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Location: ATITD-Tools/Desert-Paint-Codex/Models/ReactionSet.cs - annotation
d63ade4d8489
1.5 KiB
text/x-csharp
Recipe generation no longer incorrectly skips some recipes when a catalyst is included. This should result in some less expensive receips, and more total recipes tested.
40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 | using System.Collections.Generic;
namespace DesertPaintCodex.Models
{
public class ReactionSet
{
// ingredient -> [ingredient, reaction]
private readonly Dictionary<string, Dictionary<string, Reaction?>> _reactions = new();
public Reaction? Find(Reagent reagent1, Reagent reagent2)
{
Reaction? reaction = null;
_reactions.TryGetValue(reagent1.PracticalPaintName, out Dictionary<string, Reaction?>? secondReagentDict);
secondReagentDict?.TryGetValue(reagent2.PracticalPaintName, out reaction);
return reaction;
}
public void Set(Reagent reagent1, Reagent reagent2, Reaction? reaction)
{
_reactions.TryGetValue(reagent1.PracticalPaintName, out Dictionary<string, Reaction?>? secondReagentDict);
if (secondReagentDict == null)
{
secondReagentDict = new Dictionary<string, Reaction?>();
_reactions.Add(reagent1.PracticalPaintName, secondReagentDict);
}
secondReagentDict[reagent2.PracticalPaintName] = reaction;
}
public void Remove(Reagent reagent1, Reagent reagent2)
{
_reactions.TryGetValue(reagent1.PracticalPaintName, out Dictionary<string, Reaction?>? secondReagentDict);
secondReagentDict?.Remove(reagent2.PracticalPaintName);
}
public void Clear()
{
_reactions.Clear();
}
}
}
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