Files
@ 4d1a7a5dcd22
Branch filter:
Location: ATITD-Tools/Desert-Paint-Lab/AppSettings.cs - annotation
4d1a7a5dcd22
1.0 KiB
text/x-csharp
Disable rebuilding UI from stetic, get rid of stetic XML file since it doesn't match actual UI anymore.
5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 | using System;
namespace DesertPaintLab
{
public class AppSettings
{
private AppSettings()
{
}
private static Settings _settings = new Settings();
public static void Get(string key, out int value)
{
_settings.Get(key, out value);
}
public static void Get(string key, out bool value)
{
_settings.Get(key, out value);
}
public static void Set(string key, int value)
{
_settings.Set(key, value);
}
public static void Set(string key, bool value)
{
_settings.Set(key, value);
}
public static void Save()
{
string settingsPath = System.IO.Path.Combine(FileUtils.AppDataPath, "settings");
_settings.Save(settingsPath);
}
public static bool Load()
{
string settingsPath = System.IO.Path.Combine(FileUtils.AppDataPath, "settings");
return _settings.Load(settingsPath);
}
}
}
|