Changeset - 8815bc2e6f91
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Jason Maltzen - 11 months ago 2023-12-07 04:50:00
jason@hiddenachievement.com
Update README for Tale 11.
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README.md
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# Desert Paint Codex
 

	
 
(Formerly _Desert Paint Lab_)
 

	
 
This is a tool for players to record their [Pigment Laboratory](https://atitd.wiki/tale10/Pigment_Laboratory)
 
ingredient reactions in [A Tale in the Desert](http://www.atitd.com/).
 

	
 
### Latest Releases
 

	
 
You can find the latest releases at https://desert-paint-lab.malkyne.org/
 

	
 
### Features
 

	
 
* Scans your screen for the Pigment Lab reaction values, without any math, measuring, or manual number entry.
 
* Warns you when a reaction clipped outside of readable range.
 
* Supports multiple character profiles.
 
* Can export to [PracticalPaint](http://www.atitd.org/wiki/tale7/File:PracticalPaint.Zip) data format.
 
* Includes simulator for experimenting with recipes without spending ingredients.
 
* Includes a recipe generator
 

	
 
## Tale 11
 

	
 
* Updated for UI changes that were preventing detection of colors clipping above the maximum red/green/blue.
 

	
 
## Tale 10
 

	
 
* Desert Paint Lab is now Desert Paint Codex, and has a whole new UI, for Tale 10.
 
* Untested reactions are now kept in a list to the left, so you can immediately see what still needs testing.
 
* The application has not yet been updated for ATITD's new UI.  This will be coming soon.
 
* The application is updated for ATITD's new UI.
 

	
 

	
 
## Tale 9
 

	
 
* New papyrus texture in interfaces
 
* Earth Light was replaced by Falcon's Bait mushrooms. Practical Paint still uses the name EarthLight internally, so the data files still use that name here as well.
 
* macOS is now a 64-bit app. Windows remains 32-bit due to incompatibilities with the UI library.
 
* macOS build does not support Catalina (is not notarized)
 

	
 
### Known issues
 

	
 
* A batcher installed on a Pigment Lab will prevent finding the right part of the screen with the resulting color.
 

	
 

	
 
## Directions
 

	
 
### Download Desert Paint Lab
 

	
 
You can always find the available downloads, on [the download page](https://desert-paint-lab.malkyne.org/).
 

	
 
Desert Paint Codex now uses Net Core, instead of Mono.  The package should come with everything you need to make it work.
 

	
 

	
 
### Set Up a Profile
 

	
 
The first time you run Desert Paint Lab, it will prompt you to make a profile.  You may either create a new profile, or import an existing PracticalPaint reactions.txt file.
 

	
 
### Start Testing!
 

	
 
Add two ingredients to your Pigment Lab.  Select those same ingredients in Desert Paint Lab.  Then, with the Pigment Lab dialog unobstructred, select the **Capture** button.  Once you are satisfied with the result, click the **Record** button.  The data will automatically be added to your profile.
 

	
 
### Clipped?  Huh?
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