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Location: ATITD-Tools/Desert-Paint-Lab/FileUtils.cs - annotation
41381c24d35a
4.9 KiB
text/x-csharp
Now supports all the interface sizes with a setting to select the current interface size. The initial screen size check now displays the detected resolution as a hint. The screen size check / interface size settings can now be updated after launch through File->Preferences. Capturing a reaction now includes a progress bar, and runs in a separate thread instead of silently blocking. The reaction status window under 'Help' now has options to disable ingredients to remove them from the list. NOTE: this also disables/enables those ingredients in the recipe generator as well. The list also updates as new reactions are recorded instead of requiring that it be closed and re-opened to update.
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namespace DesertPaintLab
{
public class FileUtils
{
public FileUtils()
{
}
public static string AppDataPath
{
get {
return System.IO.Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
"DesertPaintLab");
}
}
public static string FindApplicationResourceDirectory(string dirname)
{
string dirPath = System.IO.Path.Combine(
System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
dirname);
if (System.IO.Directory.Exists(dirPath))
{
return dirPath;
}
dirPath = System.IO.Path.Combine(
System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
"data",
dirname);
if (System.IO.Directory.Exists(dirPath))
{
return dirPath;
}
// try "Resources" in case this is a Mac app bundle
dirPath = System.IO.Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.Resources), "data", dirname);
if (System.IO.Directory.Exists(dirPath))
{
return dirPath;
}
// try "Resources" in case this is a Mac app bundle
dirPath = System.IO.Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.Resources), dirname);
if (System.IO.Directory.Exists(dirPath))
{
return dirPath;
}
dirPath = System.IO.Path.Combine(
System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
"Resources", "data",
dirname);
if (System.IO.Directory.Exists(dirPath))
{
// not found
return dirPath;
}
dirPath = System.IO.Path.Combine(
System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
"Resources",
dirname);
if (!System.IO.Directory.Exists(dirPath))
{
// not found
dirPath = null;
}
return dirPath;
}
public static string FindApplicationResourceFile(string filename)
{
// start with the location of the executable
string filePath = System.IO.Path.Combine(
System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
filename);
if (!System.IO.File.Exists(filePath))
{
filePath = System.IO.Path.Combine(
System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
"data",
filename);
}
if (!System.IO.File.Exists(filePath))
{
// try "Resources/data" in case this is a Mac app bundle
filePath = System.IO.Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.Resources), "data", filename);
}
if (!System.IO.File.Exists(filePath))
{
// try "Resources" in case this is a Mac app bundle
filePath = System.IO.Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.Resources), filename);
}
if (!System.IO.File.Exists(filePath))
{
filePath = System.IO.Path.Combine(
System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
"Resources", "data",
filename);
}
if (!System.IO.File.Exists(filePath))
{
filePath = System.IO.Path.Combine(
System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location),
"Resources",
filename);
}
if (!System.IO.File.Exists(filePath))
{
// not found
filePath = null;
}
return filePath;
}
public static string FindNumberedFile(string baseName, string extension, string folder)
{
string filename = "";
int i = 0;
do
{
++i;
filename = System.IO.Path.Combine(folder, String.Format("{0}_{1}.{2}", baseName, i, extension));
} while (System.IO.File.Exists(filename));
return filename;
}
}
}
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