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@ d63ade4d8489
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Location: ATITD-Tools/Desert-Paint-Codex/Services/SettingsService.cs - annotation
d63ade4d8489
1.6 KiB
text/x-csharp
Recipe generation no longer incorrectly skips some recipes when a catalyst is included. This should result in some less expensive receips, and more total recipes tested.
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using DesertPaintCodex.Models;
using DesertPaintCodex.Util;
namespace DesertPaintCodex.Services
{
internal static class SettingsService
{
private static bool _loaded = false;
private static readonly Settings _settings = new();
public static void Get(string key, out int value, int defaultValue)
{
LoadIfNeeded();
if (!_settings.TryGet(key, out value))
{
value = defaultValue;
}
}
public static void Get(string key, out bool value, bool defaultValue)
{
LoadIfNeeded();
if (!_settings.TryGet(key, out value))
{
value = defaultValue;
}
}
public static void Set(string key, int value)
{
LoadIfNeeded();
_settings.Set(key, value);
}
public static void Set(string key, bool value)
{
LoadIfNeeded();
_settings.Set(key, value);
}
public static void Save()
{
LoadIfNeeded();
string settingsPath = System.IO.Path.Combine(FileUtils.AppDataPath, "settings");
_settings.Save(settingsPath);
}
public static bool Load()
{
_loaded = true;
string settingsPath = System.IO.Path.Combine(FileUtils.AppDataPath, "settings");
return _settings.Load(settingsPath);
}
private static void LoadIfNeeded()
{
if (_loaded) return;
Load();
}
}
}
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