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Location: ATITD-Tools/Desert-Paint-Lab/PaintSwatch.cs - annotation
71732f305328
970 B
text/x-csharp
Pre-allocate a bunch of map entries, given that we know there are a fixed set of colors. Use fixed arrays in places where maps/sets were excessive. Switch away from using Gtk.Application.Invoke, which leaks a bunch of memory.
b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 b9934660c784 721656f9e923 b9934660c784 b9934660c784 b9934660c784 | using System;
namespace DesertPaintLab
{
[System.ComponentModel.ToolboxItem(true)]
public partial class PaintSwatch : Gtk.Bin
{
PaintColor color;
public PaintColor Color
{
get
{
return color;
}
set
{
color.Red = value.Red;
color.Green = value.Green;
color.Blue = value.Blue;
colorBox.ModifyBg(Gtk.StateType.Normal, new Gdk.Color(color.Red, color.Green, color.Blue));
rgbLabel.Text = color.Red.ToString() + ", " +
color.Green.ToString() + ", " +
color.Blue.ToString();
colorNameLabel.Text = Palette.FindNearest(color);
}
}
public PaintSwatch ()
{
color = new PaintColor();
this.Build ();
}
public void Clear()
{
color.Clear();
colorBox.ModifyBg(Gtk.StateType.Normal, new Gdk.Color(color.Red, color.Green, color.Blue));
rgbLabel.Text = "???, ???, ???";
colorNameLabel.Text = "Unknown";
}
}
}
|