@@ -36,20 +36,22 @@ The first time you run Desert Paint Lab,
### Start Testing!
Add two ingredients to your paint bench. Select those same ingredients in Desert Paint Lab. Then, with the Pigment Lab dialog unobstructred, select the **Capture** button. Once you are satisfied with the result, click the **Record** button. The data will automatically be added to your profile.
### Clipped? Huh?
Occasionally, you will see a warning dialog that informs you that a "Reaction clipped." That means that one or more of the color components moved outside of the testable range. This makes it impossible to calculate the reaction from these two ingredients.
You can solve this by doing a three-way test. To do this, select a third ingredient that has known reaction values with the two ingredients you are attempting to pair, and which will adjust the color component that was clipping, so that it is no longer doing so. Combine that with your two ingredients. In Desert Paint Lab, you'll want to select a known pairing in the first two boxes, and the other ingredient in the third. Desert Paint Lab can then do all the math to figure out the mystery reaction.
You can solve this by doing a three-way test. To do this, select a third ingredient that has known reaction values with the two ingredients you are attempting to pair, and which will adjust the color component that was clipping, so that it is no longer doing so. Use this additional ingredient as the first ingredient in the new test and combine that with your two ingredients that clipped. In Desert Paint Lab, you'll want to select a known pairing in the first two boxes, and the other ingredient in the third. Desert Paint Lab can then do all the math to figure out the mystery reaction.
In many cases, it may be easiest to go back and do these three-way tests after you have finished all of your other testing.
Example: Toad Skin and Saltpeter clipped with red too low. You know that Red Sand (high red) and Toad Skin don't react, so attempt a reaction using Red Sand, Toad Skin, and Saltpeter.
### Finishing Up
When you're done testing your reactions, you can either use the built-in Pigment Lab simulator (`Window > Run Simulator`) to experiment with recipes, without dipping into your precious ingredient stocks. Alternatively, you can export your reactions in PracticalPaint format.
## Known Issues
### Slowness
...
@@ -64,9 +66,9 @@ High DPI screens may be displaying the g
Q: How do I find my native screen resolution?
A: You can find it by opening up "About this Mac" from the Apple menu and clicking on the "Displays" tab. That should show the screen size and resolution to enter.
Q: Why not a native Mac app bundle? Why make me use the command line?
A: That's in the works, along with a Windows installer that bundles up the GTK# dependencies so you don't have to install that separately.
## For Developers
This application was developed using [MonoDevelop](http://www.monodevelop.com/), using the [Stetic GTK UI designer](http://www.monodevelop.com/documentation/stetic-gui-designer/).
This application was developed using [MonoDevelop](http://www.monodevelop.com/), using the [Stetic GTK UI designer](http://www.monodevelop.com/documentation/stetic-gui-designer/).