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Location: ATITD-Tools/Desert-Paint-Lab/AppSettings.cs - annotation
3ac5ccfaadc1
1.0 KiB
text/x-csharp
Go back to old PP internal use of EarthLight as the name for FalconsBait
5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 5d0a31247a93 | using System;
namespace DesertPaintLab
{
public class AppSettings
{
private AppSettings()
{
}
private static Settings _settings = new Settings();
public static void Get(string key, out int value)
{
_settings.Get(key, out value);
}
public static void Get(string key, out bool value)
{
_settings.Get(key, out value);
}
public static void Set(string key, int value)
{
_settings.Set(key, value);
}
public static void Set(string key, bool value)
{
_settings.Set(key, value);
}
public static void Save()
{
string settingsPath = System.IO.Path.Combine(FileUtils.AppDataPath, "settings");
_settings.Save(settingsPath);
}
public static bool Load()
{
string settingsPath = System.IO.Path.Combine(FileUtils.AppDataPath, "settings");
return _settings.Load(settingsPath);
}
}
}
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