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Location: ATITD-Tools/Desert-Paint-Codex/Converters/PaintToBrushConverter.cs - annotation
d6859ea7177f
1.3 KiB
text/x-csharp
Add some sanity checks on min/max concentration and min/max reagents in recipe generation. Also, clear out the search queue when generation has finished so the queue isn't loaded next time. This fixes the start/resume button state when entering the recipe generator after a prior run had finished.
40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 | using System;
using System.Collections.Generic;
using System.Globalization;
using Avalonia.Data.Converters;
using Avalonia.Media;
using DesertPaintCodex.Models;
namespace DesertPaintCodex.Converters
{
/// <summary>
/// Converts PaintColor to a SolidColorBrush.
/// </summary>
public class PaintToBrushConverter : IValueConverter
{
private static readonly SolidColorBrush NoColor = new();
private static readonly Dictionary<PaintColor, SolidColorBrush> BrushPool = new();
/// <inheritdoc/>
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
if (value is not PaintColor paintColor) return NoColor;
if (BrushPool.TryGetValue(paintColor, out SolidColorBrush? brush)) return brush;
brush = new SolidColorBrush(new Color(0xFF, paintColor.Red, paintColor.Green, paintColor.Blue));
BrushPool.Add(paintColor, brush);
return brush;
}
/// <inheritdoc/>
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
if (value is not SolidColorBrush brush) return new PaintColor(0, 0, 0);
Color color = brush.Color;
return new PaintColor(color.R, color.G, color.B);
}
}
}
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