH_TEST_WIDTH[(int)interfaceSize] * pixelMultiplier;
 
        }
 

	
 
        public ReactionRecorder(int pixelMultiplier, InterfaceSize interfaceSize)
 
        {
 
            this.pixelMultiplier = pixelMultiplier;
 
            this.interfaceSize = interfaceSize;
 
            swatchHeight = SWATCH_HEIGHT[(int)interfaceSize] * pixelMultiplier;
 
            swatchWidth = SWATCH_WIDTH[(int)interfaceSize] * pixelMultiplier;
 
            colorBarWidth = COLOR_BAR_WIDTH[(int)interfaceSize] * pixelMultiplier;
 
            redBarSpacing = RED_BAR_SPACING[(int)interfaceSize] * pixelMultiplier;
 
            greenBarSpacing = GREEN_BAR_SPACING[(int)interfaceSize] * pixelMultiplier;
 
            blueBarSpacing = BLUE_BAR_SPACING[(int)interfaceSize] * pixelMultiplier;
 
            swatchTestWidth = SWATCH_TEST_WIDTH[(int)interfaceSize] * pixelMultiplier;
 
        }
 

	
 
        private static bool IsPapyTexture(byte r, byte g, byte b)
 
        {
 
            // red between 208 and 244
 
            // 240 and 255
 
            // green between 192 and 237
 
            // 223 and 248
 
            // blue between 145 and 205
 
            // 178 and 228
 
            //return ((r > 0xD0) && (g >= 0xC0) && (b >= 0x91)) &&
 
            //       ((r < 0xF4) && (g <= 0xED) && (b <= 0xCD));
 
            return ((r >= 0xF0) && (r <= 0xFF) && (g >= 0xDF) && (g <= 0xF8) && (b >= 0xB2) && (b <= 0xE4));
 
        }
 

	
 
        public void SetPixelMultiplier(int pixelMultiplier)
 
        {
 
            this.pixelMultiplier = pixelMultiplier;
 

	
 
            swatchHeight = SWATCH_HEIGHT[(int)interfaceSize] * pixelMultiplier;
 
            swatchWidth      = SWATCH_WIDTH[(int)interfaceSize] * pixelMultiplier;
 
            colorBarWidth    = COLOR_BAR_WIDTH[(int)interfaceSize] * pixelMultiplier;
 
            redBarSpacing    = RED_BAR_SPACING[(int)interfaceSize] * pixelMultiplier;
 
            greenBarSpacing  = GREEN_BAR_SPACING[(int)interfaceSize] * pixelMultiplier;
 
            blueBarSpacing   = BLUE_BAR_SPACING[(int)interfaceSize] * pixelMultiplier;
 
            swatchTestWidth  = SWATCH_TEST_WIDTH[(int)interfaceSize] * pixelMultiplier;
 
        }
 

	
 
        public void SetInterfaceSize(InterfaceSize interfaceSize)
 
        {
 
            this.interfaceSize = interfaceSize;
 

	
 
            swatchHeight = SWATCH_HEIGHT[(int)interfaceSize] * pixelMultiplier;
 
            swatchWidth = SWATCH_WIDTH[(int)interfaceSize] * pixelMultiplier;
 
            colorBarWidth = COLOR_BAR_WIDTH[(int)interfaceSize] * pixelMultiplier;
 
            redBarSpacing = RED_BAR_SPACING[(int)interfaceSize] * pixelMultiplier;
 
            greenBarSpacing = GREEN_BAR_SPACING[(int)interfaceSize] * pixelMultiplier;
 
            blueBarSpacing = BLUE_BAR_SPACING[(int)interfaceSize] * pixelMultiplier;
 
            swatchTestWidth = SWATCH_TEST_WIDTH[(int)interfaceSize] * pixelMultiplier;
 
        }
 

	
 
        unsafe private void ColorAt(byte *pixBytes, int x, int y, int stride, out byte r, out byte g, out byte b)
 
        {
 
            int pixelStart = (y * stride) + (x * 3);
 
                    r = pixBytes[pixelStart];
 
                    g = pixBytes[pixelStart + 1];
 
                    b = pixBytes[pixelStart + 2];
 
        }
 

	
 
        private bool IsDarkPixel(int r, int g, int b)
 
        unsafe private bool IsPossibleSwatchSlice(Pixels pixels, int x, int y)
 
        {
 
            return ((r < 0x46) && (g < 0x46) && (b < 0x47));
 
        }
 

	
 
        private bool IsColorMatch(byte test_r, byte test_g, byte test_b, byte target_r, byte target_g, byte target_b)
 
        {
 
            return ((Math.Abs(test_r - target_r) <= COLOR_TOLERANCE) &&
 
                (Math.Abs(test_g - target_g) <= COLOR_TOLERANCE) &&
 
                (Math.Abs(test_b - target_b) <= COLOR_TOLERANCE));
 
        }
 

	
 
        unsafe private bool IsPossibleSwatchSlice(byte* pixBytes, int x, int y, int stride)
 
        {
 
            int testPixelStart = (y * stride) + (x * 3);
 
            byte r = pixBytes[testPixelStart];
 
            byte g = pixBytes[testPixelStart+1];
 
            byte b = pixBytes[testPixelStart+2];
 
            int testPixelStart = pixels.ComputeOffset(x, y);
 
            PixelColor color = new PixelColor();
 
            pixels.ColorAt(x, y, ref color);
 

	
 
            bool isDarkPixel = false;
 
            //bool isPapyAbove = false;
 
            //bool isPapyBelow = false;
 

	
 
            // 1.) Check if the top pixel is a dark pixel.
 
            isDarkPixel = IsDarkPixel(r, g, b); // ((r < 0x46) && (g < 0x46) && (b < 0x46));
 
            isDarkPixel = PixelColor.IsDark(color);
 
            
 
            //// 2.) Check the pixel above it to see if it's from the papy texture.
 
            //int otherPixelStart = testPixelStart - stride;
 
            //isPapyAbove = ((otherPixelStart >= 0) &&
 
            //    IsPapyTexture(pixBytes[otherPixelStart++], pixBytes[otherPixelStart++], pixBytes[otherPixelStart]));
 

	
 
            //// 3.) Check the pixel below where the swatch should be to see if it's also from the papy texture.
 
            //otherPixelStart = testPixelStart + (stride * swatchHeight);
 
            //isPapyBelow = (IsPapyTexture(pixBytes[otherPixelStart++], pixBytes[otherPixelStart++], pixBytes[otherPixelStart]));
 

	
 
            //bool result = isDarkPixel && isPapyAbove && isPapyBelow;
 
            bool result = isDarkPixel;
 

	
 
            // grab the swatch color
 
            int swatchColorStart = testPixelStart + (2 * pixelMultiplier * stride); // 2 rows below the test pixel, skipping the faded color
 
            r = pixBytes[swatchColorStart];
 
            g = pixBytes[swatchColorStart+1];
 
            b = pixBytes[swatchColorStart+2];
 
            // 2 down from top border
 
            pixels.ColorAt(x, y + 2, ref color);
 

	
 
            // scan the column from 2 below the top to 2 above the bottom to ensure the color matches
 
            for (int i = (2*pixelMultiplier); result && (i < swatchHeight-(2*pixelMultiplier)); ++i)
 
            // scan the column from 2 below the top to 3 above the bottom to ensure the color matches
 
            for (int i = 2; result && (i < (swatchHeight-3)); ++i)
 
            {
 
                int otherPixelStart = testPixelStart + (stride * i);
 
                result &= IsColorMatch(pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2], r, g, b);
 
                result &= pixels.DoesPixelMatch(x, y + i, color.IsMatch);
 
            }
 

	
 
            if (!result)
 
            {
 
                WriteLog("Swatch slice at {0}, {1} failed to match", x, y);
 
            }
 

	
 
            return result;
 
        }
 

	
 
        unsafe private bool IsPossibleSwatchUpperLeft(byte* pixBytes, int x, int y, int stride)
 
        unsafe private bool IsPossibleSwatchUpperLeft(Pixels pixels, int x, int y)
 
        {
 
            int testPixelStart = (y * stride) + (x * 3);
 
            int testPixelStart = pixels.ComputeOffset(x, y);
 

	
 
            if (testPixelStart < stride)
 
            if (testPixelStart < pixels.stride)
 
            {
 
                return false;
 
            }
 

	
 
            bool result = true;
 

	
 
            int solidUpperLeft = testPixelStart + (2 * stride) + (2 * 3);
 
            int solidLowerLeft = solidUpperLeft + ((swatchHeight - 4) * stride);
 
            int solidUpperRight = solidUpperLeft + ((swatchWidth - 4) * 3);
 
            int solidLowerRight = solidLowerLeft + ((swatchWidth - 4) * 3);
 
            byte swatch_r = pixBytes[solidUpperLeft];
 
            byte swatch_g = pixBytes[solidUpperLeft + 1];
 
            byte swatch_b = pixBytes[solidUpperLeft + 2];
 
            int swatchSolidWidth = swatchWidth - 4;
 
            int swatchSolidHeight = swatchHeight - 5; // 2 top and 3 bottom pixels are slightly different colors
 
            int swatchSolidLeftX = x + 2;
 
            int swatchSolidTopY = y + 2;
 
            int swatchSolidRightX = swatchSolidLeftX + swatchSolidWidth - 1;
 
            int swatchSolidBottomY = swatchSolidTopY + swatchSolidHeight - 1;
 

	
 
            PixelColor swatchColor = new PixelColor();
 
            pixels.ColorAt(swatchSolidLeftX, swatchSolidTopY, ref swatchColor);
 

	
 
            // Check the other 3 corners of the swatch size for color match
 
            result &= IsColorMatch(swatch_r, swatch_r, swatch_r, pixBytes[solidUpperRight], pixBytes[solidUpperRight + 1], pixBytes[solidUpperRight + 2]);
 
            result &= IsColorMatch(swatch_r, swatch_r, swatch_r, pixBytes[solidLowerLeft], pixBytes[solidLowerLeft + 1], pixBytes[solidLowerLeft + 2]);
 
            result &= IsColorMatch(swatch_r, swatch_r, swatch_r, pixBytes[solidLowerRight], pixBytes[solidLowerRight + 1], pixBytes[solidLowerRight + 2]);
 
            PixelColor testColor = new PixelColor();
 
            result &= pixels.DoesPixelMatch(swatchSolidRightX, swatchSolidTopY, swatchColor.IsMatch);
 
            result &= pixels.DoesPixelMatch(swatchSolidLeftX, swatchSolidBottomY, swatchColor.IsMatch);
 
            result &= pixels.DoesPixelMatch(swatchSolidRightX, swatchSolidBottomY, swatchColor.IsMatch);
 

	
 
            if (!result)
 
            {
 
                // Box corners test failed
 
                // WriteLog("Failed to find left edge for potential swatch of color {2}, {3}, {4} at {0}, {1}", x, y, swatch_r, swatch_g, swatch_b);
 
                return false;
 
            }
 

	
 
            // scan down the right and left sides
 
            for (int yOff = 1; yOff < (swatchHeight - 5); ++yOff)
 
            for (int yOff = 1; yOff < (swatchSolidHeight - 1); ++yOff)
 
            {
 
                int testPixel = solidUpperLeft + (yOff * stride);
 
                result &= IsColorMatch(swatch_r, swatch_r, swatch_r, pixBytes[testPixel], pixBytes[testPixel + 1], pixBytes[testPixel + 2]);
 
                testPixel += ((swatchWidth - 1) * 3);
 
                result &= IsColorMatch(swatch_r, swatch_r, swatch_r, pixBytes[testPixel], pixBytes[testPixel + 1], pixBytes[testPixel + 2]);
 
                result &= pixels.DoesPixelMatch(swatchSolidLeftX, swatchSolidTopY + yOff, swatchColor.IsMatch);
 
                if (!result)
 
                {
 
                    pixels.ColorAt(swatchSolidLeftX, swatchSolidTopY + yOff, ref testColor);
 
                    break;
 
                }
 
                result &= pixels.DoesPixelMatch(swatchSolidRightX, swatchSolidTopY + yOff, swatchColor.IsMatch);
 
                if (!result)
 
                {
 
                    pixels.ColorAt(swatchSolidRightX, swatchSolidTopY + yOff, ref testColor);
 
                }
 
            }
 

	
 
            if (!result)
 
            {
 
                WriteLog("Failed to find left edge for potential swatch of color {2}, {3}, {4} at {0}, {1}", x, y, swatch_r, swatch_g, swatch_b);
 
                WriteLog("Failed to find left/right edges for potential swatch of color {2}, {3}, {4} at {0}, {1} [failed color = {5},{6},{7}]", x, y, swatchColor.r, swatchColor.g, swatchColor.b, testColor.r, testColor.g, testColor.b);
 
                return false;
 
            }
 
            for (int xOff = 1; xOff < (swatchSolidWidth - 1); ++xOff)
 
            {
 
                result &= pixels.DoesPixelMatch(swatchSolidLeftX + xOff, swatchSolidTopY, swatchColor.IsMatch);
 
                if (!result)
 
                {
 
                    pixels.ColorAt(swatchSolidLeftX + xOff, swatchSolidTopY, ref testColor);
 
                    break;
 
                }
 
                result &= pixels.DoesPixelMatch(swatchSolidLeftX + xOff, swatchSolidBottomY, swatchColor.IsMatch);
 
                if (!result)
 
                {
 
                    pixels.ColorAt(swatchSolidLeftX + xOff, swatchSolidBottomY, ref testColor);
 
                    break;
 
                }
 
            }
 
            if (!result)
 
            {
 
                WriteLog("Failed to match upper/lower edges for potential swatch of color {2}, {3}, {4} at {0}, {1} [failed color = {5},{6},{7}]", x, y, swatchColor.r, swatchColor.g, swatchColor.b, testColor.r, testColor.g, testColor.b);
 
                return false;
 
            }
 

	
 
            // test the left edge for dark pixels
 

	
 
            // test the left edge for dark pixels -- the bottom-most pixel is bright now
 
            int i = 0;
 
            for (i = 0; result && (i < swatchHeight-pixelMultiplier); ++i)
 
            for (i = 1; result && i < swatchHeight - 1; ++i)
 
            {
 
                int otherPixelStart = testPixelStart + (stride * i);
 
                result &= IsDarkPixel(pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2]);
 
                result &= pixels.DoesPixelMatch(x, y + i, PixelColor.IsDark);
 
            }
 
            if (!result)
 
            {
 
                // No dark border on the left side
 
                WriteLog("Failed to find left border for potential swatch of color {2}, {3}, {4} at {0}, {1}", x, y, swatch_r, swatch_g, swatch_b);
 
                WriteLog("Failed to find left border for potential swatch of color {2}, {3}, {4} at {0}, {1}", x, y, swatchColor.r, swatchColor.g, swatchColor.b);
 
                return false;
 
            }
 

	
 
            // test the dark top border and for papyrus above and below the swatch
 
            bool borderError = false;
 
            int papyErrorCount = 0;
 
            for (i = 0; result && (i < swatchWidth); ++i)
 
            {
 
                int otherPixelStart = testPixelStart + (3 * i);
 
                bool isBorder = IsDarkPixel(pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2]);
 
                bool isBorder = pixels.DoesPixelMatch(x + i, y, PixelColor.IsDark);
 
                result &= isBorder;
 
                if (!isBorder)
 
                {
 
                    borderError = true;
 
                }
 
                if (otherPixelStart >= stride)
 

	
 
                // Checking along the top of the swatch for papyrus
 
                // The row just above is shaded, so check 2 above
 
                if (y > 1)
 
                {
 
                    otherPixelStart = otherPixelStart - stride;
 
                    papyErrorCount += (IsPapyTexture(pixBytes[otherPixelStart], pixBytes[otherPixelStart + 1], pixBytes[otherPixelStart + 2]) ? 0 : 1);
 
                    bool isPapyrus = pixels.DoesPixelMatch(x + i, y - 2, PixelColor.IsPapyrus);
 
                    papyErrorCount += isPapyrus ? 0 : 1;
 

	
 
                }
 
                else
 
                {
 
                    papyErrorCount++;
 
                    ++papyErrorCount;
 
                }
 

	
 
                // Checking along the bottom of the swatch - 
 
                otherPixelStart = testPixelStart + (stride * swatchHeight) + (3 * i);
 
                papyErrorCount += (IsPapyTexture(pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2]) ? 0 : 1);
 
                // Checking along the bottom of the swatch for papyrus
 
                if (y < pixels.height)
 
                {
 
                    bool isPapyrus = pixels.DoesPixelMatch(x + i, y + swatchHeight, PixelColor.IsPapyrus);
 
                    papyErrorCount += isPapyrus ? 0 : 1;
 
                }
 
                else
 
                {
 
                    ++papyErrorCount;
 
                }
 
            }
 

	
 
            result &= (papyErrorCount < (swatchWidth / 20)); // allow up to 5% error rate checking for papy texture, because this seems to be inconsistent
 
            if (!result && ((i > (swatchWidth*0.8)) || (papyErrorCount >= (swatchWidth/20))))
 
            {
 
                if (!borderError && (papyErrorCount < swatchWidth))
 
                {
 
                    WriteLog("Found a potential swatch candidate of width {0} at {1},{2} that had {3} failures matching papyrus texture", i, x, y, papyErrorCount);
 
                }
 
            }
 

	
 
            return result;
 
        }
 

	
 
        unsafe private bool TestPosition(int x, int y, byte* pixBytes, int screenshotWidth, int screenshotHeight, int stride, ref PaintColor reactedColor, ref int redPixelStart)
 
        unsafe private bool TestPosition(int x, int y, Pixels pixels, ref PaintColor reactedColor, ref int redPixelStart)
 
        {
 
            byte pixel_r, pixel_g, pixel_b;
 
            int pixelStart, otherPixelStart;
 
            bool colorMatch = true;
 

	
 
            // Look for the color swatch.
 
            pixelStart = (y * stride) + (x * 3);
 
            pixel_r = pixBytes[pixelStart];
 
            pixel_g = pixBytes[pixelStart + 1];
 
            pixel_b = pixBytes[pixelStart + 2];
 
            PixelColor pixelColor = new PixelColor();
 

	
 
            // Check 4 corners of solid area and left/right solid bar areas
 
            bool foundSwatch = IsPossibleSwatchUpperLeft(pixBytes, x, y, stride); // ((pixel_r < 0x46) && (pixel_g < 0x46) && (pixel_b < 0x46));
 
            bool foundSwatch = IsPossibleSwatchUpperLeft(pixels, x, y); // ((pixel_r < 0x46) && (pixel_g < 0x46) && (pixel_b < 0x46));
 
            if (foundSwatch)
 
            {
 
                int borderXOffset = 0;
 
                for (borderXOffset = (2 * pixelMultiplier); foundSwatch && (borderXOffset < swatchTestWidth); ++borderXOffset)
 
                for (borderXOffset = 2; foundSwatch && (borderXOffset < swatchTestWidth); ++borderXOffset)
 
                {
 
                    foundSwatch &= IsPossibleSwatchSlice(pixBytes, x + borderXOffset, y, stride);
 
                    foundSwatch &= IsPossibleSwatchSlice(pixBytes, x + swatchWidth - borderXOffset, y, stride);
 
                    foundSwatch &= IsPossibleSwatchSlice(pixels, x + borderXOffset, y);
 
                    foundSwatch &= IsPossibleSwatchSlice(pixels, x + swatchWidth - borderXOffset, y);
 
                }
 
            }
 

	
 
            if (foundSwatch)
 
            {
 
                // found a swatch with an appropriate dark top border with papyrus texture above it and papyrus a jump below it
 
                // 4.) Scan the left border of the potential swatch
 
                // location.
 
                colorMatch = true;
 
                for (int i = 2; i < swatchHeight - (2 * pixelMultiplier); ++i)
 
                {
 
                    otherPixelStart = pixelStart + (stride * i);
 
                    if (!IsColorMatch(pixel_r, pixel_g, pixel_b, pixBytes[otherPixelStart], pixBytes[otherPixelStart + 1], pixBytes[otherPixelStart + 2]))
 
                    {
 
                        colorMatch = false;
 
                        break;
 
                    }
 
                }
 

	
 
                if (colorMatch)
 
                {
 
                    // WE FOUND THE SWATCH!
 
                    // Now we know where the color bars are.
 
                    redPixelStart = pixelStart + (redBarSpacing * stride);
 
                    int redPixel = redPixelStart;
 
                    int redPixelCount = 0;
 
                    while ((pixBytes[redPixel] > 0x9F) &&
 
                           (pixBytes[redPixel + 1] < 0x62) &&
 
                           (pixBytes[redPixel + 2] < 0x62))
 
                    {
 
                        redPixelCount++;
 
                        // pixBytes[redPixel] = 0x00;
 
                        // pixBytes[redPixel + 1] = 0xFF;
 
                        // pixBytes[redPixel + 2] = 0xFF;
 
                        redPixel += 3;
 
                    }
 
                    WriteLog("Color {0}, {1}, {2} is no longer red at {3},{4}", pixBytes[redPixel], pixBytes[redPixel + 1], pixBytes[redPixel + 2], (redPixel % stride)/3, redPixel / stride);
 
                // WE FOUND THE SWATCH!
 
                // Now we know where the color bars are.
 
                int redPixelCount = pixels.LengthOfColorAt(x, y + redBarSpacing, PixelColor.IsRed);
 
                reactedColor.Red = (byte)Math.Round((float)redPixelCount * 255f / (float)colorBarWidth);
 

	
 
                    reactedColor.Red = (byte)Math.Round((float)redPixelCount * 255f / (float)colorBarWidth);
 
                    int greenPixelStart = pixelStart + (greenBarSpacing * stride);
 

	
 
                    int greenPixelCount = 0;
 
                    while ((pixBytes[greenPixelStart] < 0x62) &&
 
                           (pixBytes[greenPixelStart + 1] > 0x9F) &&
 
                           (pixBytes[greenPixelStart + 2] < 0x62))
 
                    {
 
                        greenPixelCount++;
 
                        // pixBytes[greenPixelStart] = 0x00;
 
                        // pixBytes[greenPixelStart + 1] = 0xFF;
 
                        // pixBytes[greenPixelStart + 2] = 0xFF;
 
                        greenPixelStart += 3;
 
                    }
 
                    WriteLog("Color {0}, {1}, {2} is no longer green at pixel offset {3},{4}", pixBytes[greenPixelStart], pixBytes[greenPixelStart + 1], pixBytes[greenPixelStart + 2], (greenPixelStart % stride)/3, greenPixelStart / stride);
 
                int greenPixelCount = pixels.LengthOfColorAt(x, y + greenBarSpacing, PixelColor.IsGreen);
 
                reactedColor.Green = (byte)Math.Round((float)greenPixelCount * 255f / (float)colorBarWidth);
 

	
 
                    reactedColor.Green = (byte)Math.Round((float)greenPixelCount * 255f / (float)colorBarWidth);
 
                    int bluePixelStart = pixelStart + (blueBarSpacing * stride);
 

	
 
                    int bluePixelCount = 0;
 
                    while ((pixBytes[bluePixelStart] < 0x62) &&
 
                        (pixBytes[bluePixelStart + 1] < 0x62) &&
 
                        (pixBytes[bluePixelStart + 2] > 0x9F))
 
                    {
 
                        bluePixelCount++;
 
                        // pixBytes[bluePixelStart] = 0x00;
 
                        // pixBytes[bluePixelStart + 1] = 0xFF;
 
                        // pixBytes[bluePixelStart + 2] = 0xFF;
 
                        bluePixelStart += 3;
 
                    }
 
                    WriteLog("Color {0}, {1}, {2} is no longer blue at pixel offset {3},{4}", pixBytes[bluePixelStart], pixBytes[bluePixelStart + 1], pixBytes[bluePixelStart + 2], (bluePixelStart % stride)/3, bluePixelStart / stride);
 

	
 
                    reactedColor.Blue = (byte)Math.Round((float)bluePixelCount * 255f / (float)colorBarWidth);
 
                    WriteLog("Found the color swatch at {0}, {1}. Color={2} Red={3}px Green={4}px Blue={5}px", x, y, reactedColor, redPixelCount, greenPixelCount, bluePixelCount);
 
                    return true;
 
                }
 
                int bluePixelCount = pixels.LengthOfColorAt(x, y + blueBarSpacing, PixelColor.IsBlue);
 
                reactedColor.Blue = (byte)Math.Round((float)bluePixelCount * 255f / (float)colorBarWidth);
 
                WriteLog("Found the color swatch at {0}, {1}. Color={2} Red={3}px Green={4}px Blue={5}px", x, y, reactedColor, redPixelCount, greenPixelCount, bluePixelCount);
 
                return true;
 
            }
 
            return false;
 
        }
 

	
 
        unsafe public bool CaptureReaction(byte* pixBytes, int screenshotWidth, int screenshotHeight, int stride)
 
        {
 
            PaintColor reactedColor = new PaintColor();
 
            int redPixelStart = 0;
 
            ScreenWidth = screenshotWidth;
 
            ScreenHeight = screenshotHeight;
 
            IsCaptured = false;
 
            _recordedColor.Clear();
 

	
 
            Pixels pixels = new Pixels
 
            {
 
                pixBytes = pixBytes,
 
                width = screenshotWidth,
 
                height = screenshotHeight,
 
                stride = stride,
 
                pixelMultiplier = pixelMultiplier
 
            };
 
            IsCaptured = false;
 
            if (!firstRun)
 
            {
 
                // If this is not the first run, let's check the last location, to see if the UI is still there.
 
                if (TestPosition(lastSwatchX, lastSwatchY, pixBytes, screenshotWidth, screenshotHeight, stride, ref reactedColor, ref redPixelStart))
 
                if (TestPosition(lastSwatchX, lastSwatchY, pixels, ref reactedColor, ref redPixelStart))
 
                {
 
                    IsCaptured = true;
 
                    RedBarX = (redPixelStart % stride) / 3;
 
                    RedBarY = redPixelStart / stride;
 
                    RecordedColor = reactedColor;
 
                    return true;
 
                }
 
                else
 
                {
 
                    firstRun = true;
 
                }
 
            }
 

	
 
            for (X = 0; X < screenshotWidth - colorBarWidth; ++X)
 
            int startX;
 
            int endX;
 
            int startY;
 
            int endY;
 
            DesertPaintLab.AppSettings.Get("ScanOffsetX", out startX);
 
            DesertPaintLab.AppSettings.Get("ScanOffsetY", out startY);
 
            DesertPaintLab.AppSettings.Get("ScanLimitX", out endX);
 
            DesertPaintLab.AppSettings.Get("ScanLimitY", out endY);
 
            if (endX == 0) endX = screenshotWidth;
 
            if (endY == 0) endY = screenshotHeight;
 

	
 
            int patchTestSize = (swatchHeight / 2) - 1;
 
            PixelColor patchColor = new PixelColor();
 
            for (int roughX = startX; roughX < endX - colorBarWidth - patchTestSize; roughX += patchTestSize)
 
            {
 
                for (int Y = 0; Y < (screenshotHeight - (blueBarSpacing + 10)  /*53*/); ++Y)
 
                for (int roughY = startY; roughY < (endY - (blueBarSpacing + 10) - patchTestSize  /*53*/); roughY += patchTestSize)
 
                {
 
                    if (TestPosition(X, Y, pixBytes, screenshotWidth, screenshotHeight, stride, ref reactedColor, ref redPixelStart))
 
                    OnCaptureProgress?.Invoke(roughX, roughY);
 
                    if (!pixels.IsSolidPatchAt(roughX, roughY, patchTestSize, patchTestSize)) continue;
 
                    pixels.ColorAt(roughX, roughY, ref patchColor);
 
                    for (X = roughX - patchTestSize; X < roughX; ++X)
 
                    {
 
                        RedBarX = (redPixelStart % stride) / 3;
 
                        RedBarY = redPixelStart / stride;
 
                        RecordedColor = reactedColor;
 
                        lastSwatchX = X;
 
                        lastSwatchY = Y;
 
                        firstRun = false;
 
                        IsCaptured = true;
 
                        return true;
 
                        for (Y = roughY - patchTestSize; Y < roughY; ++Y)
 
                        {
 
                            if (TestPosition(X, Y, pixels, ref reactedColor, ref redPixelStart))
 
                            {
 
                                RedBarX = (redPixelStart % stride) / 3;
 
                                RedBarY = redPixelStart / stride;
 
                                RecordedColor = reactedColor;
 
                                lastSwatchX = X;
 
                                lastSwatchY = Y;
 
                                firstRun = false;
 
                                IsCaptured = true;
 
                                return true;
 
                            }
 
                        }
 
                    }
 
                    OnCaptureProgress?.Invoke(X, Y);
 
                    System.Console.WriteLine("False-positive patch of color {0},{1},{2} at {3},{4}", patchColor.r, patchColor.g, patchColor.b, roughX, roughY);
 
                }
 
            }
 
            return false;
 
        }
 

	
 
        public bool RecordReaction(PlayerProfile profile, PaintColor expectedColor, PaintColor reactedColor, Reagent[] reagents)
 
        {
 
            bool saved = false;
 
            int r, g, b;
 
            if (reagents[2] != null)
 
            {
 
                // A 3-reagent reaction.
 
                Reaction reaction1 = profile.FindReaction(reagents[0], reagents[1]);
 
                Reaction reaction2 = profile.FindReaction(reagents[0], reagents[2]);
 
                Reaction reaction3 = profile.FindReaction(reagents[1], reagents[2]);
 
                
 
                r = reactedColor.Red - expectedColor.Red;
 
                g = reactedColor.Green - expectedColor.Green;
 
                b = reactedColor.Blue - expectedColor.Blue;
 
                
 
                if (reaction2 == null)
 
                {
 
                    r = r - reaction1.Red - reaction3.Red;
 
                    g = g - reaction1.Green - reaction3.Green;
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