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Tess Snider (Malkyne) - 9 years ago 2015-10-12 11:22:32
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Updated README for T7 RC1.
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# Desert Paint Lab
 

 
This is a tool for players to record their [Pigment Laboratory](http://www.atitd.org/wiki/tale6/Pigment_Laboratory)
 
ingredient reactions in [A Tale in the Desert](http://www.atitd.com/).  You can maintain multiple persistent player
 
profiles, each with their own reaction history.
 
ingredient reactions in [A Tale in the Desert](http://www.atitd.com/).
 

 
### Features
 

 
* Easily scans your screen for the paint bench reaction values, without any math, measuring, or manual number entry.
 
* Warns you when a reaction clipped below 0.
 
* Supports multiple character profiles.
 
* Can export to [PracticalPaint](http://www.atitd.org/wiki/tale6/File:PracticalPaint.zip) data format.
 
* Includes simulator for experimenting with recipes without spending ingredients.
 

 
## Tale 7
 

 
Once you are done gathering all of your reactions, you can use the built-in simulator to figure out what your paint combinations
 
will do (`Window > Run Simulator`), or you can export a file to use with the
 
[PracticalPaint](http://www.atitd.org/wiki/tale6/File:PracticalPaint.zip) recipe finder.
 
This application has been updated for Tale 7.  The current version is a **RELEASE CANDIDATE**.  It may be buggy.
 
If you find any problems with it, please [open an issue](https://bitbucket.org/Malkyne/desert-paint-lab/issues) or /chat Afrah
 
in the game.
 

 
## Directions
 

 
### Download Desert Paint Lab
 

 
You can always find the available downloads, on [the download page](https://bitbucket.org/Malkyne/desert-paint-lab/downloads).
 

 
The most recent version is [T7 Release Candidate 1](https://bitbucket.org/Malkyne/desert-paint-lab/downloads/DesertPaintLab_T7_RC1.zip).
 

 
This application should run under Mono on Mac, Linux, and Windows.  If you are on Windows,
 
and do not have Mono installed, you can install [GTK# for .NET](http://www.mono-project.com/download/#download-win),
 
without the need for installing Mono.
 

 
# Tale 7
 
### Set Up a Profile
 

 
The first time you run Desert Paint Lab, it will prompt you to make a profile.  You may either create a new profile, or import an existing PracticalPaint reactions.txt file.
 

 
### Start Testing!
 

 
Add two ingredients to your paint bench.  Select those same ingredients in Desert Paint Lab.  Then, with the Pigment Lab dialog unobstructred, select the **Capture** button.  Once you are satisfied with the result, click the **Record** button.  The data will automatically be added to your profile.
 

 
### Clipped?  Huh?
 

 
Occasionally, you will see a warning dialog that informs you that a "Reaction clipped."  That means that one or more of the color components dropped to zero or below.  This makes it impossible to calculate the reaction from these two ingredients.
 

 
This application _has not yet been tested_ for Tale 7.  However, I intend to give it a thorough testing,
 
once I get a Pigment Lab up.  If you find any problems with it, before I get a chance to verify it, please [open an issue](https://bitbucket.org/Malkyne/desert-paint-lab/issues).  Once I can verify that it is working properly, I will post
 
executables and an illustrated guide, for public consumption.
 
You can solve this by doing a three-way test.  To do this, select a third ingredient that has known reaction values with the two ingredients you are attempting to pair.  Combine that with your two ingredients.  In Desert Paint Lab, you'll want to select a known pairing in the first two boxes, and the other ingredient in the third.  Desert Paint Lab can then do all the math to figure out the mystery reaction.
 

 
### Finishing Up
 

 
When you're done testing your reactions, you can either use the built-in Pigment Lab simulator (`Window > Run Simulator`) to experiment with recipes, without dipping into your precious ingredient stocks.  Alternatively, you can export your reactions in PracticalPaint format.
 

 
# For Developers
 
## Known Issues
 

 
### Slowness
 

 
If you are running on a multi-screen system, or a very high-resolution screen, you may find that Desert Paint Lab is rather slow in determining paint reactions.  That's because you have a lot of screen real-estate to scan, to look for the Pigment Lab dialog.  You can speed up the scanning process by ensuring that your Pigment Lab Dialog is as far to the upper-left of the screen as possible.
 

 
## For Developers
 

 
This application was developed using [MonoDevelop](http://www.monodevelop.com/), using the [Stetic GTK UI designer](http://www.monodevelop.com/documentation/stetic-gui-designer/).
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