Files @ 234ae2144a25
Branch filter:

Location: ATITD-Tools/Desert-Paint-Lab/RecipeGenerator.cs - annotation

jmaltzen
Add a utility function to fetch the app data path (reducing code duplication)
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
7b2e8ac4935e
2040107278aa
2040107278aa
7b2e8ac4935e
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
2040107278aa
63ed2e1d582c
7b2e8ac4935e
63ed2e1d582c
63ed2e1d582c
dabc07eb39e6
63ed2e1d582c
63ed2e1d582c
2040107278aa
2040107278aa
2040107278aa
7b2e8ac4935e
7b2e8ac4935e
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
63ed2e1d582c
2040107278aa
63ed2e1d582c
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
63ed2e1d582c
63ed2e1d582c
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
7b2e8ac4935e
2040107278aa
63ed2e1d582c
7b2e8ac4935e
71732f305328
71732f305328
71732f305328
71732f305328
71732f305328
dabc07eb39e6
dabc07eb39e6
dabc07eb39e6
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
63ed2e1d582c
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
71732f305328
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
71732f305328
2040107278aa
71732f305328
71732f305328
2040107278aa
2040107278aa
2040107278aa
7b2e8ac4935e
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
339712c9aa0a
2040107278aa
2040107278aa
7b2e8ac4935e
7b2e8ac4935e
dabc07eb39e6
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
63ed2e1d582c
dabc07eb39e6
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
63ed2e1d582c
71732f305328
71732f305328
2040107278aa
2040107278aa
63ed2e1d582c
2040107278aa
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
2040107278aa
2040107278aa
63ed2e1d582c
dabc07eb39e6
2040107278aa
7b2e8ac4935e
7b2e8ac4935e
63ed2e1d582c
7b2e8ac4935e
7b2e8ac4935e
2040107278aa
2040107278aa
339712c9aa0a
339712c9aa0a
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
339712c9aa0a
dabc07eb39e6
339712c9aa0a
339712c9aa0a
339712c9aa0a
2040107278aa
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
dabc07eb39e6
63ed2e1d582c
2040107278aa
2040107278aa
7b2e8ac4935e
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
7b2e8ac4935e
2040107278aa
2040107278aa
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
7b2e8ac4935e
7b2e8ac4935e
3e36d49355f5
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
dabc07eb39e6
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
7b2e8ac4935e
7b2e8ac4935e
63ed2e1d582c
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
63ed2e1d582c
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
dabc07eb39e6
dabc07eb39e6
dabc07eb39e6
dabc07eb39e6
7b2e8ac4935e
63ed2e1d582c
dabc07eb39e6
7b2e8ac4935e
7b2e8ac4935e
63ed2e1d582c
7b2e8ac4935e
7b2e8ac4935e
63ed2e1d582c
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
dabc07eb39e6
63ed2e1d582c
63ed2e1d582c
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
2040107278aa
2040107278aa
63ed2e1d582c
2040107278aa
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
7b2e8ac4935e
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
63ed2e1d582c
2040107278aa
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
2040107278aa
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
7b2e8ac4935e
7b2e8ac4935e
2040107278aa
7b2e8ac4935e
2040107278aa
2040107278aa
2040107278aa
7b2e8ac4935e
7b2e8ac4935e
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
71732f305328
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
71732f305328
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
71732f305328
2040107278aa
71732f305328
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
53db4d500e13
53db4d500e13
53db4d500e13
53db4d500e13
53db4d500e13
53db4d500e13
53db4d500e13
53db4d500e13
53db4d500e13
53db4d500e13
53db4d500e13
2040107278aa
2040107278aa
63ed2e1d582c
2040107278aa
63ed2e1d582c
63ed2e1d582c
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
63ed2e1d582c
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
dabc07eb39e6
2040107278aa
2040107278aa
2040107278aa
dabc07eb39e6
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
dabc07eb39e6
2040107278aa
2040107278aa
2040107278aa
dabc07eb39e6
2040107278aa
2040107278aa
2040107278aa
2040107278aa
dabc07eb39e6
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
63ed2e1d582c
2040107278aa
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
dabc07eb39e6
63ed2e1d582c
dabc07eb39e6
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
dabc07eb39e6
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
dabc07eb39e6
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
dabc07eb39e6
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
dabc07eb39e6
dabc07eb39e6
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
71732f305328
2040107278aa
2040107278aa
2040107278aa
71732f305328
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
63ed2e1d582c
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
63ed2e1d582c
2040107278aa
2040107278aa
2040107278aa
2040107278aa
71732f305328
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
63ed2e1d582c
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
63ed2e1d582c
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
63ed2e1d582c
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
7b2e8ac4935e
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
7b2e8ac4935e
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
2040107278aa
71732f305328
71732f305328
71732f305328
71732f305328
71732f305328
71732f305328
71732f305328
71732f305328
2040107278aa
2040107278aa
2040107278aa
2040107278aa
/*
 * Copyright (c) 2015, Jason Maltzen

 Permission is hereby granted, free of charge, to any person obtaining a copy
 of this software and associated documentation files (the "Software"), to deal
 in the Software without restriction, including without limitation the rights
 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 copies of the Software, and to permit persons to whom the Software is
 furnished to do so, subject to the following conditions:

 The above copyright notice and this permission notice shall be included in
 all copies or substantial portions of the Software.

 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 THE SOFTWARE.
*/

using System;
using System.IO;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Text.RegularExpressions;
using System.Threading;

namespace DesertPaintLab
{
    public class NewRecipeEventArgs : EventArgs
    {
        string color;
        PaintRecipe recipe;

        public NewRecipeEventArgs(string color, PaintRecipe recipe)
        {
            this.color = color;
            this.recipe = recipe;
        }

        public string Color
        {
            get {
                return color;
            }
        }

        public PaintRecipe Recipe
        {
            get {
                return recipe;
            }
        }
    }

    public class RecipeGenerator
    {
        public enum SearchType {
            DEPTH_FIRST,
            BREADTH_FIRST
        };

        public SearchType Mode { get; set; }

        public uint MaxQuantity { get; private set; } // maximum number of total ingredients
        public uint MaxReagents { get; private set; } // maximum number of reagents to use in the recipe
        public uint MinReagents { get; private set; } // minimum number of reagents to use in the recipe
        public uint FullQuantityDepth { get; private set; } // at or equal this number of reagents, ignore ingredient settings for max quantity
        public uint FullQuantity { get; private set; }  // The max number of a reagent to use at full quantity

        ReactionSet reactions;
        bool running = false;

        int runningThreads = 0;
        
        SortedDictionary<string, uint> recipeCosts = new SortedDictionary<string, uint>();
        SortedDictionary<string, PaintRecipe> recipes = new SortedDictionary<string, PaintRecipe>();

        uint totalReagents;

        List<Reagent> costSortedReagents = new List<Reagent>();

        ConcurrentQueue<RecipeSearchNode> searchQueue = new ConcurrentQueue<RecipeSearchNode>();

        ulong recipeCount = 0;

        List<Thread> generatorThreads = new List<Thread>();
        Object workerLock = new Object();

        bool requestCancel = false;

        StreamWriter log;

        // events
        public event EventHandler Finished;
        public event EventHandler Progress;
        public event EventHandler<NewRecipeEventArgs> NewRecipe;

        public RecipeGenerator(ReactionSet reactions)
        {
            Mode = SearchType.BREADTH_FIRST;
            this.reactions = reactions;
            foreach (PaintColor color in Palette.Colors)
            {
                recipes.Add(color.Name, new PaintRecipe());
                recipeCosts.Add(color.Name, uint.MaxValue);
            }
            MinReagents = 1;
            MaxReagents = 5;
            MaxQuantity = 20;
        }

        public SortedDictionary<string, PaintRecipe> Recipes
        {
            get
            {
                return recipes;
            }
        }

        public ulong RecipeCount
        {
            get
            {
                return recipeCount;
            }
        }

        public bool CanResume
        {
            get
            {
                return (!running && (searchQueue.Count > 0));
            }
        }

        public string Log
        {
            set
            {
                if (value != null)
                {
                    log = new StreamWriter(value);
                }
                else
                {
                    log = null;
                }
            }
        }

        private class ReagentCostSort : IComparer<Reagent>
        {
            public int Compare(Reagent reagent1, Reagent reagent2)
            {
                return (int)reagent1.Cost - (int)reagent2.Cost;
            }
        }

        public void InitRecipes(SortedDictionary<string, PaintRecipe> initialRecipes)
        {
            if (running)
            {
                return;
            }
            foreach (PaintRecipe recipe in initialRecipes.Values)
            {
                //PaintRecipe recipeCopy = new PaintRecipe(recipe);
                AddCheapestRecipe(recipe);
            }
        }

        private void InitSortedReagents()
        {
            costSortedReagents.Clear();
            foreach (string name in ReagentManager.Names)
            {
                Reagent reagent = ReagentManager.GetReagent(name);
                costSortedReagents.Add(reagent);
            }
            costSortedReagents.Sort(new ReagentCostSort());
        }

        public void BeginRecipeGeneration(uint maxQuantity, uint minReagents, uint maxReagents, uint fullQuantityDepth, uint fullQuantity)
        {
            if (running)
            {
                // Already running - don't start again
                return;
            }

            this.MaxQuantity = maxQuantity;
            this.MinReagents = minReagents;
            this.MaxReagents = maxReagents;
            this.FullQuantity = fullQuantity;
            this.FullQuantityDepth = fullQuantityDepth;

            // first, sort reagents by cost.
            InitSortedReagents();

            totalReagents = (uint)costSortedReagents.Count;

            // Pre-populate recipes list with:
            // 1) 1-ingredient recipes @ 10db for all enabled ingredients with a count >= 10
            // 2) any previously-generated recipes
            int enabledReagentCount = 0;
            PaintRecipe recipe = new PaintRecipe();
            recipe.Reactions = reactions;
            foreach (Reagent reagent in costSortedReagents)
            {
                if (reagent.Enabled)
                {
                    if (!reagent.IsCatalyst && ((reagent.RecipeMax >= 10) || ((FullQuantityDepth > 0) && (FullQuantity >= 10))))
                    {
                        recipe.Clear();
                        recipe.AddReagent(reagent.Name, 10);
                        AddCheapestRecipe(recipe);
                    }
                    ++enabledReagentCount;
                }
            }
            this.MaxReagents = (uint)Math.Min(enabledReagentCount, this.MaxReagents);
            this.MinReagents = (uint)Math.Min(this.MinReagents, this.MaxReagents);

            while (!searchQueue.IsEmpty)
            {
                RecipeSearchNode node;
                searchQueue.TryDequeue(out node);
            }
            for (uint reagentIdx = 0; reagentIdx < costSortedReagents.Count; ++reagentIdx)
            {
                if (costSortedReagents[(int)reagentIdx].Enabled)
                {
                    RecipeSearchNode initialNode = new RecipeSearchNode(costSortedReagents, reagentIdx);
                    initialNode.FullQuantity = FullQuantity;
                    initialNode.FullQuantityDepth = FullQuantityDepth;
                    initialNode.MaxQuantity = maxQuantity;
                    initialNode.MinReagents = minReagents;
                    initialNode.MaxReagents = maxReagents;
                    searchQueue.Enqueue(initialNode);
                }
            }

            recipeCount = 0;

            if (log != null)
            {
                log.WriteLine("Begin recipe generation: MaxQuantity={0} MinReagents={1} MaxReagents={2} FullQuantity={3} FullQuantityDepth={4}", MaxQuantity, MinReagents, MaxReagents, FullQuantity, FullQuantityDepth);
            }
            
            // start worker threads to do the actual work
            ResumeRecipeGeneration();
        }

        public void ResumeRecipeGeneration()
        {
            if (running)
            {
                // Already running - don't start again
                return;
            }
            running = true;
            requestCancel = false;

            if (log != null)
            {
                log.WriteLine("Resuming recipe generation: pre-threads={0} reagent count={1} search queue={2}", runningThreads, costSortedReagents.Count, searchQueue.Count);
            }
            runningThreads = 0; // presumably!

            int threadCount = Math.Min(costSortedReagents.Count, searchQueue.Count);
            if (threadCount == 0)
            {
                if (Finished != null)
                {
                    Finished(this, null);
                }
            }
            generatorThreads.Clear();
            for (int i = 0; i < threadCount; ++i)
            {
                Thread thr = new Thread(new ThreadStart(this.Generate));
                generatorThreads.Add(thr);
            }
            foreach (Thread thr in generatorThreads)
            {
                thr.Start();
            }
        }

        public bool SaveState(string file)
        {
            if (running)
            {
                // can't save state while running
                return false;
            }

            using (StreamWriter writer = new StreamWriter(file, false))
            {
                writer.WriteLine("MinReagents: {0}", MinReagents);
                writer.WriteLine("MaxReagents: {0}", MaxReagents);
                writer.WriteLine("FullQuantityDepth: {0}", FullQuantityDepth);
                writer.WriteLine("FullQuantity: {0}", FullQuantity);
                writer.WriteLine("TotalReagents: {0}", totalReagents);
                writer.WriteLine("RecipeCount: {0}", recipeCount);
                writer.WriteLine("SearchType: {0}", Mode.ToString());
                foreach (KeyValuePair<string, PaintRecipe> pair in recipes)
                {
                    PaintRecipe recipe = pair.Value;
                    string colorName = Palette.FindNearest(recipe.ReactedColor);
                    writer.WriteLine("BeginRecipe: {0}", colorName);
                    foreach (PaintRecipe.RecipeIngredient ingredient in recipe.Ingredients)
                    {
                        writer.WriteLine("Ingredient: {0}={1}", ingredient.name, ingredient.quantity);
                    }
                    writer.WriteLine("EndRecipe: {0}", colorName);
                }
                writer.WriteLine("SearchNodes: {0}", searchQueue.Count);
                foreach (RecipeSearchNode node in searchQueue)
                {
                    node.SaveState(writer);
               }
            }
            return true;
        }

        static Regex keyValueRegex = new Regex(@"(?<key>\w+)\:\s*(?<value>.+)\s*");
        static Regex ingredientRegex = new Regex(@"(?<ingredient>(\w+\s)*\w+)\s*=\s*(?<quantity>\d)\s*");
        public bool LoadState(string file)
        {
            // cannot be running, and reactions must be set
            if (running)
            {
                return false;
            }

            InitSortedReagents();
            bool success = true;

            PaintRecipe currentRecipe = null;
            Match match;
            string line;
            using (StreamReader reader = new StreamReader(file, false))
            {
                while (success && ((line = reader.ReadLine()) != null))
                {
                    match = keyValueRegex.Match(line);
                    if (match.Success)
                    {
                        string value = match.Groups["value"].Value;
                        switch(match.Groups["key"].Value)
                        {
                            case "MinReagents":
                                MinReagents = uint.Parse(value);
                                MaxReagents = (uint)Math.Max(this.MinReagents, this.MaxReagents);
                                break;
                            case "MaxReagents":
                                MaxReagents = uint.Parse(value);
                                MinReagents = (uint)Math.Min(this.MinReagents, this.MaxReagents);
                                break;
                            case "FullQuantityDepth":
                                FullQuantityDepth = uint.Parse(value);
                                break;
                            case "FullQuantity":
                                FullQuantity = uint.Parse(value);
                                break;
                            case "TotalReagents":
                                totalReagents = uint.Parse(value);
                                break;
                            case "RecipeCount":
                                if (!ulong.TryParse(value, out recipeCount))
                                {
                                    // must have rolled to negative - try as an int and convert
                                    int recipeCountInt = int.Parse(value);
                                    recipeCount = (ulong)((long)recipeCountInt & 0x00000000ffffffffL);
                                }
                                break;
                            case "BeginRecipe":
                                currentRecipe = new PaintRecipe();
                                currentRecipe.Reactions = reactions;
                                break;
                            case "EndRecipe":
                                if (currentRecipe != null)
                                {
                                    PaintColor color = currentRecipe.ReactedColor;
                                    uint cost = currentRecipe.Cost;
                                    recipes[color.Name] = currentRecipe; // replace
                                    recipeCosts[color.Name] = cost;
                                    currentRecipe = null;
                                }
                                break;
                            case "Ingredient":
                                if (currentRecipe != null)
                                {
                                    Match ingredientMatch = ingredientRegex.Match(match.Groups["value"].Value);
                                    if (ingredientMatch.Success)
                                    {
                                        uint quantity = uint.Parse(ingredientMatch.Groups["quantity"].Value);
                                        currentRecipe.AddReagent(ingredientMatch.Groups["ingredient"].Value, quantity);
                                    }
                                    else
                                    {
                                        success = false;
                                    }
                                }
                                break;
                            case "SearchNodes":
                                int nodeCount = int.Parse(match.Groups["value"].Value);
                                for (int i = 0; i < nodeCount; ++i)
                                {
                                    RecipeSearchNode node = new RecipeSearchNode(costSortedReagents);
                                    node.FullQuantity = FullQuantity;
                                    node.FullQuantityDepth = FullQuantityDepth;
                                    node.MinReagents = MinReagents;
                                    node.MaxReagents = MaxReagents;
                                    node.MaxQuantity = MaxQuantity;
                                    success = success && node.LoadState(reader);
                                    if (success)
                                    {
                                        searchQueue.Enqueue(node);
                                    }
                                }
                                break;
                            case "SearchType":
                                Mode = (SearchType)Enum.Parse(typeof(SearchType), match.Groups["value"].Value);
                                break;
                            default:
                                success = false;
                                break;
                        }
                    }
                    else
                    {
                        success = false;
                        break;
                    }
                }
                return success;
            }
        }

        private void Generate()
        {
            RecipeSearchNode node;

            lock(workerLock)
            {
                ++runningThreads;
            }

            bool ok = true;
            do
            {
                lock (workerLock)
                {
                    ok = searchQueue.TryDequeue(out node);
                }
                if (ok)
                {
                    if (Mode == SearchType.DEPTH_FIRST)
                    {
                        uint targetQuantity = (node.ReagentCount <= FullQuantityDepth) ? ((uint)node.ReagentCount * FullQuantity) : node.MaxQuantity + 1;
                        do {
                            --targetQuantity;
                            node.InitForQuantity(targetQuantity);
                        } while (targetQuantity > 10 && (node.CurrentTargetQuantity != node.UsedQuantity));
    
                        while ((ok = IterateDepthFirst(node)) && !requestCancel)
                        {
                            if (Progress != null)
                            {
                                Progress(this, null);
                            }
                        }
                    }
                    else
                    {
                        // breadth-first search
                        uint targetQuantity = 9;
                        uint quantityLimit = (node.ReagentCount <= FullQuantityDepth) ? (FullQuantity * (uint)node.ReagentCount) : node.MaxQuantity;
                        do {
                            ++targetQuantity;
                            node.InitForQuantity(targetQuantity);
                        } while ((targetQuantity <= quantityLimit) && (node.CurrentTargetQuantity != node.UsedQuantity));
    
                        while ((ok = IterateBreadthFirst(node)) && !requestCancel)
                        {
                            if (Progress != null)
                            {
                                Progress(this, null);
                            }
                        }
                    }
                    if (ok)
                    {
                        // stopped because cancel was requested - requeue the node in its current state for resume
                        searchQueue.Enqueue(node);
                    }
                }
            } while (!requestCancel && ok);

            bool done = false;
            lock(workerLock)
            {
                --runningThreads;
                //generatorThreads.Remove(Thread.CurrentThread);

                done = (runningThreads == 0);
            }
            if (done)
            {
                running = false;
                requestCancel = false;
                if (Finished != null)
                {
                    Finished(this, null);
                }
            }
        }

        // Add the cheapest recipe to the recipe list
        // returns the discarded recipe from the pair (or null if no original recipe to replace)
        private void AddCheapestRecipe(PaintRecipe recipe)
        {
            if (recipe.IsValid)
            {
                recipe.Reactions = reactions;

                string colorName = Palette.FindNearest(recipe.ReactedColor);
                //System.Console.WriteLine("Recipe: {0} {1}:", colorName, recipe.Cost);
                //foreach (PaintRecipe.RecipeIngredient ingr in recipe.Ingredients)
                //{
                //    System.Console.WriteLine("    -> {0} {1}", ingr.quantity, ingr.name);
                //}
                uint cost;
                lock (workerLock)
                {
                    if (recipeCosts.TryGetValue(colorName, out cost))
                    {
                        if (cost > recipe.Cost)
                        {
                            recipes[colorName].CopyFrom(recipe);
                            recipeCosts[colorName] = recipe.Cost;
                            if (NewRecipe != null)
                            {
                                NewRecipeEventArgs args = new NewRecipeEventArgs(colorName, recipe);
                                NewRecipe(this, args);
                            }
                        }
                    }
                    else
                    {
                        // This would be an error!
                        recipeCosts.Add(colorName, recipe.Cost);
                        recipes.Add(colorName, new PaintRecipe(recipe));
                        if (NewRecipe != null)
                        {
                            NewRecipeEventArgs args = new NewRecipeEventArgs(colorName, recipe);
                            NewRecipe(this, args);
                        }
                    }
                }
            }
            //else
            //{
            //    string msg = String.Format("Recipe is invalid ({0} ingredients)\n", recipe.Ingredients.Count);
            //    foreach (PaintRecipe.RecipeIngredient ingr in recipe.Ingredients)
            //    {
            //        msg += String.Format("    -> {0} {1}", ingr.quantity, ingr.name);
            //    }
            //    lock (workerLock) {
            //        Console.WriteLine(msg);
            //    }
            //}
        }

        private bool IterateDepthFirst(RecipeSearchNode node)
        {
            TestCurrentRecipe(node);

            // pick recipe quantities at current recipe ingredients/size
            if (NextRecipe(node))
            {
                lock(workerLock)
                {
                    ++recipeCount;
                }
                //System.Console.WriteLine("Found next recipe at size {0} qty {1}", node.Reagents.Count, node.CurrentTargetQuantity);
                return true;
            }

            if (NextRecipeSize(node))
            {
                //System.Console.WriteLine("Found next recipe size {0}", node.CurrentTargetQuantity);
                return true;
            }

            // Search for next ingredient combo - all quantity combos for previous were searched
            //System.Console.WriteLine("Finding next ingredient combo");
            do
            {
                if (!node.AddNextReagent())
                {
                    while ((node.ReagentCount > node.MinReagents) && (node.LastReagent == (totalReagents-1)))
                    {
                        node.RemoveLastReagent();
                    }
                    if (node.ReagentCount == node.MinReagents)
                    {
                        // done
                        return false;
                    }
                    uint nextReagent = node.NextFreeReagent(node.LastReagent);
                    while ((node.ReagentCount > node.MinReagents) && (nextReagent >= totalReagents))
                    {
                        // No more reagents to try at this level
                        node.RemoveLastReagent();
                        if (node.ReagentCount > node.MinReagents)
                        {
                            nextReagent = node.NextFreeReagent(node.LastReagent);
                        }
                    }
                    if (node.ReagentCount == node.MinReagents)
                    {
                        // done
                        return false;
                    }
                    node.ReplaceLastReagent(nextReagent);
                }
            } while (node.MaxQuantity < (10 + node.CatalystCount));
            node.InitForQuantity(node.MaxQuantity);

            //string outStr = "{0} : {1} : ";
            //for (int i = 0; i < currentReagents.Count; ++i)
            //{
            //    Reagent reagent = costSortedReagents[(int)currentReagents[i]];
            //    if (i > 0)
            //    {
            //        outStr += ", ";
            //    }
            //    outStr += reagent.Name + " (" + reagent.Cost + ")";
            //}
            //Console.WriteLine(outStr, currentReagents.Count, recipeCount);
            return true;
        }

        private bool IterateBreadthFirst(RecipeSearchNode node)
        {
            // pick recipe quantities at current recipe ingredients/size
            TestCurrentRecipe(node);
            lock(workerLock)
            {
                ++recipeCount;
            }

            // search all quantities of current recipe
            if (NextRecipe(node))
            {
                //System.Console.WriteLine("Found next recipe at size {0} qty {1}", node.ReagentCount, node.CurrentTargetQuantity);
                return true;
            }

            // Try next quantity
            uint newQuantity;
            uint quantityLimit = ((uint)node.ReagentCount <= FullQuantityDepth) ? ((uint)node.ReagentCount * FullQuantity) : node.MaxQuantity;
            do {
                newQuantity = node.CurrentTargetQuantity + 1;
                //Console.WriteLine("Try quantity {0}", newQuantity);
                if (newQuantity <= quantityLimit)
                {
                    node.InitForQuantity(newQuantity);
                    if (node.CurrentTargetQuantity <= node.UsedQuantity)
                    {
                        if (log != null) { lock(log) { log.WriteLine("Update quantity to {0}", node.CurrentTargetQuantity); } }
                        return true;
                    }
                }
            } while (newQuantity < quantityLimit);

            // search all variants at this depth of recipe
            // increase recipe depth

            // next reagent in last position
            // if at end, pop reagent
            //Console.WriteLine("Finding new recipe after quantity {0}/{1} used {2}", newQuantity, node.MaxQuantity, node.UsedQuantity);
            node.InitForQuantity(10+node.CatalystCount); // reset quantity
            int currentDepth = node.ReagentCount;
            bool recipeFound = false;
            uint nextReagent;
            do {
                //Console.WriteLine("Current depth: {0}/{1}", currentDepth, node.MaxReagents);
                do {
                    recipeFound = false;
                    // back out until we find a node that can be incremented
                    if (currentDepth > node.MinReagents)
                    {
                        while (node.ReagentCount > node.MinReagents)
                        {
                            if (node.LastReagent < (totalReagents - 1))
                            {
                                nextReagent = node.NextFreeReagent(node.LastReagent);
                                if (nextReagent < totalReagents)
                                {
                                    //Console.WriteLine("Replace last reagent with {0}", nextReagent);
                                    node.ReplaceLastReagent(nextReagent);
                                    break;
                                }
                                else
                                {
                                    // shouldn't happen
                                    //Console.WriteLine("No available reagents at depth {0}!", node.ReagentCount);
                                    node.RemoveLastReagent();
                                    if (node.ReagentCount == node.MinReagents)
                                    {
                                        // just popped the last reagent at the top level
                                        ++currentDepth;
                                        if (log != null) { lock(log) { log.WriteLine("Increased depth to {0}/{1}", currentDepth, node.MaxReagents); } }
                                    }
                                }
                            }
                            else
                            {
                                //Console.WriteLine("Pop last reagent");
                                node.RemoveLastReagent();
                                if (node.ReagentCount == node.MinReagents)
                                {
                                    // just popped the last reagent at the top level
                                    ++currentDepth;
                                    if (log != null) { lock(log) { log.WriteLine("Increased depth to {0}/{1} [pop last reagent at top level]", currentDepth, node.MaxReagents); } }
                                }
                            }
                        }
                        // fill in the nodes up to the current depth
                        if (node.ReagentCount >= node.MinReagents)
                        {
                            recipeFound = true;
                            while (node.ReagentCount < currentDepth)
                            {
                                if (! node.AddNextReagent())
                                {
                                    if (log != null) { lock(log) { log.WriteLine("Failed to reagent {0}/{1}", node.ReagentCount+1, currentDepth); } }
                                    recipeFound = false;
                                }
                            }
                        }
                    }
                    //Console.WriteLine("Catalysts: {0} Reagents: {1} Min: {2}", node.CatalystCount, node.ReagentCount, node.MinReagents);
                } while ((node.CatalystCount >= node.ReagentCount) && (node.ReagentCount >= node.MinReagents)); // make sure to skip all-catalyst combinations
                if (recipeFound)
                {
                    break;
                }
                else
                {
                    ++currentDepth;
                    if (log != null) { lock(log) { log.WriteLine("Increased depth to {0}/{1} [no recipe]", currentDepth, node.MaxReagents); } }
                }
            } while (currentDepth <= node.MaxReagents);
            if (recipeFound)
            {
                node.InitForQuantity(10+node.CatalystCount); // minimum quantity for this recipe
                if (node.TestRecipe == null)
                {
                    node.TestRecipe = new PaintRecipe();
                    node.TestRecipe.Reactions = reactions;
                }
                node.TestRecipe.Clear();
                for (int i = 0; i < node.ReagentCount; ++i)
                {
                    node.TestRecipe.AddReagent(node.Reagent(i).Name, node.CurrentWeights[i]);
                }
                if (log != null) { 
                    string combo = "";
                    foreach (PaintRecipe.RecipeIngredient ingr in node.TestRecipe.Ingredients)
                    {
                        combo += " " + ingr.name;
                    }
                    lock(log) { log.WriteLine("New ingredients: " + combo); }
                }
            }

            return recipeFound;
        }

        private void TestCurrentRecipe(RecipeSearchNode node)
        {
            if (node.TestRecipe == null)
            {
                node.TestRecipe = new PaintRecipe();
                node.TestRecipe.Reactions = reactions;
            }
            node.TestRecipe.Clear();
            for (int i = 0; i < node.ReagentCount; ++i)
            {
                node.TestRecipe.AddReagent(node.Reagent(i).Name, node.CurrentWeights[i]);
            }
            AddCheapestRecipe(node.TestRecipe);
            //if (log != null) { lock(log) { log.WriteLine("Tested recipe: {0}", node.TestRecipe); } }
        }

        private bool NextRecipe(RecipeSearchNode node)
        {
            // check for the next recipe
            uint remainingWeight = node.CurrentTargetQuantity - node.CatalystCount;
            if (remainingWeight < 10)
            {
                // not possible to make a valid recipe
                Console.WriteLine("Insufficient remaining weight");
                return false;
            }
            //uint remainingReagents = (uint)node.Reagents.Count - node.CatalystCount;

            uint depth = (uint)node.ReagentCount;
            uint weightToConsume = 0;
            uint spaceBelow = 0;
            int reagentsBelow = 0;
            for (int i = (int)depth-1 ; i >= 0; --i)
            {
                uint currentWeight = node.CurrentWeights[i];

                if ((spaceBelow >= (weightToConsume+1)) && (currentWeight > 1))
                {
                    // reduce this node by 1, allocate remaining weight to reagents below it
                    node.SetWeight(i, currentWeight-1);
                    weightToConsume += 1;
                    for (int j = i+1; j < depth; ++j)
                    {
                        --reagentsBelow;
                        Reagent reagent = node.Reagent(j);
                        uint allocated = (uint)Math.Min(reagent.IsCatalyst ? 1 : (depth <= FullQuantityDepth ? FullQuantity : reagent.RecipeMax), weightToConsume - reagentsBelow);
                        if (allocated > 100)
                        {
                            Console.WriteLine("ACK: allocated = {0}", allocated);
                        }
                        node.SetWeight(j, allocated);
                        weightToConsume -= allocated;
                    }
                    break;
                }
                else
                {
                    Reagent reagent = node.Reagent(i);
                    spaceBelow += (reagent.IsCatalyst ? 1 : (depth <= FullQuantityDepth ? FullQuantity : reagent.RecipeMax));
                    weightToConsume += currentWeight;
                    ++reagentsBelow;
                }
            }

            //int recipeWeight = 0;
            //foreach (int weight in node.CurrentWeights)
            //{
            //    recipeWeight += weight;
            //}
            //if ((weightToConsume != 0) || (recipeWeight != node.CurrentTargetQuantity))
            //{
            //    Console.WriteLine("Failed recipe with leftover weight {0} ({1}/{2}):", weightToConsume, recipeWeight, node.CurrentTargetQuantity);
            //    for (int i = 0; i < node.Reagents.Count; ++i)
            //    {
            //        Console.WriteLine("   > {0} {1}", node.Reagent(i).Name, node.CurrentWeights[i]);
            //    }
            //}
            
            return (weightToConsume == 0);
        }

        private bool NextRecipeSize(RecipeSearchNode node)
        {
            uint newQuantity = node.CurrentTargetQuantity - 1;
            if (newQuantity < (10 + node.CatalystCount))
            {
                return false;
            }

            node.InitForQuantity(newQuantity);
            if (node.CurrentTargetQuantity > node.UsedQuantity)
            {
                return false;
            }

            return true;
        }

        public void Wait()
        {
            if (generatorThreads.Count > 0)
            {
                foreach (Thread thr in generatorThreads)
                {
                    thr.Join();
                }
                generatorThreads.Clear();
            }
        }

        public void Stop()
        {
            this.requestCancel = true;
        }

        public void Reset()
        {
            foreach (PaintRecipe recipe in recipes.Values)
            {
                recipe.Clear();
            }
            foreach (string key in recipeCosts.Keys)
            {
                recipeCosts[key] = uint.MaxValue;
            }
        }
    }
}