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Location: ATITD-Tools/Desert-Paint-Codex/Views/WelcomeView.axaml.cs - annotation
f1d4569c0495
1.5 KiB
text/x-csharp
3 way reactions should now allow you to change the position of the buffer
reagent from first to last.
reagent from first to last.
40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 | using System;
using System.Reactive.Disposables;
using Avalonia;
using Avalonia.Markup.Xaml;
using Avalonia.Platform;
using Avalonia.ReactiveUI;
using DesertPaintCodex.ViewModels;
using ReactiveUI;
namespace DesertPaintCodex.Views
{
public class WelcomeView : ReactiveWindow<WelcomeViewModel>
{
public WelcomeView()
{
InitializeComponent();
#if DEBUG
this.AttachDevTools();
#endif
// Extract some reasonable screen defaults.
IScreenImpl screenInfo = PlatformImpl.Screen;
for (int i = 0; i < screenInfo.ScreenCount; i++)
{
Screen screen = screenInfo.AllScreens[i];
if (!screen.Primary) continue;
Util.Constants.DefaultScreenWidth = screen.Bounds.Width;
Util.Constants.DefaultScreenHeight = screen.Bounds.Height;
Util.Constants.DefaultScreenX = screen.Bounds.X;
Util.Constants.DefaultScreenY = screen.Bounds.Y;
break;
}
// Make this window draggable.
PointerPressed += (_, e) =>
{
PlatformImpl?.BeginMoveDrag(e);
};
// Handle the close command.
this.WhenActivated(disposables=>
{
ViewModel?.FinishWelcome.Subscribe(_ => Close()).DisposeWith(disposables);
});
}
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
}
}
}
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