Changeset - 234ae2144a25
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Jason Maltzen (jmaltzen) - 9 years ago 2016-01-15 17:21:36
jason.maltzen@unsanctioned.net
Add a utility function to fetch the app data path (reducing code duplication)
1 file changed with 9 insertions and 0 deletions:
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FileUtils.cs
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using System;
 

	
 
namespace DesertPaintLab
 
{
 
    public class FileUtils
 
    {
 
        public FileUtils()
 
        {
 
        }
 

	
 
        public static string AppDataPath
 
        {
 
            get {
 
                return System.IO.Path.Combine(
 
                    Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
 
                    "DesertPaintLab");
 
            }
 
        }
 

	
 
        public static string FindApplicationResourceDirectory(string dirname)
 
        {
 
            string dirPath = System.IO.Path.Combine(
 
                    System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
 
                    dirname);
 
            if (System.IO.Directory.Exists(dirPath))
 
            {
 
                return dirPath;
 
            }
 
            dirPath = System.IO.Path.Combine(
 
                System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
 
                "data", 
 
                dirname);
 
            if (System.IO.Directory.Exists(dirPath))
 
            {
 
                return dirPath;
 
            }
 
            // try "Resources" in case this is a Mac app bundle
 
            dirPath = System.IO.Path.Combine(
 
                Environment.GetFolderPath(Environment.SpecialFolder.Resources), "data", dirname);
 
            if (System.IO.Directory.Exists(dirPath))
 
            {
 
                return dirPath;
 
            }
 
            // try "Resources" in case this is a Mac app bundle
 
            dirPath = System.IO.Path.Combine(
 
                Environment.GetFolderPath(Environment.SpecialFolder.Resources), dirname);
 
            if (System.IO.Directory.Exists(dirPath))
 
            {
 
                return dirPath;
 
            }
 
            dirPath = System.IO.Path.Combine(
 
                System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
 
                "Resources", "data",
 
                dirname);
 
            if (System.IO.Directory.Exists(dirPath))
 
            {
 
                // not found
 
                return dirPath;
 
            }
 
            dirPath = System.IO.Path.Combine(
 
                System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
 
                "Resources", 
 
                dirname);
 
            if (!System.IO.Directory.Exists(dirPath))
 
            {
 
                // not found
 
                dirPath = null;
 
            }
 
            return dirPath;
 
        }
 

	
 
        public static string FindApplicationResourceFile(string filename)
 
        {
 
            // start with the location of the executable
 
            string filePath = System.IO.Path.Combine(
 
                    System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
 
                    filename);
 
            if (!System.IO.File.Exists(filePath))
 
            {
 
                filePath = System.IO.Path.Combine(
 
                    System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
 
                    "data", 
 
                    filename);
 
            }
 
            if (!System.IO.File.Exists(filePath))
 
            {
 
                // try "Resources/data" in case this is a Mac app bundle
 
                filePath = System.IO.Path.Combine(
 
                    Environment.GetFolderPath(Environment.SpecialFolder.Resources), "data", filename);
 
            }
 
            if (!System.IO.File.Exists(filePath))
 
            {
 
                // try "Resources" in case this is a Mac app bundle
 
                filePath = System.IO.Path.Combine(
 
                    Environment.GetFolderPath(Environment.SpecialFolder.Resources), filename);
 
            }
 
            if (!System.IO.File.Exists(filePath))
 
            {
 
                filePath = System.IO.Path.Combine(
 
                    System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
 
                    "Resources", "data",
 
                    filename);
 
            }
 
            if (!System.IO.File.Exists(filePath))
 
            {
 
                filePath = System.IO.Path.Combine(
 
                    System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
 
                    "Resources", 
 
                    filename);
 
            }
 
            if (!System.IO.File.Exists(filePath))
 
            {
 
                // not found
 
                filePath = null;
 
            }
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