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Location: ATITD-Tools/Desert-Paint-Lab/ReactionRecorder.cs - annotation
f28757bb21cb
8.9 KiB
text/x-csharp
Refactor recipe / reaction computation into a common class. Add some file utilities for supporting Mac bundles. Add some scripts for building Mac app bundles. Add a help window that shows the missing reactions.
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namespace DesertPaintLab
{
// ReactionRecorder - business logic for recording paint reactions
public class ReactionRecorder
{
const int colorTolerance = 2;
const int swatchHeight = 24;
const int colorBarWidth = 306;
const int redBarSpacing = 32;
const int greenBarSpacing = 42;
const int blueBarSpacing = 52;
private static bool IsPapyTexture(byte r, byte g, byte b)
{
return ((r > 0xD0) && (g > 0xC8) && (b > 0xA0)) &&
((r < 0xF4) && (g < 0xE0) && (b < 0xC4));
}
unsafe public static bool CaptureReaction(byte* pixBytes, int screenshotWidth, int screenshotHeight, int stride, ref PaintColor reactedColor)
{
byte r, g, b;
int pixelStart, otherPixelStart;
bool colorMatch;
for (int x = 0; x < screenshotWidth - colorBarWidth; ++x)
{
for (int y = 0; y < (screenshotHeight - 53); ++y)
{
// Look for the color swatch.
pixelStart = (y * stride) + (x * 3);
r = pixBytes[pixelStart];
g = pixBytes[pixelStart + 1];
b = pixBytes[pixelStart + 2];
// 1.) Check if this is a dark pixel.
if ((r < 0x46) && (g < 0x46) && (b < 0x46))
{
// 2.) Check the pixel above it,
// to see if it's from the papy texture.
otherPixelStart = pixelStart - stride;
if ((otherPixelStart >= 0) &&
IsPapyTexture(pixBytes[otherPixelStart++],
pixBytes[otherPixelStart++],
pixBytes[otherPixelStart]))
{
// 3.) Check the pixel below where the swatch should be,
// to see if it's also from the papy texture.
otherPixelStart = pixelStart + (stride * swatchHeight);
if (IsPapyTexture(pixBytes[otherPixelStart++],
pixBytes[otherPixelStart++],
pixBytes[otherPixelStart]))
{
// pixBytes[pixelStart] = 0xFF;
// pixBytes[pixelStart + 1] = 0x00;
// pixBytes[pixelStart + 2] = 0xFF;
// 4.) Scan the left border of the potential swatch
// location.
colorMatch = true;
for (int i = 1; i < swatchHeight - 2; ++i)
{
otherPixelStart = pixelStart + (stride * i);
if ((Math.Abs(r - pixBytes[otherPixelStart++]) > colorTolerance) ||
(Math.Abs(g - pixBytes[otherPixelStart++]) > colorTolerance) ||
(Math.Abs(b - pixBytes[otherPixelStart]) > colorTolerance))
{
colorMatch = false;
break;
}
}
if (colorMatch)
{
// WE FOUND THE SWATCH!
// Now we know where the color bars are.
int redPixelStart = pixelStart + (redBarSpacing * stride);
int redPixelCount = 0;
while ((pixBytes[redPixelStart] > 0x9F) &&
(pixBytes[redPixelStart + 1] < 0x62) &&
(pixBytes[redPixelStart + 2] < 0x62))
{
redPixelCount++;
// pixBytes[redPixelStart] = 0x00;
// pixBytes[redPixelStart + 1] = 0xFF;
// pixBytes[redPixelStart + 2] = 0xFF;
redPixelStart += 3;
}
reactedColor.Red = (byte)Math.Round((float)redPixelCount * 255f / (float)colorBarWidth);
int greenPixelStart = pixelStart + (greenBarSpacing * stride);
int greenPixelCount = 0;
while ((pixBytes[greenPixelStart] < 0x62) &&
(pixBytes[greenPixelStart + 1] > 0x9F) &&
(pixBytes[greenPixelStart + 2] < 0x62))
{
greenPixelCount++;
// pixBytes[greenPixelStart] = 0x00;
// pixBytes[greenPixelStart + 1] = 0xFF;
// pixBytes[greenPixelStart + 2] = 0xFF;
greenPixelStart += 3;
}
reactedColor.Green = (byte)Math.Round((float)greenPixelCount * 255f / (float)colorBarWidth);
int bluePixelStart = pixelStart + (blueBarSpacing * stride);
int bluePixelCount = 0;
while ((pixBytes[bluePixelStart] < 0x62) &&
(pixBytes[bluePixelStart + 1] < 0x62) &&
(pixBytes[bluePixelStart + 2] > 0x9F))
{
bluePixelCount++;
// pixBytes[bluePixelStart] = 0x00;
// pixBytes[bluePixelStart + 1] = 0xFF;
// pixBytes[bluePixelStart + 2] = 0xFF;
bluePixelStart += 3;
}
reactedColor.Blue = (byte)Math.Round((float)bluePixelCount * 255f / (float)colorBarWidth);
return true;
}
}
}
}
}
}
return false;
}
public static bool RecordReaction(PlayerProfile profile, PaintColor expectedColor, PaintColor reactedColor, Reagent[] reagents)
{
bool saved = false;
int r, g, b;
if (reagents[2] != null)
{
// A 3-reagent reaction.
Reaction reaction1 = profile.FindReaction(reagents[0], reagents[1]);
Reaction reaction2 = profile.FindReaction(reagents[0], reagents[2]);
Reaction reaction3 = profile.FindReaction(reagents[1], reagents[2]);
r = reactedColor.Red - expectedColor.Red;
g = reactedColor.Green - expectedColor.Green;
b = reactedColor.Blue - expectedColor.Blue;
if (reaction2 == null)
{
r = r - reaction1.Red - reaction3.Red;
g = g - reaction1.Green - reaction3.Green;
b = b - reaction1.Blue - reaction3.Blue;
profile.SetReaction(reagents[0], reagents[2], new Reaction(r, g, b));
profile.Save();
saved = true;
}
else if (reaction3 == null)
{
r = r - reaction1.Red - reaction2.Red;
g = g - reaction1.Green - reaction2.Green;
b = b - reaction1.Blue - reaction2.Blue;
profile.SetReaction(reagents[1], reagents[2], new Reaction(r, g, b));
profile.Save();
saved = true;
}
}
else if ((reagents[0] != null) && (reagents[1] != null))
{
// A 2-reagent reaction.
r = reactedColor.Red - expectedColor.Red;
g = reactedColor.Green - expectedColor.Green;
b = reactedColor.Blue - expectedColor.Blue;
profile.SetReaction(reagents[0], reagents[1], new Reaction(r, g, b));
profile.Save();
saved = true;
}
return saved;
}
}
}
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