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Location: ATITD-Tools/Desert-Paint-Lab/bin/Debug/DesertPaintLab/template/ingredients.txt - annotation

jmaltzen
Fix up screen scraping code to work on retina displays (by converting to an Image and then to a Pixbuf)
// Ingredients are in the form:
// Name | RGB values | cost | enabled (Y/N) | bulk/normal | max items per paint (1-20)
//
// It is recommended to only change the cost value
// It is not recommended to set many of the ingredients above 10 per paint

Cabbage		| 128, 64, 144   | 8      | Y | bulk    | 10
Clay		| 128, 96, 32    | 4      | Y | bulk    | 20
Carrot		| 224, 112, 32   | 10     | Y | bulk    | 10
Copper		| 64, 192, 192   | 30     | Y | normal  | 8
Iron		| 96, 48, 32     | 30     | Y | normal  | 8
Lead		| 80, 80, 96     | 50     | Y | normal  | 6
RedSand		| 144, 16, 24    | 10     | Y | bulk    | 20
Silver		| 16, 16, 32     | 50     | N | normal  | 6
ToadSkin	| 48, 96, 48     | 500    | N | normal  | 4
DeadTongue	| 112, 64, 64    | 500    | N | normal  | 4
EarthLight	| 128, 240, 224  | 10000  | N | normal  | 4
Lime        | catalyst       | 20     | Y | normal  | 1
Sulfur      | catalyst       | 10     | Y | normal  | 1
Potash      | catalyst       | 50     | Y | normal  | 1
Saltpeter   | catalyst       | 10     | Y | normal  | 1