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Location: ATITD-Tools/Desert-Paint-Codex/Views/ScreenSettingsView.axaml - annotation
d6859ea7177f
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Add some sanity checks on min/max concentration and min/max reagents in recipe generation. Also, clear out the search queue when generation has finished so the queue isn't loaded next time. This fixes the start/resume button state when entering the recipe generator after a prior run had finished.
40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 99f3d61e20d7 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 7117d2e703c8 40eaee10ae56 40eaee10ae56 7117d2e703c8 7117d2e703c8 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 | <Window xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:vm="using:DesertPaintCodex.ViewModels"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
x:Class="DesertPaintCodex.Views.ScreenSettingsView"
mc:Ignorable="d" d:DesignWidth="310" d:DesignHeight="330"
Width="320" Height="330" Topmost="True"
WindowStartupLocation="CenterScreen"
Title="Screen Settings">
<Design.DataContext>
<vm:ScreenSettingsViewModel/>
</Design.DataContext>
<DockPanel Margin="20">
<TextBlock DockPanel.Dock="Top" Margin="0, 0, 0, 4">Which screen is the game on?</TextBlock>
<Grid DockPanel.Dock="Top" ColumnDefinitions="80,10,80,10,90" RowDefinitions="Auto" Margin="7 0 0 0">
<TextBlock Text="Position" Grid.Row="0" Grid.Column="0"/>
<TextBlock Text="Size" Grid.Row="0" Grid.Column="2"/>
</Grid>
<Button DockPanel.Dock="Bottom" Command="{Binding Save}">Ok</Button>
<Grid DockPanel.Dock="Bottom" ColumnDefinitions="*,12,80,12,24" RowDefinitions="Auto,30,Auto" Margin="0, 0, 0, 30">
<TextBlock VerticalAlignment="Center" TextWrapping="Wrap" TextAlignment="Right" Grid.Row="2" Grid.Column="0">
Screen pixels to game pixels:
</TextBlock>
<NumericUpDown Minimum="1" Maximum="4" Increment="1" Value="{Binding PixelMultiplier}" Grid.Row="2" Grid.Column="2"/>
<Border Classes="Help" Grid.Row="2" Grid.Column="4">
<TextBlock>?</TextBlock>
<ToolTip.Tip>
<StackPanel Margin="5" Spacing="20" Orientation="Vertical">
<TextBlock Classes="BlockHeader">Screen Pixels to Game Pixels</TextBlock>
<TextBlock TextWrapping="Wrap">If your screen is scaled at the system-level, you may need to adjust this number to measure UI elements correctly.</TextBlock>
</StackPanel>
</ToolTip.Tip>
</Border>
</Grid>
<ListBox Items="{Binding Screens}" SelectedIndex="{Binding ScreenIndex, Mode=TwoWay}" Margin="0,4,0,20">
<ListBox.ItemTemplate>
<DataTemplate>
<Grid ColumnDefinitions="80,10,80,10,60" RowDefinitions="Auto">
<TextBlock Text="{Binding PositionToStr}" Grid.Row="0" Grid.Column="0" />
<TextBlock Text="{Binding SizeToStr}" Grid.Row="0" Grid.Column="2"/>
<TextBlock Text="Primary" IsVisible="{Binding IsPrimary}" Grid.Row="0" Grid.Column="4" />
</Grid>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</DockPanel>
</Window>
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