Files @ f2fafa9734f5
Branch filter:

Location: ATITD-Tools/Desert-Paint-Lab/PaintColor.cs - annotation

jmaltzen
Update code to detect paint swatch - increase the range allowed for papyrus, but by more detailed in looking for the top/left border of the swatch.
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
using System;
namespace DesertPaintLab
{
	public class PaintColor
	{
		byte red;
		byte green;
		byte blue;

		string name;
		
		public byte Red
		{
			get
			{
				return red;	
			}
			set
			{
				red = value;	
			}
		}

		public byte Blue
		{
			get
			{
				return blue;	
			}
			set
			{
				blue = value;	
			}
		}
		
		public byte Green
		{
			get
			{
				return green;	
			}
			set
			{
				green = value;	
			}
		}
		
		public string Name
		{
			get
			{
				return name;
			}
			set
			{
				name = value;	
			}
		}
		
		public PaintColor()
		{
			name = "Undefined";
			red = 0;
			green = 0;
			blue = 0;
		}
		
		public PaintColor(string name, string hexRed, string hexGreen, string hexBlue)
		{
			this.name = name;
			red = (byte)System.Int32.Parse(hexRed,
				System.Globalization.NumberStyles.AllowHexSpecifier);
            green = (byte)System.Int32.Parse(hexGreen,
			    System.Globalization.NumberStyles.AllowHexSpecifier);
         	blue = (byte)System.Int32.Parse(hexBlue,
			    System.Globalization.NumberStyles.AllowHexSpecifier);	
		}
		
		public PaintColor(byte red, byte green, byte blue)
		{
			name = "Undefined";
			this.red = red;
			this.green = green;
			this.blue = blue;			
		}

        public PaintColor(PaintColor other)
        {
            name = other.name;
            red = other.red;
            green = other.green;
            blue = other.blue;
        }
				
		public int GetDistanceSquared(PaintColor otherColor)
		{
			return (int)(Math.Pow(this.red - otherColor.red, 2) +
				Math.Pow(this.green - otherColor.green, 2) +
				Math.Pow(this.blue - otherColor.blue, 2));
		}
		
		public void Clear()
		{
			red = 0;
			green = 0;
			blue = 0;
		}

        public void Set(PaintColor other)
        {
            this.red = other.red;
            this.green = other.green;
            this.blue = other.blue;
            this.name = other.name;
        }
		
		public override string ToString()
		{
			return "[" + name + ", " + red + ", " + green + ", " + blue + "]";
		}
		
	}
}