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Location: ATITD-Tools/Desert-Paint-Lab/PaintColor.cs - annotation
7b2e8ac4935e
2.1 KiB
text/x-csharp
Save recipe generator state to allow resume across app runs. Periodically save current generated recipe list, instead of just saving on stop/pause.
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namespace DesertPaintLab
{
public class PaintColor
{
byte red;
byte green;
byte blue;
string name;
public byte Red
{
get
{
return red;
}
set
{
red = value;
}
}
public byte Blue
{
get
{
return blue;
}
set
{
blue = value;
}
}
public byte Green
{
get
{
return green;
}
set
{
green = value;
}
}
public string Name
{
get
{
return name;
}
set
{
name = value;
}
}
public PaintColor()
{
name = "Undefined";
red = 0;
green = 0;
blue = 0;
}
public PaintColor(string name, string hexRed, string hexGreen, string hexBlue)
{
this.name = name;
red = (byte)System.Int32.Parse(hexRed,
System.Globalization.NumberStyles.AllowHexSpecifier);
green = (byte)System.Int32.Parse(hexGreen,
System.Globalization.NumberStyles.AllowHexSpecifier);
blue = (byte)System.Int32.Parse(hexBlue,
System.Globalization.NumberStyles.AllowHexSpecifier);
}
public PaintColor(byte red, byte green, byte blue)
{
name = "Undefined";
this.red = red;
this.green = green;
this.blue = blue;
}
public PaintColor(PaintColor other)
{
name = other.name;
red = other.red;
green = other.green;
blue = other.blue;
}
public int GetDistanceSquared(PaintColor otherColor)
{
return (int)(Math.Pow(this.red - otherColor.red, 2) +
Math.Pow(this.green - otherColor.green, 2) +
Math.Pow(this.blue - otherColor.blue, 2));
}
public void Clear()
{
red = 0;
green = 0;
blue = 0;
}
public void Set(PaintColor other)
{
this.red = other.red;
this.green = other.green;
this.blue = other.blue;
this.name = other.name;
}
public override string ToString()
{
return "[" + name + ", " + red + ", " + green + ", " + blue + "]";
}
}
}
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