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Location: ATITD-Tools/Desert-Paint-Codex/Views/PaintSwatchView.axaml.cs - annotation
d6859ea7177f
2.5 KiB
text/x-csharp
Add some sanity checks on min/max concentration and min/max reagents in recipe generation. Also, clear out the search queue when generation has finished so the queue isn't loaded next time. This fixes the start/resume button state when entering the recipe generator after a prior run had finished.
40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 | using Avalonia;
using Avalonia.Controls;
using Avalonia.Markup.Xaml;
using Avalonia.Media;
using DesertPaintCodex.Models;
using DesertPaintCodex.Services;
namespace DesertPaintCodex.Views
{
public class PaintSwatchView : UserControl
{
private static readonly SolidColorBrush NoColor = new();
public static readonly DirectProperty<PaintSwatchView, PaintColor?> ColorProperty = AvaloniaProperty.RegisterDirect<PaintSwatchView, PaintColor?>( nameof(Color),
o => o.Color,
(o, v) => o.Color = v);
private PaintColor? _color;
public PaintColor? Color { get => _color; set => SetAndRaise(ColorProperty, ref _color, value); }
public static readonly StyledProperty<bool> ShowNameProperty = AvaloniaProperty.Register<PaintSwatchView, bool>(nameof(ShowName));
public bool ShowName { get => GetValue(ShowNameProperty); set => SetValue(ShowNameProperty, value); }
private readonly Border _colorSwatch;
private readonly TextBlock _hexCode;
private readonly TextBlock _colorName;
public PaintSwatchView()
{
InitializeComponent();
_colorSwatch = this.FindControl<Border>("ColorSwatch");
_hexCode = this.FindControl<TextBlock>("HexCode");
_colorName = this.FindControl<TextBlock>("ColorName");
ColorProperty.Changed.AddClassHandler<PaintSwatchView>((x, _) => x.UpdateColor());
ShowNameProperty.Changed.AddClassHandler<PaintSwatchView>((x, _) => x.UpdateColorName());
UpdateColor();
}
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
}
private void UpdateColor()
{
UpdateColorSwatch();
UpdateHexCode();
UpdateColorName();
}
private void UpdateColorSwatch()
{
_colorSwatch.Background = Color == null ? NoColor : new SolidColorBrush(new Color(0xFF, Color.Red, Color.Green, Color.Blue));
}
private void UpdateHexCode()
{
_hexCode.Text = Color?.ToHexString() ?? string.Empty;
}
private void UpdateColorName()
{
if (!ShowName)
{
_colorName.IsVisible = false;
}
else
{
_colorName.IsVisible = true;
_colorName.Text = Color == null ? "[Unknown]" : PaletteService.FindNearest(Color);
}
}
}
}
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