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Location: ATITD-Tools/Desert-Paint-Lab/DesertPaintLab.csproj - annotation
45b588f61ac8
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Add a button to flush all reagents from the simulator.
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{1A885212-5FD2-4EBF-A98F-3EB1491A1CBB}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>DesertPaintLab</RootNamespace>
<AssemblyName>DesertPaintLab</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<ConsolePause>false</ConsolePause>
<additionalargs>/unsafe</additionalargs>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<ConsolePause>false</ConsolePause>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="gtk-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f" />
<Reference Include="gdk-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f" />
<Reference Include="System" />
<Reference Include="glib-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f" />
<Reference Include="glade-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f" />
<Reference Include="pango-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f" />
<Reference Include="atk-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="gtk-gui\gui.stetic">
<LogicalName>gui.stetic</LogicalName>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Compile Include="gtk-gui\generated.cs" />
<Compile Include="MainWindow.cs" />
<Compile Include="Main.cs" />
<Compile Include="AssemblyInfo.cs" />
<Compile Include="PlayerProfile.cs" />
<Compile Include="FirstRunDialog.cs" />
<Compile Include="SelectProfileDialog.cs" />
<Compile Include="NewProfileDialog.cs" />
<Compile Include="PaintSwatch.cs" />
<Compile Include="Palette.cs" />
<Compile Include="PaintColor.cs" />
<Compile Include="Reaction.cs" />
<Compile Include="ReagentManager.cs" />
<Compile Include="Reagent.cs" />
<Compile Include="gtk-gui\MainWindow.cs" />
<Compile Include="gtk-gui\DesertPaintLab.FirstRunDialog.cs" />
<Compile Include="gtk-gui\DesertPaintLab.SelectProfileDialog.cs" />
<Compile Include="gtk-gui\DesertPaintLab.NewProfileDialog.cs" />
<Compile Include="gtk-gui\DesertPaintLab.PaintSwatch.cs" />
<Compile Include="SimulatorWindow.cs" />
<Compile Include="gtk-gui\DesertPaintLab.SimulatorWindow.cs" />
<Compile Include="ScreenCheckDialog.cs" />
<Compile Include="gtk-gui\DesertPaintLab.ScreenCheckDialog.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ProjectExtensions>
<MonoDevelop>
<Properties>
<GtkDesignInfo generateGettext="False" />
</Properties>
</MonoDevelop>
</ProjectExtensions>
</Project>
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