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Location: ATITD-Tools/Desert-Paint-Lab/mac/Info.plist - annotation

jmaltzen
Pre-allocate a bunch of map entries, given that we know there are a fixed set of colors. Use fixed arrays in places where maps/sets were excessive. Switch away from using Gtk.Application.Invoke, which leaks a bunch of memory.
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>CFBundleDevelopmentRegion</key>
	<string>English</string>
	<key>CFBundleExecutable</key>
	<string>launcher.sh</string>
	<key>CFBundleIconFile</key>
	<string>DesertPaintLab.icns</string>
	<key>CFBundleIdentifier</key>
	<string>org.malkyne.desert-paint-lab</string>
	<key>CFBundleInfoDictionaryVersion</key>
	<string>6.0</string>
	<key>CFBundleName</key>
	<string>Desert Paint Lab</string>
	<key>CFBundlePackageType</key>
	<string>APPL</string>
	<key>CFBundleShortVersionString</key>
	<string>1.7.4</string>
	<key>CFBundleSignature</key>
	<string>xmmd</string>
	<key>CFBundleVersion</key>
	<string>1.7.4</string>
	<key>NSAppleScriptEnabled</key>
	<string>NO</string>
</dict>
</plist>