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Location: ATITD-Tools/Desert-Paint-Lab/gtk-gui/DesertPaintLab.ReactionStatusWindow.cs - annotation
2040107278aa
1.3 KiB
text/x-csharp
Fixes #8 #9 #6 #3 : Order of ingredients should now match the paint bench. Basic brute-force recipe generation implementation. Fixed rounding error on the simulator. Give feedback when using the simulator if reactions are missing. Also: adds an interface for modifying ingredient settings for recipe generation, adds a help option to view missing recorded reactions
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// This file has been generated by the GUI designer. Do not modify.
namespace DesertPaintLab
{
public partial class ReactionStatusWindow
{
private global::Gtk.ScrolledWindow scroller;
private global::Gtk.VBox resultbox;
protected virtual void Build ()
{
global::Stetic.Gui.Initialize (this);
// Widget DesertPaintLab.ReactionStatusWindow
this.Name = "DesertPaintLab.ReactionStatusWindow";
this.Title = "Reaction Status";
this.WindowPosition = ((global::Gtk.WindowPosition)(4));
// Container child DesertPaintLab.ReactionStatusWindow.Gtk.Container+ContainerChild
this.scroller = new global::Gtk.ScrolledWindow ();
this.scroller.CanFocus = true;
this.scroller.Name = "scroller";
this.scroller.ShadowType = ((global::Gtk.ShadowType)(1));
// Container child scroller.Gtk.Container+ContainerChild
global::Gtk.Viewport w1 = new global::Gtk.Viewport ();
w1.ShadowType = ((global::Gtk.ShadowType)(0));
// Container child GtkViewport.Gtk.Container+ContainerChild
this.resultbox = new global::Gtk.VBox ();
this.resultbox.Name = "resultbox";
this.resultbox.Spacing = 6;
w1.Add (this.resultbox);
this.scroller.Add (w1);
this.Add (this.scroller);
if ((this.Child != null)) {
this.Child.ShowAll ();
}
this.DefaultWidth = 400;
this.DefaultHeight = 300;
this.Show ();
}
}
}
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