Files @ 4d1a7a5dcd22
Branch filter:

Location: ATITD-Tools/Desert-Paint-Lab/FileUtils.cs - annotation

jmaltzen
Disable rebuilding UI from stetic, get rid of stetic XML file since it doesn't match actual UI anymore.
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
234ae2144a25
234ae2144a25
234ae2144a25
234ae2144a25
234ae2144a25
234ae2144a25
234ae2144a25
234ae2144a25
234ae2144a25
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
501aa95c46d7
501aa95c46d7
501aa95c46d7
501aa95c46d7
8c3f6ec929d6
501aa95c46d7
8c3f6ec929d6
501aa95c46d7
501aa95c46d7
501aa95c46d7
501aa95c46d7
501aa95c46d7
501aa95c46d7
501aa95c46d7
501aa95c46d7
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
501aa95c46d7
501aa95c46d7
8c3f6ec929d6
501aa95c46d7
501aa95c46d7
8c3f6ec929d6
501aa95c46d7
501aa95c46d7
501aa95c46d7
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
501aa95c46d7
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
501aa95c46d7
501aa95c46d7
501aa95c46d7
501aa95c46d7
501aa95c46d7
501aa95c46d7
501aa95c46d7
501aa95c46d7
501aa95c46d7
501aa95c46d7
501aa95c46d7
501aa95c46d7
501aa95c46d7
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
501aa95c46d7
501aa95c46d7
501aa95c46d7
501aa95c46d7
501aa95c46d7
501aa95c46d7
501aa95c46d7
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
f28757bb21cb
991c95f4da74
991c95f4da74
991c95f4da74
991c95f4da74
991c95f4da74
991c95f4da74
991c95f4da74
991c95f4da74
991c95f4da74
991c95f4da74
991c95f4da74
991c95f4da74
f28757bb21cb
f28757bb21cb
f28757bb21cb
using System;

namespace DesertPaintLab
{
    public class FileUtils
    {
        public FileUtils()
        {
        }

        public static string AppDataPath
        {
            get {
                return System.IO.Path.Combine(
                    Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
                    "DesertPaintLab");
            }
        }

        public static string FindApplicationResourceDirectory(string dirname)
        {
            string dirPath = System.IO.Path.Combine(
                    System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
                    dirname);
            if (System.IO.Directory.Exists(dirPath))
            {
                return dirPath;
            }
            dirPath = System.IO.Path.Combine(
                System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
                "data", 
                dirname);
            if (System.IO.Directory.Exists(dirPath))
            {
                return dirPath;
            }
            // try "Resources" in case this is a Mac app bundle
            dirPath = System.IO.Path.Combine(
                Environment.GetFolderPath(Environment.SpecialFolder.Resources), "data", dirname);
            if (System.IO.Directory.Exists(dirPath))
            {
                return dirPath;
            }
            // try "Resources" in case this is a Mac app bundle
            dirPath = System.IO.Path.Combine(
                Environment.GetFolderPath(Environment.SpecialFolder.Resources), dirname);
            if (System.IO.Directory.Exists(dirPath))
            {
                return dirPath;
            }
            dirPath = System.IO.Path.Combine(
                System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
                "Resources", "data",
                dirname);
            if (System.IO.Directory.Exists(dirPath))
            {
                // not found
                return dirPath;
            }
            dirPath = System.IO.Path.Combine(
                System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
                "Resources", 
                dirname);
            if (!System.IO.Directory.Exists(dirPath))
            {
                // not found
                dirPath = null;
            }
            return dirPath;
        }

        public static string FindApplicationResourceFile(string filename)
        {
            // start with the location of the executable
            string filePath = System.IO.Path.Combine(
                    System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
                    filename);
            if (!System.IO.File.Exists(filePath))
            {
                filePath = System.IO.Path.Combine(
                    System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
                    "data", 
                    filename);
            }
            if (!System.IO.File.Exists(filePath))
            {
                // try "Resources/data" in case this is a Mac app bundle
                filePath = System.IO.Path.Combine(
                    Environment.GetFolderPath(Environment.SpecialFolder.Resources), "data", filename);
            }
            if (!System.IO.File.Exists(filePath))
            {
                // try "Resources" in case this is a Mac app bundle
                filePath = System.IO.Path.Combine(
                    Environment.GetFolderPath(Environment.SpecialFolder.Resources), filename);
            }
            if (!System.IO.File.Exists(filePath))
            {
                filePath = System.IO.Path.Combine(
                    System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
                    "Resources", "data",
                    filename);
            }
            if (!System.IO.File.Exists(filePath))
            {
                filePath = System.IO.Path.Combine(
                    System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
                    "Resources", 
                    filename);
            }
            if (!System.IO.File.Exists(filePath))
            {
                // not found
                filePath = null;
            }
            return filePath;
        }

        public static string FindNumberedFile(string baseName, string extension, string folder)
        {
            string filename = "";
            int i = 0;
            do
            {
                ++i;
                filename = System.IO.Path.Combine(folder, String.Format("{0}_{1}.{2}", baseName, i, extension));
            } while (System.IO.File.Exists(filename));
            return filename;
        }
    }
}