Changeset - 4a851acc4491
[Not reviewed]
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0 1 0
Jason Maltzen - 5 years ago 2019-11-02 18:41:56
jason@hiddenachievement.com
Fixed finding the paint bench interface with UI updates adding more shading along the borders of the color bars. Need to verify bar widths on larger interface settings, as the change to Falcon's Bait may make them wider. Also should speed up finding the paint bench, since it no longer searches every pixel on the screen one at a time until it finds the interface.
1 file changed with 269 insertions and 166 deletions:
0 comments (0 inline, 0 general)
ReactionRecorder.cs
Show inline comments
...
 
@@ -52,7 +52,7 @@ namespace DesertPaintLab
 
        {
 
            260, // tiny
 
            260, // small
 
            260, // medium
 
            274, // large
 
            304 // huge
 
            306, // tiny
 
            306, // small
 
            306, // medium
 
            320, // large
 
            350 // huge
 
        };
...
 
@@ -61,3 +61,3 @@ namespace DesertPaintLab
 
            306, // tiny
 
            306, // small
 
            306, // small -- includes left and right borders
 
            306, // medium
...
 
@@ -135,2 +135,136 @@ namespace DesertPaintLab
 

	
 
        private class PixelColor
 
        {
 
            public byte r;
 
            public byte g;
 
            public byte b;
 

	
 
            public bool IsMatch(PixelColor other)
 
            {
 
                return ((Math.Abs(r - other.r) <= COLOR_TOLERANCE) &&
 
                    (Math.Abs(g - other.g) <= COLOR_TOLERANCE) &&
 
                    (Math.Abs(b - other.b) <= COLOR_TOLERANCE));
 
            }
 

	
 
            public static bool IsDark(PixelColor color)
 
            {
 
                return (color.r < 0x47) && (color.g < 0x47) && (color.b < 0x47);
 
            }
 

	
 
            public static bool IsPapyrus(PixelColor color)
 
            {
 
                // red between 208 and 244
 
                // 240 and 255
 
                // green between 192 and 237
 
                // 223 and 248
 
                // blue between 145 and 205
 
                // 178 and 232
 
                //return ((r > 0xD0) && (g >= 0xC0) && (b >= 0x91)) &&
 
                //       ((r < 0xF4) && (g <= 0xED) && (b <= 0xCD));
 
                return ((color.r >= 0xF0) && (color.r <= 0xFF) && (color.g >= 0xDF) && (color.g <= 0xF8) && (color.b >= 0xB2) && (color.b <= 0xE8));
 
            }
 

	
 
            public static bool IsRed(PixelColor color)
 
            {
 
                return (color.r > 0x9F) && (color.g < 0x62) && (color.b < 0x62);
 
            }
 
            public static bool IsGreen(PixelColor color)
 
            {
 
                return (color.r < 0x62) && (color.g > 0x9F) && (color.b < 0x62);
 
            }
 
            public static bool IsBlue(PixelColor color)
 
            {
 
                return (color.r < 0x62) && (color.g < 0x62) && (color.b > 0x9F);
 
            }
 
        }
 

	
 
        unsafe private class Pixels
 
        {
 
            public byte* pixBytes;
 
            public int width;
 
            public int height;
 
            public int stride;
 
            public int pixelMultiplier;
 

	
 
            private PixelColor _tempColor = new PixelColor();
 
            private PixelColor _tempColor2 = new PixelColor();
 

	
 
            public int ComputeOffset(int x, int y)
 
            {
 
                return (y * pixelMultiplier * stride) + (x * pixelMultiplier * 3);
 
            }
 

	
 
            public int UpdateOffset(int offset, int xChange, int yChange)
 
            {
 
                return offset + (yChange * pixelMultiplier * stride) + (xChange * pixelMultiplier * 3);
 
            }
 

	
 
            unsafe public void ColorAt(int offset, ref PixelColor pixel)
 
            {
 
                pixel.r = pixBytes[offset];
 
                pixel.g = pixBytes[offset + 1];
 
                pixel.b = pixBytes[offset + 2];
 
            }
 

	
 
            unsafe public void ColorAt(int x, int y, ref PixelColor pixel)
 
            {
 
                int offset = ComputeOffset(x, y);
 
                ColorAt(offset, ref pixel);
 
            }
 

	
 
            unsafe public bool DoesPixelMatch(int x, int y, Func<PixelColor, bool> matchFunc)
 
            {
 
                int offset = ComputeOffset(x, y);
 
                ColorAt(offset, ref _tempColor);
 
                return matchFunc(_tempColor);
 
            }
 

	
 
            unsafe public bool DoesPixelMatch(int offset, Func<PixelColor, bool> matchFunc)
 
            {
 
                ColorAt(offset, ref _tempColor);
 
                return matchFunc(_tempColor);
 
            }
 

	
 
            // Compute length of horizontal bar starting at x,y using matching function
 
            unsafe public int LengthOfColorAt(int x, int y, Func<PixelColor, bool> matchesColor)
 
            {
 
                int count = 0;
 
                for (int xVal = x; xVal < width; ++xVal)
 
                {
 
                    int offset = ComputeOffset(xVal, y);
 
                    if (!DoesPixelMatch(xVal, y, matchesColor)) break;
 
                    ++count;
 
                }
 
                return count;
 
            }
 

	
 
            unsafe public bool IsSolidPatchAt(int x, int y, int patchWidth, int patchHeight)
 
            {
 
                if ((x + patchWidth >= width) || (y + patchHeight >= height)) return false;
 
                ColorAt(x, y, ref _tempColor2);
 
                bool ok = true;
 
                ok &= DoesPixelMatch(x + patchWidth - 1, y, _tempColor2.IsMatch);
 
                ok &= DoesPixelMatch(x, y + patchHeight - 1, _tempColor2.IsMatch);
 
                ok &= DoesPixelMatch(x + patchWidth - 1, y + patchHeight - 1, _tempColor2.IsMatch);
 
                for (int xOff = 1; ok && (xOff < patchWidth - 1); ++xOff)
 
                {
 
                    ok &= DoesPixelMatch(x + xOff, y, _tempColor2.IsMatch);
 
                    ok &= DoesPixelMatch(x + xOff, y + patchHeight - 1, _tempColor2.IsMatch);
 
                }
 
                for (int yOff = 1; ok && (yOff < patchHeight - 1); ++yOff)
 
                {
 
                    ok &= DoesPixelMatch(x, y + yOff, _tempColor2.IsMatch);
 
                    ok &= DoesPixelMatch(x + patchWidth - 1, y + yOff, _tempColor2.IsMatch);
 
                }
 
                for (int yOff = 1; ok && (yOff < patchHeight - 1); ++yOff)
 
                {
 
                    for (int xOff = 1; ok && (xOff < patchWidth - 1); ++xOff)
 
                    {
 
                        ok &= DoesPixelMatch(x + xOff, y + yOff, _tempColor2.IsMatch);
 
                    }
 
                }
 
                return ok;
 
            }
 
        }
 

	
 
        private static ReactionRecorder _instance;
...
 
@@ -198,15 +332,2 @@ namespace DesertPaintLab
 

	
 
        private static bool IsPapyTexture(byte r, byte g, byte b)
 
        {
 
            // red between 208 and 244
 
            // 240 and 255
 
            // green between 192 and 237
 
            // 223 and 248
 
            // blue between 145 and 205
 
            // 178 and 228
 
            //return ((r > 0xD0) && (g >= 0xC0) && (b >= 0x91)) &&
 
            //       ((r < 0xF4) && (g <= 0xED) && (b <= 0xCD));
 
            return ((r >= 0xF0) && (r <= 0xFF) && (g >= 0xDF) && (g <= 0xF8) && (b >= 0xB2) && (b <= 0xE4));
 
        }
 

	
 
        public void SetPixelMultiplier(int pixelMultiplier)
...
 
@@ -237,28 +358,7 @@ namespace DesertPaintLab
 

	
 
        unsafe private void ColorAt(byte *pixBytes, int x, int y, int stride, out byte r, out byte g, out byte b)
 
        {
 
            int pixelStart = (y * stride) + (x * 3);
 
                    r = pixBytes[pixelStart];
 
                    g = pixBytes[pixelStart + 1];
 
                    b = pixBytes[pixelStart + 2];
 
        }
 

	
 
        private bool IsDarkPixel(int r, int g, int b)
 
        unsafe private bool IsPossibleSwatchSlice(Pixels pixels, int x, int y)
 
        {
 
            return ((r < 0x46) && (g < 0x46) && (b < 0x47));
 
        }
 

	
 
        private bool IsColorMatch(byte test_r, byte test_g, byte test_b, byte target_r, byte target_g, byte target_b)
 
        {
 
            return ((Math.Abs(test_r - target_r) <= COLOR_TOLERANCE) &&
 
                (Math.Abs(test_g - target_g) <= COLOR_TOLERANCE) &&
 
                (Math.Abs(test_b - target_b) <= COLOR_TOLERANCE));
 
        }
 

	
 
        unsafe private bool IsPossibleSwatchSlice(byte* pixBytes, int x, int y, int stride)
 
        {
 
            int testPixelStart = (y * stride) + (x * 3);
 
            byte r = pixBytes[testPixelStart];
 
            byte g = pixBytes[testPixelStart+1];
 
            byte b = pixBytes[testPixelStart+2];
 
            int testPixelStart = pixels.ComputeOffset(x, y);
 
            PixelColor color = new PixelColor();
 
            pixels.ColorAt(x, y, ref color);
 

	
...
 
@@ -269,3 +369,3 @@ namespace DesertPaintLab
 
            // 1.) Check if the top pixel is a dark pixel.
 
            isDarkPixel = IsDarkPixel(r, g, b); // ((r < 0x46) && (g < 0x46) && (b < 0x46));
 
            isDarkPixel = PixelColor.IsDark(color);
 
            
...
 
@@ -284,12 +384,9 @@ namespace DesertPaintLab
 
            // grab the swatch color
 
            int swatchColorStart = testPixelStart + (2 * pixelMultiplier * stride); // 2 rows below the test pixel, skipping the faded color
 
            r = pixBytes[swatchColorStart];
 
            g = pixBytes[swatchColorStart+1];
 
            b = pixBytes[swatchColorStart+2];
 
            // 2 down from top border
 
            pixels.ColorAt(x, y + 2, ref color);
 

	
 
            // scan the column from 2 below the top to 2 above the bottom to ensure the color matches
 
            for (int i = (2*pixelMultiplier); result && (i < swatchHeight-(2*pixelMultiplier)); ++i)
 
            // scan the column from 2 below the top to 3 above the bottom to ensure the color matches
 
            for (int i = 2; result && (i < (swatchHeight-3)); ++i)
 
            {
 
                int otherPixelStart = testPixelStart + (stride * i);
 
                result &= IsColorMatch(pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2], r, g, b);
 
                result &= pixels.DoesPixelMatch(x, y + i, color.IsMatch);
 
            }
...
 
@@ -304,7 +401,7 @@ namespace DesertPaintLab
 

	
 
        unsafe private bool IsPossibleSwatchUpperLeft(byte* pixBytes, int x, int y, int stride)
 
        unsafe private bool IsPossibleSwatchUpperLeft(Pixels pixels, int x, int y)
 
        {
 
            int testPixelStart = (y * stride) + (x * 3);
 
            int testPixelStart = pixels.ComputeOffset(x, y);
 

	
 
            if (testPixelStart < stride)
 
            if (testPixelStart < pixels.stride)
 
            {
...
 
@@ -315,14 +412,17 @@ namespace DesertPaintLab
 

	
 
            int solidUpperLeft = testPixelStart + (2 * stride) + (2 * 3);
 
            int solidLowerLeft = solidUpperLeft + ((swatchHeight - 4) * stride);
 
            int solidUpperRight = solidUpperLeft + ((swatchWidth - 4) * 3);
 
            int solidLowerRight = solidLowerLeft + ((swatchWidth - 4) * 3);
 
            byte swatch_r = pixBytes[solidUpperLeft];
 
            byte swatch_g = pixBytes[solidUpperLeft + 1];
 
            byte swatch_b = pixBytes[solidUpperLeft + 2];
 
            int swatchSolidWidth = swatchWidth - 4;
 
            int swatchSolidHeight = swatchHeight - 5; // 2 top and 3 bottom pixels are slightly different colors
 
            int swatchSolidLeftX = x + 2;
 
            int swatchSolidTopY = y + 2;
 
            int swatchSolidRightX = swatchSolidLeftX + swatchSolidWidth - 1;
 
            int swatchSolidBottomY = swatchSolidTopY + swatchSolidHeight - 1;
 

	
 
            PixelColor swatchColor = new PixelColor();
 
            pixels.ColorAt(swatchSolidLeftX, swatchSolidTopY, ref swatchColor);
 

	
 
            // Check the other 3 corners of the swatch size for color match
 
            result &= IsColorMatch(swatch_r, swatch_r, swatch_r, pixBytes[solidUpperRight], pixBytes[solidUpperRight + 1], pixBytes[solidUpperRight + 2]);
 
            result &= IsColorMatch(swatch_r, swatch_r, swatch_r, pixBytes[solidLowerLeft], pixBytes[solidLowerLeft + 1], pixBytes[solidLowerLeft + 2]);
 
            result &= IsColorMatch(swatch_r, swatch_r, swatch_r, pixBytes[solidLowerRight], pixBytes[solidLowerRight + 1], pixBytes[solidLowerRight + 2]);
 
            PixelColor testColor = new PixelColor();
 
            result &= pixels.DoesPixelMatch(swatchSolidRightX, swatchSolidTopY, swatchColor.IsMatch);
 
            result &= pixels.DoesPixelMatch(swatchSolidLeftX, swatchSolidBottomY, swatchColor.IsMatch);
 
            result &= pixels.DoesPixelMatch(swatchSolidRightX, swatchSolidBottomY, swatchColor.IsMatch);
 

	
...
 
@@ -330,2 +430,4 @@ namespace DesertPaintLab
 
            {
 
                // Box corners test failed
 
                // WriteLog("Failed to find left edge for potential swatch of color {2}, {3}, {4} at {0}, {1}", x, y, swatch_r, swatch_g, swatch_b);
 
                return false;
...
 
@@ -334,13 +436,39 @@ namespace DesertPaintLab
 
            // scan down the right and left sides
 
            for (int yOff = 1; yOff < (swatchHeight - 5); ++yOff)
 
            for (int yOff = 1; yOff < (swatchSolidHeight - 1); ++yOff)
 
            {
 
                result &= pixels.DoesPixelMatch(swatchSolidLeftX, swatchSolidTopY + yOff, swatchColor.IsMatch);
 
                if (!result)
 
            {
 
                int testPixel = solidUpperLeft + (yOff * stride);
 
                result &= IsColorMatch(swatch_r, swatch_r, swatch_r, pixBytes[testPixel], pixBytes[testPixel + 1], pixBytes[testPixel + 2]);
 
                testPixel += ((swatchWidth - 1) * 3);
 
                result &= IsColorMatch(swatch_r, swatch_r, swatch_r, pixBytes[testPixel], pixBytes[testPixel + 1], pixBytes[testPixel + 2]);
 
                    pixels.ColorAt(swatchSolidLeftX, swatchSolidTopY + yOff, ref testColor);
 
                    break;
 
            }
 

	
 
                result &= pixels.DoesPixelMatch(swatchSolidRightX, swatchSolidTopY + yOff, swatchColor.IsMatch);
 
                if (!result)
 
                {
 
                    pixels.ColorAt(swatchSolidRightX, swatchSolidTopY + yOff, ref testColor);
 
                }
 
            }
 
            if (!result)
 
            {
 
                WriteLog("Failed to find left edge for potential swatch of color {2}, {3}, {4} at {0}, {1}", x, y, swatch_r, swatch_g, swatch_b);
 
                WriteLog("Failed to find left/right edges for potential swatch of color {2}, {3}, {4} at {0}, {1} [failed color = {5},{6},{7}]", x, y, swatchColor.r, swatchColor.g, swatchColor.b, testColor.r, testColor.g, testColor.b);
 
                return false;
 
            }
 
            for (int xOff = 1; xOff < (swatchSolidWidth - 1); ++xOff)
 
            {
 
                result &= pixels.DoesPixelMatch(swatchSolidLeftX + xOff, swatchSolidTopY, swatchColor.IsMatch);
 
                if (!result)
 
                {
 
                    pixels.ColorAt(swatchSolidLeftX + xOff, swatchSolidTopY, ref testColor);
 
                    break;
 
                }
 
                result &= pixels.DoesPixelMatch(swatchSolidLeftX + xOff, swatchSolidBottomY, swatchColor.IsMatch);
 
                if (!result)
 
                {
 
                    pixels.ColorAt(swatchSolidLeftX + xOff, swatchSolidBottomY, ref testColor);
 
                    break;
 
                }
 
            }
 
            if (!result)
 
            {
 
                WriteLog("Failed to match upper/lower edges for potential swatch of color {2}, {3}, {4} at {0}, {1} [failed color = {5},{6},{7}]", x, y, swatchColor.r, swatchColor.g, swatchColor.b, testColor.r, testColor.g, testColor.b);
 
                return false;
...
 
@@ -348,8 +476,8 @@ namespace DesertPaintLab
 

	
 
            // test the left edge for dark pixels
 

	
 
            // test the left edge for dark pixels -- the bottom-most pixel is bright now
 
            int i = 0;
 
            for (i = 0; result && (i < swatchHeight-pixelMultiplier); ++i)
 
            for (i = 1; result && i < swatchHeight - 1; ++i)
 
            {
 
                int otherPixelStart = testPixelStart + (stride * i);
 
                result &= IsDarkPixel(pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2]);
 
                result &= pixels.DoesPixelMatch(x, y + i, PixelColor.IsDark);
 
            }
...
 
@@ -358,3 +486,3 @@ namespace DesertPaintLab
 
                // No dark border on the left side
 
                WriteLog("Failed to find left border for potential swatch of color {2}, {3}, {4} at {0}, {1}", x, y, swatch_r, swatch_g, swatch_b);
 
                WriteLog("Failed to find left border for potential swatch of color {2}, {3}, {4} at {0}, {1}", x, y, swatchColor.r, swatchColor.g, swatchColor.b);
 
                return false;
...
 
@@ -367,4 +495,3 @@ namespace DesertPaintLab
 
            {
 
                int otherPixelStart = testPixelStart + (3 * i);
 
                bool isBorder = IsDarkPixel(pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2]);
 
                bool isBorder = pixels.DoesPixelMatch(x + i, y, PixelColor.IsDark);
 
                result &= isBorder;
...
 
@@ -374,6 +501,10 @@ namespace DesertPaintLab
 
                }
 
                if (otherPixelStart >= stride)
 

	
 
                // Checking along the top of the swatch for papyrus
 
                // The row just above is shaded, so check 2 above
 
                if (y > 1)
 
                {
 
                    otherPixelStart = otherPixelStart - stride;
 
                    papyErrorCount += (IsPapyTexture(pixBytes[otherPixelStart], pixBytes[otherPixelStart + 1], pixBytes[otherPixelStart + 2]) ? 0 : 1);
 
                    bool isPapyrus = pixels.DoesPixelMatch(x + i, y - 2, PixelColor.IsPapyrus);
 
                    papyErrorCount += isPapyrus ? 0 : 1;
 

	
 
                }
...
 
@@ -381,8 +512,15 @@ namespace DesertPaintLab
 
                {
 
                    papyErrorCount++;
 
                    ++papyErrorCount;
 
                }
 

	
 
                // Checking along the bottom of the swatch - 
 
                otherPixelStart = testPixelStart + (stride * swatchHeight) + (3 * i);
 
                papyErrorCount += (IsPapyTexture(pixBytes[otherPixelStart], pixBytes[otherPixelStart+1], pixBytes[otherPixelStart+2]) ? 0 : 1);
 
                // Checking along the bottom of the swatch for papyrus
 
                if (y < pixels.height)
 
                {
 
                    bool isPapyrus = pixels.DoesPixelMatch(x + i, y + swatchHeight, PixelColor.IsPapyrus);
 
                    papyErrorCount += isPapyrus ? 0 : 1;
 
                }
 
                else
 
                {
 
                    ++papyErrorCount;
 
                }
 
            }
...
 
@@ -401,16 +539,8 @@ namespace DesertPaintLab
 

	
 
        unsafe private bool TestPosition(int x, int y, byte* pixBytes, int screenshotWidth, int screenshotHeight, int stride, ref PaintColor reactedColor, ref int redPixelStart)
 
        unsafe private bool TestPosition(int x, int y, Pixels pixels, ref PaintColor reactedColor, ref int redPixelStart)
 
        {
 
            byte pixel_r, pixel_g, pixel_b;
 
            int pixelStart, otherPixelStart;
 
            bool colorMatch = true;
 

	
 
            // Look for the color swatch.
 
            pixelStart = (y * stride) + (x * 3);
 
            pixel_r = pixBytes[pixelStart];
 
            pixel_g = pixBytes[pixelStart + 1];
 
            pixel_b = pixBytes[pixelStart + 2];
 
            PixelColor pixelColor = new PixelColor();
 

	
 
            // Check 4 corners of solid area and left/right solid bar areas
 
            bool foundSwatch = IsPossibleSwatchUpperLeft(pixBytes, x, y, stride); // ((pixel_r < 0x46) && (pixel_g < 0x46) && (pixel_b < 0x46));
 
            bool foundSwatch = IsPossibleSwatchUpperLeft(pixels, x, y); // ((pixel_r < 0x46) && (pixel_g < 0x46) && (pixel_b < 0x46));
 
            if (foundSwatch)
...
 
@@ -418,6 +548,6 @@ namespace DesertPaintLab
 
                int borderXOffset = 0;
 
                for (borderXOffset = (2 * pixelMultiplier); foundSwatch && (borderXOffset < swatchTestWidth); ++borderXOffset)
 
                for (borderXOffset = 2; foundSwatch && (borderXOffset < swatchTestWidth); ++borderXOffset)
 
                {
 
                    foundSwatch &= IsPossibleSwatchSlice(pixBytes, x + borderXOffset, y, stride);
 
                    foundSwatch &= IsPossibleSwatchSlice(pixBytes, x + swatchWidth - borderXOffset, y, stride);
 
                    foundSwatch &= IsPossibleSwatchSlice(pixels, x + borderXOffset, y);
 
                    foundSwatch &= IsPossibleSwatchSlice(pixels, x + swatchWidth - borderXOffset, y);
 
                }
...
 
@@ -427,67 +557,11 @@ namespace DesertPaintLab
 
            {
 
                // found a swatch with an appropriate dark top border with papyrus texture above it and papyrus a jump below it
 
                // 4.) Scan the left border of the potential swatch
 
                // location.
 
                colorMatch = true;
 
                for (int i = 2; i < swatchHeight - (2 * pixelMultiplier); ++i)
 
                {
 
                    otherPixelStart = pixelStart + (stride * i);
 
                    if (!IsColorMatch(pixel_r, pixel_g, pixel_b, pixBytes[otherPixelStart], pixBytes[otherPixelStart + 1], pixBytes[otherPixelStart + 2]))
 
                    {
 
                        colorMatch = false;
 
                        break;
 
                    }
 
                }
 

	
 
                if (colorMatch)
 
                {
 
                    // WE FOUND THE SWATCH!
 
                    // Now we know where the color bars are.
 
                    redPixelStart = pixelStart + (redBarSpacing * stride);
 
                    int redPixel = redPixelStart;
 
                    int redPixelCount = 0;
 
                    while ((pixBytes[redPixel] > 0x9F) &&
 
                           (pixBytes[redPixel + 1] < 0x62) &&
 
                           (pixBytes[redPixel + 2] < 0x62))
 
                    {
 
                        redPixelCount++;
 
                        // pixBytes[redPixel] = 0x00;
 
                        // pixBytes[redPixel + 1] = 0xFF;
 
                        // pixBytes[redPixel + 2] = 0xFF;
 
                        redPixel += 3;
 
                    }
 
                    WriteLog("Color {0}, {1}, {2} is no longer red at {3},{4}", pixBytes[redPixel], pixBytes[redPixel + 1], pixBytes[redPixel + 2], (redPixel % stride)/3, redPixel / stride);
 

	
 
                int redPixelCount = pixels.LengthOfColorAt(x, y + redBarSpacing, PixelColor.IsRed);
 
                    reactedColor.Red = (byte)Math.Round((float)redPixelCount * 255f / (float)colorBarWidth);
 
                    int greenPixelStart = pixelStart + (greenBarSpacing * stride);
 

	
 
                    int greenPixelCount = 0;
 
                    while ((pixBytes[greenPixelStart] < 0x62) &&
 
                           (pixBytes[greenPixelStart + 1] > 0x9F) &&
 
                           (pixBytes[greenPixelStart + 2] < 0x62))
 
                    {
 
                        greenPixelCount++;
 
                        // pixBytes[greenPixelStart] = 0x00;
 
                        // pixBytes[greenPixelStart + 1] = 0xFF;
 
                        // pixBytes[greenPixelStart + 2] = 0xFF;
 
                        greenPixelStart += 3;
 
                    }
 
                    WriteLog("Color {0}, {1}, {2} is no longer green at pixel offset {3},{4}", pixBytes[greenPixelStart], pixBytes[greenPixelStart + 1], pixBytes[greenPixelStart + 2], (greenPixelStart % stride)/3, greenPixelStart / stride);
 

	
 
                int greenPixelCount = pixels.LengthOfColorAt(x, y + greenBarSpacing, PixelColor.IsGreen);
 
                    reactedColor.Green = (byte)Math.Round((float)greenPixelCount * 255f / (float)colorBarWidth);
 
                    int bluePixelStart = pixelStart + (blueBarSpacing * stride);
 

	
 
                    int bluePixelCount = 0;
 
                    while ((pixBytes[bluePixelStart] < 0x62) &&
 
                        (pixBytes[bluePixelStart + 1] < 0x62) &&
 
                        (pixBytes[bluePixelStart + 2] > 0x9F))
 
                    {
 
                        bluePixelCount++;
 
                        // pixBytes[bluePixelStart] = 0x00;
 
                        // pixBytes[bluePixelStart + 1] = 0xFF;
 
                        // pixBytes[bluePixelStart + 2] = 0xFF;
 
                        bluePixelStart += 3;
 
                    }
 
                    WriteLog("Color {0}, {1}, {2} is no longer blue at pixel offset {3},{4}", pixBytes[bluePixelStart], pixBytes[bluePixelStart + 1], pixBytes[bluePixelStart + 2], (bluePixelStart % stride)/3, bluePixelStart / stride);
 

	
 
                int bluePixelCount = pixels.LengthOfColorAt(x, y + blueBarSpacing, PixelColor.IsBlue);
 
                    reactedColor.Blue = (byte)Math.Round((float)bluePixelCount * 255f / (float)colorBarWidth);
...
 
@@ -496,3 +570,2 @@ namespace DesertPaintLab
 
                }
 
            }
 
            return false;
...
 
@@ -509,2 +582,10 @@ namespace DesertPaintLab
 

	
 
            Pixels pixels = new Pixels
 
            {
 
                pixBytes = pixBytes,
 
                width = screenshotWidth,
 
                height = screenshotHeight,
 
                stride = stride,
 
                pixelMultiplier = pixelMultiplier
 
            };
 
            IsCaptured = false;
...
 
@@ -513,3 +594,3 @@ namespace DesertPaintLab
 
                // If this is not the first run, let's check the last location, to see if the UI is still there.
 
                if (TestPosition(lastSwatchX, lastSwatchY, pixBytes, screenshotWidth, screenshotHeight, stride, ref reactedColor, ref redPixelStart))
 
                if (TestPosition(lastSwatchX, lastSwatchY, pixels, ref reactedColor, ref redPixelStart))
 
                {
...
 
@@ -527,7 +608,27 @@ namespace DesertPaintLab
 

	
 
            for (X = 0; X < screenshotWidth - colorBarWidth; ++X)
 
            int startX;
 
            int endX;
 
            int startY;
 
            int endY;
 
            DesertPaintLab.AppSettings.Get("ScanOffsetX", out startX);
 
            DesertPaintLab.AppSettings.Get("ScanOffsetY", out startY);
 
            DesertPaintLab.AppSettings.Get("ScanLimitX", out endX);
 
            DesertPaintLab.AppSettings.Get("ScanLimitY", out endY);
 
            if (endX == 0) endX = screenshotWidth;
 
            if (endY == 0) endY = screenshotHeight;
 

	
 
            int patchTestSize = (swatchHeight / 2) - 1;
 
            PixelColor patchColor = new PixelColor();
 
            for (int roughX = startX; roughX < endX - colorBarWidth - patchTestSize; roughX += patchTestSize)
 
            {
 
                for (int Y = 0; Y < (screenshotHeight - (blueBarSpacing + 10)  /*53*/); ++Y)
 
                for (int roughY = startY; roughY < (endY - (blueBarSpacing + 10) - patchTestSize  /*53*/); roughY += patchTestSize)
 
                {
 
                    if (TestPosition(X, Y, pixBytes, screenshotWidth, screenshotHeight, stride, ref reactedColor, ref redPixelStart))
 
                    OnCaptureProgress?.Invoke(roughX, roughY);
 
                    if (!pixels.IsSolidPatchAt(roughX, roughY, patchTestSize, patchTestSize)) continue;
 
                    pixels.ColorAt(roughX, roughY, ref patchColor);
 
                    for (X = roughX - patchTestSize; X < roughX; ++X)
 
                    {
 
                        for (Y = roughY - patchTestSize; Y < roughY; ++Y)
 
                        {
 
                            if (TestPosition(X, Y, pixels, ref reactedColor, ref redPixelStart))
 
                    {
...
 
@@ -542,3 +643,5 @@ namespace DesertPaintLab
 
                    }
 
                    OnCaptureProgress?.Invoke(X, Y);
 
                        }
 
                    }
 
                    System.Console.WriteLine("False-positive patch of color {0},{1},{2} at {3},{4}", patchColor.r, patchColor.g, patchColor.b, roughX, roughY);
 
                }
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