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Location: ATITD-Tools/Desert-Paint-Lab/DesertPaintLab.csproj - annotation
4ef58379d19a
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Add a debug menu to help in tracking down problems. Save screen height/width settings entered by the user and load on next run.
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<ItemGroup>
<Compile Include="gtk-gui\generated.cs" />
<Compile Include="MainWindow.cs" />
<Compile Include="Main.cs" />
<Compile Include="AssemblyInfo.cs" />
<Compile Include="PlayerProfile.cs" />
<Compile Include="FirstRunDialog.cs" />
<Compile Include="SelectProfileDialog.cs" />
<Compile Include="NewProfileDialog.cs" />
<Compile Include="PaintSwatch.cs" />
<Compile Include="Palette.cs" />
<Compile Include="PaintColor.cs" />
<Compile Include="Reaction.cs" />
<Compile Include="ReagentManager.cs" />
<Compile Include="Reagent.cs" />
<Compile Include="gtk-gui\MainWindow.cs" />
<Compile Include="gtk-gui\DesertPaintLab.FirstRunDialog.cs" />
<Compile Include="gtk-gui\DesertPaintLab.SelectProfileDialog.cs" />
<Compile Include="gtk-gui\DesertPaintLab.NewProfileDialog.cs" />
<Compile Include="gtk-gui\DesertPaintLab.PaintSwatch.cs" />
<Compile Include="SimulatorWindow.cs" />
<Compile Include="gtk-gui\DesertPaintLab.SimulatorWindow.cs" />
<Compile Include="ScreenCheckDialog.cs" />
<Compile Include="gtk-gui\DesertPaintLab.ScreenCheckDialog.cs" />
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