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Location: ATITD-Tools/Desert-Paint-Codex/ViewModels/MessageBoxViewModel.cs - annotation
d6859ea7177f
1.5 KiB
text/x-csharp
Add some sanity checks on min/max concentration and min/max reagents in recipe generation. Also, clear out the search queue when generation has finished so the queue isn't loaded next time. This fixes the start/resume button state when entering the recipe generator after a prior run had finished.
40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 | using Avalonia.Media;
using ReactiveUI;
namespace DesertPaintCodex.ViewModels
{
public class MessageBoxViewModel : ViewModelBase
{
private string? _title;
public string? Title { get => _title; private set => this.RaiseAndSetIfChanged(ref _title, value); }
private string? _message;
public string? Message { get => _message; private set => this.RaiseAndSetIfChanged(ref _message, value); }
private string? _optionAText;
public string? OptionAText { get => _optionAText; private set => this.RaiseAndSetIfChanged(ref _optionAText, value); }
private string? _optionBText;
public string? OptionBText { get => _optionBText; private set => this.RaiseAndSetIfChanged(ref _optionBText, value); }
private string? _optionCText;
public string? OptionCText { get => _optionCText; private set => this.RaiseAndSetIfChanged(ref _optionCText, value); }
public MessageBoxViewModel() : this("A Message For You", "This is a test message for use in developer mode", "Ok") {}
public MessageBoxViewModel(string title, string message, string optionA, string? optionB = null, string? optionC = null)
{
Title = title;
Message = message;
PickOption = ReactiveCommand.Create((string value) => int.Parse(value));
OptionAText = optionA;
OptionBText = optionB;
OptionCText = optionC;
}
public ReactiveCommand<string, int> PickOption { get; }
}
}
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