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Location: ATITD-Tools/Desert-Paint-Codex/Models/Reagent.cs - annotation
d6859ea7177f
1.7 KiB
text/x-csharp
Add some sanity checks on min/max concentration and min/max reagents in recipe generation. Also, clear out the search queue when generation has finished so the queue isn't loaded next time. This fixes the start/resume button state when entering the recipe generator after a prior run had finished.
40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 6919080271d5 6919080271d5 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 6919080271d5 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 6919080271d5 40eaee10ae56 40eaee10ae56 6919080271d5 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 6919080271d5 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 | using System;
namespace DesertPaintCodex.Models
{
public class Reagent
{
private uint _cost;
private uint _recipeMax = 10;
public bool IsCatalyst { get; }
public PaintColor? Color { get; }
public string Name { get; }
public string PracticalPaintName { get; }
public bool Enabled { get; set; }
public int Index { get; private set; }
public uint Cost
{
get => _cost;
set => _cost = Math.Max(1, value);
}
public uint RecipeMax
{
get => _recipeMax;
set
{
if (!IsCatalyst)
{
_recipeMax = Math.Max(0, value);
}
}
}
// catalyst
public Reagent(string name, string ppName, int index)
{
Name = name;
PracticalPaintName = ppName;
Cost = 2;
Enabled = true;
RecipeMax = 1;
IsCatalyst = true;
Index = index;
}
public Reagent(string name, string ppName, byte red, byte green, byte blue, int index)
{
Color = new PaintColor(red, green, blue);
Name = name;
PracticalPaintName = ppName;
Cost = 1;
RecipeMax = 10;
Enabled = true;
IsCatalyst = false;
Index = index;
}
public override string ToString()
{
if (IsCatalyst)
{
return "[" + Name + ", catalyst]";
}
else
{
return "[" + Name + ", " + Color + "]";
}
}
}
}
|