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Location: ATITD-Tools/Desert-Paint-Codex/Views/UserControlBase.cs - annotation
d6859ea7177f
1.2 KiB
text/x-csharp
Add some sanity checks on min/max concentration and min/max reagents in recipe generation. Also, clear out the search queue when generation has finished so the queue isn't loaded next time. This fixes the start/resume button state when entering the recipe generator after a prior run had finished.
40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 | using System.Reactive.Disposables;
using System.Threading.Tasks;
using Avalonia;
using Avalonia.Controls;
using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.ReactiveUI;
using DesertPaintCodex.ViewModels;
using ReactiveUI;
namespace DesertPaintCodex.Views
{
public class UserControlBase<T> : ReactiveUserControl<T> where T : ViewModelBase
{
public UserControlBase()
{
this.WhenActivated((disposables) =>
{
ViewModel?.ShowMessageBoxDialog.RegisterHandler(ShowDialog<MessageBoxView,MessageBoxViewModel,int>).DisposeWith(disposables);
});
}
#region Dialog handlers
protected async Task ShowDialog<View, ViewModel, ReturnType>(
InteractionContext<ViewModel, ReturnType> interaction) where View : Window, new()
{
if (Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
View dialog = new() {DataContext = interaction.Input};
ReturnType result = await dialog.ShowDialog<ReturnType>(desktop.MainWindow);
interaction.SetOutput(result);
}
}
#endregion
}
}
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