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Location: ATITD-Tools/Desert-Paint-Lab/FileUtils.cs - annotation
523f1d42fb96
2.2 KiB
text/x-csharp
Add base data files in root (not build output folder)
f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb f28757bb21cb | using System;
namespace DesertPaintLab
{
public class FileUtils
{
public FileUtils()
{
}
public static string FindApplicationResourceDirectory(string dirname)
{
string dirPath = System.IO.Path.Combine(
System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
dirname);
if (System.IO.Directory.Exists(dirPath))
{
return dirPath;
}
// try "Resources" in case this is a Mac app bundle
dirPath = System.IO.Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.Resources), dirname);
if (System.IO.Directory.Exists(dirPath))
{
return dirPath;
}
dirPath = System.IO.Path.Combine(
System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
"Resources",
dirname);
if (!System.IO.Directory.Exists(dirPath))
{
// not found
dirPath = null;
}
return dirPath;
}
public static string FindApplicationResourceFile(string filename)
{
string filePath = System.IO.Path.Combine(
System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
filename);
if (!System.IO.File.Exists(filePath))
{
// try "Resources" in case this is a Mac app bundle
filePath = System.IO.Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.Resources), filename);
}
if (!System.IO.File.Exists(filePath))
{
filePath = System.IO.Path.Combine(
System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
"Resources",
filename);
}
if (!System.IO.File.Exists(filePath))
{
// not found
filePath = null;
}
return filePath;
}
}
}
|