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Location: ATITD-Tools/Desert-Paint-Codex/ViewModels/SelectProfileViewModel.cs - annotation
dd8780bb11c5
1.4 KiB
text/x-csharp
Correct an error when computing the clipped value on white shifts. It was incorrectly detecting a white shift on single-color clips, resulting in a bad reaction computation. Also don't display the wrong 'observed' color after clearing a reaction.
40eaee10ae56 40eaee10ae56 40eaee10ae56 7117d2e703c8 40eaee10ae56 7117d2e703c8 40eaee10ae56 7117d2e703c8 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 7117d2e703c8 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 7117d2e703c8 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 | using System.Reactive;
using ReactiveUI;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using DesertPaintCodex.Models;
using DesertPaintCodex.Services;
using DynamicData;
namespace DesertPaintCodex.ViewModels
{
public class SelectProfileViewModel : ViewModelBase
{
public ObservableCollection<string> Profiles { get; } = new();
private string? _selectedItem;
public string? SelectedItem { get => _selectedItem; set => this.RaiseAndSetIfChanged(ref _selectedItem, value); }
public SelectProfileViewModel()
{
Profiles.AddRange(ProfileManager.GetProfileList());
var okEnabled = this.WhenAnyValue(
x => x.SelectedItem,
x => !string.IsNullOrWhiteSpace(x));
NewProfile = ReactiveCommand.Create(() => { });
Ok = ReactiveCommand.Create(() =>
{
Debug.Assert(_selectedItem != null);
ProfileManager.LoadProfile(_selectedItem);
}, okEnabled);
Cancel = ReactiveCommand.Create(() => { });
if (Profiles.Count > 0)
{
SelectedItem = Profiles[0];
}
}
public ReactiveCommand<Unit, Unit> NewProfile { get; }
public ReactiveCommand<Unit, Unit> Ok { get; }
public ReactiveCommand<Unit, Unit> Cancel { get; }
}
}
|