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Location: ATITD-Tools/Desert-Paint-Codex/Views/ClipArrowsView.axaml.cs - annotation
d6859ea7177f
2.1 KiB
text/x-csharp
Add some sanity checks on min/max concentration and min/max reagents in recipe generation. Also, clear out the search queue when generation has finished so the queue isn't loaded next time. This fixes the start/resume button state when entering the recipe generator after a prior run had finished.
40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 | using Avalonia;
using Avalonia.Controls;
using Avalonia.Controls.Shapes;
using Avalonia.Markup.Xaml;
using DesertPaintCodex.Models;
namespace DesertPaintCodex.Views
{
public class ClipArrowsView : UserControl
{
public static readonly DirectProperty<ClipArrowsView, ClipType> FlagsProperty = AvaloniaProperty.RegisterDirect<ClipArrowsView, ClipType>( nameof(Flags),
o => o.Flags,
(o, v) => o.Flags = v);
private ClipType _flags;
public ClipType Flags { get => _flags; set => SetAndRaise(FlagsProperty, ref _flags, value); }
private readonly Path _redArrow;
private readonly Path _greenArrow;
private readonly Path _blueArrow;
public ClipArrowsView()
{
InitializeComponent();
_redArrow = this.FindControl<Path>("RedArrow");
_greenArrow = this.FindControl<Path>("GreenArrow");
_blueArrow = this.FindControl<Path>("BlueArrow");
FlagsProperty.Changed.AddClassHandler<ClipArrowsView>((x, _) => x.UpdateFlags());
UpdateFlags();
}
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
}
private void UpdateFlags()
{
UpdateArrow(_redArrow, ClipType.RedHigh, ClipType.RedLow);
UpdateArrow(_greenArrow, ClipType.GreenHigh, ClipType.GreenLow);
UpdateArrow(_blueArrow, ClipType.BlueHigh, ClipType.BlueLow);
}
private void UpdateArrow(IControl arrow, ClipType highFlag, ClipType lowFlag)
{
if (_flags.HasFlag(highFlag))
{
arrow.Classes.Remove("DownArrow");
arrow.Classes.Add("UpArrow");
arrow.IsVisible = true;
}
else if (_flags.HasFlag(lowFlag))
{
arrow.Classes.Remove("UpArrow");
arrow.Classes.Add("DownArrow");
arrow.IsVisible = true;
}
else
{
arrow.IsVisible = false;
}
}
}
}
|