Changeset - 237225d09aaa
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Jason Maltzen (jmaltzen) - 9 years ago 2015-12-27 09:41:13
jason.maltzen@unsanctioned.net
Disable debug logging
1 file changed with 1 insertions and 1 deletions:
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RecipeGeneratorWindow.cs
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...
 
@@ -123,33 +123,33 @@ namespace DesertPaintLab
 
            string stateFile = System.IO.Path.Combine(profile.Directory, STATE_FILE);
 
            if (System.IO.File.Exists(stateFile))
 
            {
 
                generator.LoadState(stateFile);
 
                if (generator.CanResume)
 
                {
 
                    beginButton.Label = "Restart";
 
                    stopResumeButton.Label = "Resume";
 
                    stopResumeButton.Sensitive = true;
 

	
 
                    maxRecipeSpinButton.Value = Math.Max(generator.MaxQuantity, 14); //
 
                    fullQuantitySpinButton.Value = generator.FullQuantity; // TODO: read/save profile info
 
                    fullQuantityDepthSpinButton.Value = generator.FullQuantityDepth; // TODO: read/save profile info
 
                    maxIngredientsSpinButton.Value = generator.MaxReagents;
 
                }
 
            }
 
            generator.Log = System.IO.Path.Combine(profile.Directory, "dp_log.txt");
 
            //generator.Log = System.IO.Path.Combine(profile.Directory, "dp_log.txt");
 
            countLabel.Text = String.Format("{0} / {1}", profile.RecipeCount, Palette.Count);
 

	
 
            Destroyed += OnDestroyed;
 

	
 
            notifyFinished = new Gtk.ThreadNotify(new Gtk.ReadyEvent(HandleFinished));
 
            notifyProgress = new Gtk.ThreadNotify(new Gtk.ReadyEvent(HandleProgress));
 
            notifyNewRecipe = new Gtk.ThreadNotify(new Gtk.ReadyEvent(HandleNewRecipe));
 

	
 
            // initialize reagent list
 
 
 
            // Add the columns to the TreeView
 
            Gtk.TreeViewColumn reagentEnabledColumn = new Gtk.TreeViewColumn ();
 
            reagentEnabledColumn.Title = "Enabled";
 
            Gtk.CellRendererToggle reagentEnabledCell = new Gtk.CellRendererToggle ();
 
            reagentEnabledCell.Activatable = true;
 
            reagentEnabledCell.Sensitive = true;
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