Files @ 5d0a31247a93
Branch filter:

Location: ATITD-Tools/Desert-Paint-Lab/PaintColor.cs - annotation

jmaltzen
Refactor UI classes to be separate views instead of separate windows. Add a checkbox to switch to generating recipes for ribbons instead of paint.
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
b9934660c784
using System;
namespace DesertPaintLab
{
	public class PaintColor
	{
		byte red;
		byte green;
		byte blue;

		string name;
		
		public byte Red
		{
			get
			{
				return red;	
			}
			set
			{
				red = value;	
			}
		}

		public byte Blue
		{
			get
			{
				return blue;	
			}
			set
			{
				blue = value;	
			}
		}
		
		public byte Green
		{
			get
			{
				return green;	
			}
			set
			{
				green = value;	
			}
		}
		
		public string Name
		{
			get
			{
				return name;
			}
			set
			{
				name = value;	
			}
		}
		
		public PaintColor()
		{
			name = "Undefined";
			red = 0;
			green = 0;
			blue = 0;
		}
		
		public PaintColor(string name, string hexRed, string hexGreen, string hexBlue)
		{
			this.name = name;
			red = (byte)System.Int32.Parse(hexRed,
				System.Globalization.NumberStyles.AllowHexSpecifier);
            green = (byte)System.Int32.Parse(hexGreen,
			    System.Globalization.NumberStyles.AllowHexSpecifier);
         	blue = (byte)System.Int32.Parse(hexBlue,
			    System.Globalization.NumberStyles.AllowHexSpecifier);	
		}
		
		public PaintColor(byte red, byte green, byte blue)
		{
			name = "Undefined";
			this.red = red;
			this.green = green;
			this.blue = blue;			
		}

        public PaintColor(PaintColor other)
        {
            name = other.name;
            red = other.red;
            green = other.green;
            blue = other.blue;
        }
				
		public int GetDistanceSquared(PaintColor otherColor)
		{
			return (int)(Math.Pow(this.red - otherColor.red, 2) +
				Math.Pow(this.green - otherColor.green, 2) +
				Math.Pow(this.blue - otherColor.blue, 2));
		}
		
		public void Clear()
		{
			red = 0;
			green = 0;
			blue = 0;
		}

        public void Set(PaintColor other)
        {
            this.red = other.red;
            this.green = other.green;
            this.blue = other.blue;
            this.name = other.name;
        }
		
		public override string ToString()
		{
			return "[" + name + ", " + red + ", " + green + ", " + blue + "]";
		}
		
	}
}