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Tess Snider (Malkyne) - 9 years ago 2015-10-14 07:09:49
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# Desert Paint Lab
 

 
This is a tool for players to record their [Pigment Laboratory](http://www.atitd.org/wiki/tale6/Pigment_Laboratory)
 
ingredient reactions in [A Tale in the Desert](http://www.atitd.com/).
 

 
### Features
 

 
* Easily scans your screen for the paint bench reaction values, without any math, measuring, or manual number entry.
 
* Warns you when a reaction clipped below 0.
 
* Supports multiple character profiles.
 
* Can export to [PracticalPaint](http://www.atitd.org/wiki/tale6/File:PracticalPaint.zip) data format.
 
* Can export to [PracticalPaint](http://www.atitd.org/wiki/tale7/File:PracticalPaint.Zip) data format.
 
* Includes simulator for experimenting with recipes without spending ingredients.
 

 
## Tale 7
 

 
This application has been updated for Tale 7.  The current version is a **RELEASE CANDIDATE**.  It may be buggy.
 
If you find any problems with it, please [open an issue](https://bitbucket.org/Malkyne/desert-paint-lab/issues) or /chat Afrah
 
in the game.
 

 
## Directions
 

 
### Download Desert Paint Lab
 

 
You can always find the available downloads, on [the download page](https://bitbucket.org/Malkyne/desert-paint-lab/downloads).
 

 
The most recent version is [T7 Release Candidate 2](https://bitbucket.org/Malkyne/desert-paint-lab/downloads/DesertPaintLab_T7_RC2.zip).
 

 
This application should run under Mono on Mac, Linux, and Windows.  If you are on Windows,
 
and do not have Mono installed, you can install [GTK# for .NET](http://www.mono-project.com/download/#download-win),
 
without the need for installing Mono.
 

 
### Set Up a Profile
 

 
The first time you run Desert Paint Lab, it will prompt you to make a profile.  You may either create a new profile, or import an existing PracticalPaint reactions.txt file.
 

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