Changeset - d036e3a47323
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Tess Snider (Malkyne) - 3 years ago 2021-07-24 10:27:30
this@malkyne.org
Merge
5 files changed with 50 insertions and 12 deletions:
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.hgtags
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f419334a476f33b0b93cbd02eba7a44f08f89733 R_T10_1.0
 
99f3d61e20d74cac591cb81f69afc7be0eae0a59 R_T10_1.1
 
d7b40cfbe0f3d20f25a52944cf8c0f1ecdc81471 R_T10_1.2
 
6919080271d55f3f138660bb37dccd116249d13e R_T10_1.3
 
e7cc8ddcbf589086578134ec292ad8b7c739237c R_T10_1.4
DesertPaintCodex.csproj
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<Project Sdk="Microsoft.NET.Sdk">
 
  <PropertyGroup>
 
    <OutputType>WinExe</OutputType>
 
    <TargetFramework>net5.0</TargetFramework>
 
    <Nullable>enable</Nullable>
 
    <ApplicationIcon>Assets\desert_paint_codex_icon.ico</ApplicationIcon>
 
    <StartupObject>DesertPaintCodex.Program</StartupObject>
 
    <Platforms>AnyCPU;x64</Platforms>
 
    <Version>1.4.0</Version>
 
  </PropertyGroup>
 
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
 
    <PlatformTarget>x64</PlatformTarget>
 
  </PropertyGroup>
 
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
 
    <PlatformTarget>x64</PlatformTarget>
 
  </PropertyGroup>
 
  <ItemGroup>
 
    <Folder Include="Models\" />
 
    <AvaloniaResource Include="Assets\**" />
 
    <None Remove="CodexTheme.xaml" />
 
    <None Update="Data\renames.txt">
 
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 
    </None>
 
  </ItemGroup>
 
  <ItemGroup>
 
    <PackageReference Include="Avalonia" Version="0.10.999-cibuild0014036-beta" />
 
    <PackageReference Include="Avalonia.Desktop" Version="0.10.999-cibuild0014036-beta" />
 
    <PackageReference Include="Avalonia.Diagnostics" Version="0.10.999-cibuild0014036-beta" />
 
    <PackageReference Include="Avalonia.ReactiveUI" Version="0.10.999-cibuild0014036-beta" />
 
    <PackageReference Include="System.Reactive" Version="5.0.0" />
 
  </ItemGroup>
 
  <ItemGroup>
 
    <None Update="Data\ingredients.txt">
 
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 
    </None>
 
    <None Update="Data\colors.txt">
 
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 
    </None>
 
    <None Update="Data\template\clips.txt">
 
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 
    </None>
 
    <None Update="Data\template\dp_reactions.txt">
 
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 
    </None>
 
    <None Update="Data\template\ingredients.txt">
 
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
 
    </None>
 
  </ItemGroup>
 
</Project>
Models/PlayerProfile.cs
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...
 
@@ -91,119 +91,152 @@ namespace DesertPaintCodex.Models
 
        {
 
            // Copy template files into new directory.
 
            string? templatePath = FileUtils.FindApplicationResourceDirectory("template");
 

	
 
            if (templatePath == null)
 
            {
 
                return false;
 
            }
 

	
 
            // Create new directory.
 
            System.IO.Directory.CreateDirectory(Directory);
 

	
 
            DirectoryInfo di = new(templatePath);
 
            FileInfo[] templateFiles = di.GetFiles();
 

	
 
            foreach (FileInfo file in templateFiles)
 
            {
 
                string destFile = Path.Combine(Directory, file.Name);
 
                File.Copy(file.FullName, destFile, true);
 
                if (!File.Exists(destFile)) return false;
 
            }
 
            return true;
 
        }
 

	
 
        private static void WriteReaction(TextWriter writer, string reagent1, string reagent2, string r, string g, string b)
 
        {
 
            writer.Write(reagent1);
 
            writer.Write(" ");
 
            writer.Write(reagent2);
 
            writer.Write(" ");
 
            writer.Write(r);
 
            writer.Write(" ");
 
            writer.Write(g);
 
            writer.Write(" ");
 
            writer.WriteLine(b);
 
        }
 

	
 
        public static void ConvertFromPP(string ppFile, string dpFile)
 
        {
 
            using StreamReader reader = new(ppFile);
 
            using StreamWriter writer = new(dpFile, false);
 
            string?            line;
 
            while ((line = reader.ReadLine()) != null)
 
            {
 
                string[] tokens = line.Split('|');
 
                //if ((tokens.Length > 0) && (tokens [0] != "//"))
 
                if ((tokens.Length == 5) && (tokens[0].Trim() != "//"))
 
                {
 
                    string reagent1  = tokens[0].Trim();
 
                    string reagent2  = tokens[1].Trim();
 
                    string reagent1Name  = tokens[0].Trim();
 
                    string reagent2Name  = tokens[1].Trim();
 
                    string colorCode = tokens[2].Trim();
 
                    string change1   = tokens[3].Trim();
 
                    string change2   = tokens[4].Trim();
 

	
 
                    Reagent reagent1 = ReagentService.GetReagent(reagent1Name);
 
                    Reagent reagent2 = ReagentService.GetReagent(reagent2Name);
 

	
 
                    if (reagent1 == null || reagent2 == null) continue;
 

	
 
                    bool hasChange1 = int.TryParse(change1, out _);
 
                    bool hasChange2 = int.TryParse(change2, out _);
 

	
 
                    // Write reaction.
 
                    switch (colorCode)
 
                    {
 
                        case "W":
 
                            WriteReaction(writer, reagent1, reagent2, change1, change1, change1);
 
                            WriteReaction(writer, reagent2, reagent1, change2, change2, change2);
 
                            if (hasChange1)
 
                            {
 
                                WriteReaction(writer, reagent1Name, reagent2Name, change1, change1, change1);
 
                            }
 
                            if (hasChange2)
 
                            {
 
                                WriteReaction(writer, reagent2Name, reagent1Name, change2, change2, change2);
 
                            }
 
                            break;
 
                        case "R":
 
                            WriteReaction(writer, reagent1, reagent2, change1, "0", "0");
 
                            WriteReaction(writer, reagent2, reagent1, change2, "0", "0");
 
                            if (hasChange1)
 
                            {
 
                                WriteReaction(writer, reagent1Name, reagent2Name, change1, "0", "0");
 
                            }
 
                            if (hasChange2)
 
                            {
 
                                WriteReaction(writer, reagent2Name, reagent1Name, change2, "0", "0");
 
                            }
 
                            break;
 
                        case "G":
 
                            WriteReaction(writer, reagent1, reagent2, "0", change1, "0");
 
                            WriteReaction(writer, reagent2, reagent1, "0", change2, "0");
 
                            if (hasChange1)
 
                            {
 
                                WriteReaction(writer, reagent1Name, reagent2Name, "0", change1, "0");
 
                            }
 
                            if (hasChange2)
 
                            {
 
                                WriteReaction(writer, reagent2Name, reagent1Name, "0", change2, "0");
 
                            }
 
                            break;
 
                        case "B":
 
                            WriteReaction(writer, reagent1, reagent2, "0", "0", change1);
 
                            WriteReaction(writer, reagent2, reagent1, "0", "0", change2);
 
                            if (hasChange1)
 
                            {
 
                                WriteReaction(writer, reagent1Name, reagent2Name, "0", "0", change1);
 
                            }
 
                            if (hasChange2)
 
                            {
 
                                WriteReaction(writer, reagent2Name, reagent1Name, "0", "0", change2);
 
                            }
 
                            break;
 
                    }
 
                }
 
            }
 
        }
 

	
 
        public bool SaveToPP(string ppFile)
 
        {
 
            Reaction? reaction1, reaction2;
 
            using (StreamWriter writer = new(ppFile))
 
            {
 
                foreach (string reagentName1 in ReagentService.Names)
 
                {
 
                    // TODO: could be more efficient by only iterating over the names after reagent1
 
                    foreach (string reagentName2 in ReagentService.Names)
 
                    {
 
                        if (reagentName1.Equals(reagentName2)) continue;
 

	
 
                        Reagent reagent1 = ReagentService.GetReagent(reagentName1);
 
                        Reagent reagent2 = ReagentService.GetReagent(reagentName2);
 
                        reaction1 = Reactions.Find(reagent1, reagent2);
 
                        
 
                        if (reaction1 is not {Exported: false}) continue;
 
                        
 
                        reaction2 = Reactions.Find(reagent2, reagent1);
 
                        
 
                        if (reaction2 == null) continue;
 
                        
 
                        writer.Write(reagent1.PracticalPaintName + " | " + reagent2.PracticalPaintName + " | ");
 
                        if ((Math.Abs(reaction1.Red) > Math.Abs(reaction1.Green)) ||
 
                            (Math.Abs(reaction2.Red) > Math.Abs(reaction2.Green)))
 
                        {
 
                            writer.WriteLine("R | " + reaction1.Red + " | " + reaction2.Red);
 
                        }
 
                        else if ((Math.Abs(reaction1.Green) > Math.Abs(reaction1.Red)) ||
 
                            (Math.Abs(reaction2.Green) > Math.Abs(reaction2.Red)))
 
                        {
 
                            writer.WriteLine("G | " + reaction1.Green + " | " + reaction2.Green);
 
                        }
 
                        else if ((Math.Abs(reaction1.Blue) > Math.Abs(reaction1.Red)) ||
 
                            (Math.Abs(reaction2.Blue) > Math.Abs(reaction2.Red)))
 
                        {
 
                            writer.WriteLine("B | " + reaction1.Blue + " | " + reaction2.Blue);
 
                        }
 
                        else
 
                        {
 
                            writer.WriteLine("W | " + reaction1.Red + " | " + reaction2.Red);
 
                        }
Properties/PublishProfiles/Win64 Self-Contained.pubxml
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<?xml version="1.0" encoding="utf-8"?>
 
<!--
 
https://go.microsoft.com/fwlink/?LinkID=208121. 
 
-->
 
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 
  <PropertyGroup>
 
    <Configuration>Release</Configuration>
 
    <Platform>x64</Platform>
 
    <PublishDir>publish\win-x64</PublishDir>
 
    <PublishDir>publish\win-x64\DesertPaintCodex</PublishDir>
 
    <PublishProtocol>FileSystem</PublishProtocol>
 
    <TargetFramework>net5.0</TargetFramework>
 
    <RuntimeIdentifier>win-x64</RuntimeIdentifier>
 
    <SelfContained>true</SelfContained>
 
    <PublishSingleFile>True</PublishSingleFile>
 
    <PublishReadyToRun>False</PublishReadyToRun>
 
    <PublishTrimmed>False</PublishTrimmed>
 
  </PropertyGroup>
 
</Project>
...
 
\ No newline at end of file
ViewModels/ExperimentLogViewModel.cs
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...
 
@@ -90,67 +90,70 @@ namespace DesertPaintCodex.ViewModels
 
            if (CompletedTests.Count == 1)
 
            {
 
                 SelectedCompletedTest = 0;
 
            }
 
        }
 

	
 
        private void OnClearReaction()
 
        {
 
            int oldPos = 0;
 
            ReactionTest test = TestView.ReactionTest;
 
            if (RemainingTests.Contains(test))
 
            {
 
                SelectedRemainingTest = ResortTestInList(test, RemainingTests);
 
                return;
 
            }
 

	
 
            oldPos = CompletedTests.IndexOf(test);
 
            
 
            // Move test to Remaining Tests.
 
            InsertTestIntoList(test, RemainingTests);
 
            CompletedTests.RemoveAt(oldPos);
 
            
 
            // Select next Completed Test.
 
            if (CompletedTests.Count == 0) return;
 
            SelectedCompletedTest = (oldPos == CompletedTests.Count) ? CompletedTests.Count - 1 : oldPos;
 

	
 
            // If we have just inserted our first remaining test, select it.
 
            if (RemainingTests.Count == 1)
 
            {
 
                SelectedRemainingTest = 0;
 
            }
 
        }
 

	
 
        private void OnReactionResults()
 
        {
 
            int newPos = ResortTestInList(TestView.ReactionTest, RemainingTests);
 
            if (newPos != SelectedRemainingTest)
 
            {
 
                SelectedRemainingTest = newPos;
 
            }
 
        }
 
        
 
        #endregion
 

	
 
        private static int ResortTestInList(ReactionTest test, IList<ReactionTest> list)
 
        {
 
            int oldPos = list.IndexOf(test);
 

	
 
            if (((oldPos > 0) || (test.CompareTo(list[oldPos - 1]) > 0))
 
            // If the item is first in the list or the previous item is valued < the test
 
            // And either the item is last in the list or the next item in the list is valued > than the item
 
            // Don't move it
 
            if (((oldPos == 0) || (test.CompareTo(list[oldPos - 1]) > 0))
 
                && ((oldPos == list.Count - 1) || (test.CompareTo(list[oldPos + 1]) < 0))) return oldPos; // No need to move.
 

	
 
            list.RemoveAt(oldPos);
 
            return InsertTestIntoList(test, list);
 
        }
 
        
 
        private static int InsertTestIntoList(ReactionTest test, IList<ReactionTest> list)
 
        {
 
            int i;
 
            for (i = 0; i < list.Count; i++)
 
            {
 
                if (test.CompareTo(list[i]) < 0) break;
 
            }
 
            list.Insert(i, test);
 
            return i;
 
        }
 
    }
 
}
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