@@ -9,29 +9,33 @@ ingredient reactions in [A Tale in the D
You can find the latest releases at https://desert-paint-lab.malkyne.org/
### Features
* Scans your screen for the Pigment Lab reaction values, without any math, measuring, or manual number entry.
* Warns you when a reaction clipped outside of readable range.
* Supports multiple character profiles.
* Can export to [PracticalPaint](http://www.atitd.org/wiki/tale7/File:PracticalPaint.Zip) data format.
* Includes simulator for experimenting with recipes without spending ingredients.
* Includes a recipe generator
## Tale 11
* Updated for UI changes that were preventing detection of colors clipping above the maximum red/green/blue.
## Tale 10
* Desert Paint Lab is now Desert Paint Codex, and has a whole new UI, for Tale 10.
* Untested reactions are now kept in a list to the left, so you can immediately see what still needs testing.
* The application has not yet been updated for ATITD's new UI. This will be coming soon.
* The application is updated for ATITD's new UI.
## Tale 9
* New papyrus texture in interfaces
* Earth Light was replaced by Falcon's Bait mushrooms. Practical Paint still uses the name EarthLight internally, so the data files still use that name here as well.
* macOS is now a 64-bit app. Windows remains 32-bit due to incompatibilities with the UI library.
* macOS build does not support Catalina (is not notarized)
### Known issues
* A batcher installed on a Pigment Lab will prevent finding the right part of the screen with the resulting color.