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Location: ATITD-Tools/Desert-Paint-Codex/Models/RecipeSearchNode.cs - annotation
95e1ae426eb3
19.2 KiB
text/x-csharp
Add an info box when a detected clipped reaction could be extrapolated from a white shift.
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40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 d63ade4d8489 40eaee10ae56 d63ade4d8489 d63ade4d8489 d63ade4d8489 d63ade4d8489 d63ade4d8489 d63ade4d8489 d63ade4d8489 d63ade4d8489 d63ade4d8489 d63ade4d8489 d63ade4d8489 d63ade4d8489 d63ade4d8489 d63ade4d8489 d63ade4d8489 d63ade4d8489 d63ade4d8489 40eaee10ae56 40eaee10ae56 | using System;
using System.Collections.Generic;
using System.IO;
using System.Text.RegularExpressions;
namespace DesertPaintCodex.Models
{
public class RecipeSearchNode
{
private readonly uint[] _reagents;
private readonly uint _invalidReagent;
private int _nextReagentPos;
public int ReagentCount => _nextReagentPos;
private uint _minConcentration = 10;
public uint MinConcentration
{
get => _minConcentration;
set
{
if (value < 10) value = 10;
_minConcentration = value;
}
}
private readonly bool[] _reagentInUse;
private readonly List<Reagent> _costSortedReagents;
public PaintRecipe? TestRecipe { get; set; }
public uint CurrentTargetQuantity { get; set; }
public uint MaxConcentration { get; set; }
public uint UsedQuantity { get; private set; }
public uint CatalystCount { get; set; }
public uint FullQuantityDepth { get; set; }
public uint FullQuantity { get; set; }
public uint MinReagents { get; set; }
public bool ShouldLog { get; private set; }
public Action<string>? WriteLog = null;
private uint _maxReagents;
public uint MaxReagents
{
get => _maxReagents;
set
{
if (value < 1) value = 1;
_maxReagents = value;
CurrentWeights = new uint[_maxReagents];
}
}
public uint[] CurrentWeights { get; private set; }
public uint LastReagent => _reagents[_nextReagentPos - 1];
public RecipeSearchNode(RecipeSearchNode other)
{
_costSortedReagents = new List<Reagent>(other._costSortedReagents);
_reagents = new uint[_costSortedReagents.Count];
_invalidReagent = (uint)_costSortedReagents.Count;
for (int i = 0; i < _costSortedReagents.Count; ++i)
{
this._reagents[i] = other._reagents[i];
}
_reagentInUse = new bool[_costSortedReagents.Count];
for (uint i = 0; i < _costSortedReagents.Count; ++i)
{
_reagentInUse[i] = other._reagentInUse[i];
}
_nextReagentPos = other.ReagentCount;
CurrentTargetQuantity = other.CurrentTargetQuantity;
MaxConcentration = other.MaxConcentration;
UsedQuantity = other.UsedQuantity;
CatalystCount = other.CatalystCount;
FullQuantityDepth = other.FullQuantityDepth;
FullQuantity = other.FullQuantity;
MinReagents = other.MinReagents;
MaxReagents = other.MaxReagents;
CurrentWeights = new uint[MaxReagents];
for (int i = 0; i < MaxReagents; ++i)
{
CurrentWeights[i] = other.CurrentWeights[i];
}
RefreshShouldLog();
}
public RecipeSearchNode(List<Reagent> costSortedReagents, uint[] reagents)
{
_costSortedReagents = new List<Reagent>(costSortedReagents);
_reagents = new uint[costSortedReagents.Count];
_invalidReagent = (uint)costSortedReagents.Count;
_nextReagentPos = reagents.Length;
for (int i = _reagents.Length - 1; i >= _reagents.Length; --i)
{
reagents[i] = _invalidReagent;
}
for (int i = reagents.Length - 1; i >= 0; --i)
{
_reagents[i] = reagents[i];
if (reagents[i] == _invalidReagent)
{
_nextReagentPos = i;
}
}
_reagentInUse = new bool[costSortedReagents.Count];
for (uint reagentIdx = 0; reagentIdx < costSortedReagents.Count; ++reagentIdx)
{
_reagentInUse[reagentIdx] = false;
}
foreach (uint reagentIdx in this._reagents)
{
if (reagentIdx != _invalidReagent)
{
_reagentInUse[reagentIdx] = true;
}
}
MinReagents = (uint) _nextReagentPos;
MaxReagents = (uint) _nextReagentPos;
CurrentWeights = new uint[MaxReagents];
UsedQuantity = 0;
RefreshShouldLog();
}
// top-level search
public RecipeSearchNode(List<Reagent> costSortedReagents, uint startReagent)
{
_costSortedReagents = new List<Reagent>(costSortedReagents);
_reagents = new uint[costSortedReagents.Count];
_invalidReagent = (uint)costSortedReagents.Count;
_nextReagentPos = 0;
for (int i = 0; i < _reagents.Length; ++i)
{
_reagents[i] = _invalidReagent;
}
_reagentInUse = new bool[costSortedReagents.Count];
for (uint reagentIdx = 0; reagentIdx < costSortedReagents.Count; ++reagentIdx)
{
_reagentInUse[reagentIdx] = false;
}
_reagents[_nextReagentPos++] = NextFreeReagent(startReagent);
//Console.WriteLine("Added reagent {0} at pos {1}", this.reagents[nextReagentPos-1], nextReagentPos-1);
MinReagents = 1; // don't iterate up beyond the start reagent
MaxReagents = 1;
CurrentWeights = new uint[MaxReagents];
UsedQuantity = 0;
RefreshShouldLog();
}
public RecipeSearchNode(List<Reagent> costSortedReagents)
{
_costSortedReagents = costSortedReagents;
_reagents = new uint[costSortedReagents.Count];
_invalidReagent = (uint)costSortedReagents.Count;
_nextReagentPos = 0;
for (int i = 0; i < _reagents.Length; ++i)
{
_reagents[i] = _invalidReagent;
}
_reagentInUse = new bool[costSortedReagents.Count];
for (uint reagentIdx = 0; reagentIdx < costSortedReagents.Count; ++reagentIdx)
{
_reagentInUse[reagentIdx] = false;
}
_reagents[_nextReagentPos++] = NextFreeReagent(0);
MinReagents = 0;
MaxReagents = 1;
CurrentWeights = new uint[MaxReagents];
UsedQuantity = 0;
RefreshShouldLog();
}
private void RefreshShouldLog()
{
ShouldLog = false;
// (ReagentCount == 5) && (GetReagent(0).Name == "Iron") && (GetReagent(1).Name == "Red Sand") && (GetReagent(2).Name == "Sulfur") && (GetReagent(3).Name == "Carrot") && (GetReagent(4).Name == "Copper");
}
public Reagent GetReagent(int idx)
{
return _costSortedReagents[(int)_reagents[idx]];
}
public void RemoveLastReagent()
{
uint reagentIdx = _reagents[_nextReagentPos - 1];
ReleaseReagent(reagentIdx);
if (_costSortedReagents[(int)reagentIdx].IsCatalyst)
{
--CatalystCount;
}
_reagents[_nextReagentPos - 1] = _invalidReagent;
--_nextReagentPos;
RefreshShouldLog();
}
public void ReplaceLastReagent(uint reagentIdx)
{
uint oldReagentIdx = _reagents[_nextReagentPos - 1];
ReleaseReagent(oldReagentIdx);
_reagents[_nextReagentPos - 1] = reagentIdx;
if (_costSortedReagents[(int)oldReagentIdx].IsCatalyst)
{
--CatalystCount;
}
if (_costSortedReagents[(int)reagentIdx].IsCatalyst)
{
++CatalystCount;
}
RefreshShouldLog();
}
public uint NextFreeReagent(uint startIdx)
{
uint idx = startIdx;
for (; idx < _costSortedReagents.Count; ++idx)
{
bool inUse = _reagentInUse[idx];
if ((inUse == false) && (_costSortedReagents[(int)idx].Enabled))
{
//Console.WriteLine("Found free reagent idx {0}", idx);
_reagentInUse[idx] = true;
return idx;
}
}
//Console.WriteLine("Failed to find free reagent.");
return (uint)_costSortedReagents.Count;
}
private void ReleaseReagent(uint reagentIdx)
{
_reagentInUse[reagentIdx] = false;
}
public bool AddNextReagent()
{
if (ReagentCount >= MaxReagents) return false;
uint nextReagent = NextFreeReagent(0);
_reagents[_nextReagentPos++] = nextReagent;
if (_costSortedReagents[(int)nextReagent].IsCatalyst)
{
++CatalystCount;
}
InitForQuantity(CurrentTargetQuantity);
return true;
}
public void InitForQuantity(uint quantity)
{
//System.Console.WriteLine("Init for quantity: {0}, reagent count: {1} ({2} catalysts)", quantity, ReagentCount, CatalystCount);
CurrentTargetQuantity = quantity;
if (CurrentTargetQuantity < (MinConcentration + CatalystCount))
{
// invalid quantity
return;
}
UsedQuantity = 0;
if (ShouldLog)
{
WriteLog?.Invoke($" == initializing {this} @ quantity {CurrentTargetQuantity} with {CatalystCount} catalysts ==");
}
uint remainingReagents = ((uint)_nextReagentPos); // Remaining reagents, including catalysts
uint remainingWeight = CurrentTargetQuantity - CatalystCount;
for (int i = 0; i < _nextReagentPos; ++i)
{
Reagent reagent = GetReagent(i);
if (reagent.IsCatalyst)
{
//Console.WriteLine("Init catalyst {0} weight 1", reagent.Name);
CurrentWeights[i] = 1;
++UsedQuantity;
// This takes quantity but not weight (concentration)
if (ShouldLog)
{
WriteLog?.Invoke($" + 1 {reagent.Name} (catalyst)");
}
}
else
{
uint reagentMaxWeight = reagent.RecipeMax;
if (ReagentCount <= FullQuantityDepth)
{
reagentMaxWeight = Math.Max(FullQuantity, reagentMaxWeight);
}
uint weight = Math.Min(remainingWeight - (remainingReagents-1), reagentMaxWeight);
//Console.WriteLine("Init reagent {0} weight {1}", reagent.Name, weight);
if (ShouldLog)
{
WriteLog?.Invoke($" + {weight} {reagent.Name} (remain: weight={remainingWeight} reagents={remainingReagents})");
}
remainingWeight -= weight;
CurrentWeights[i] = weight;
UsedQuantity += weight;
}
--remainingReagents;
}
RefreshShouldLog();
}
public void SetWeight(int idx, uint quantity)
{
UsedQuantity -= CurrentWeights[idx];
CurrentWeights[idx] = quantity;
UsedQuantity += quantity;
}
public void SaveState(StreamWriter writer)
{
writer.WriteLine("---SearchNode---");
writer.WriteLine("MinReagents: {0}", MinReagents);
writer.WriteLine("MaxReagents: {0}", MaxReagents);
writer.WriteLine("Reagents: {0}", _nextReagentPos);
for (int i = 0; i < _nextReagentPos; ++i)
{
uint idx = _reagents[i];
uint weight = CurrentWeights[i];
writer.WriteLine("Reagent: {0},{1},{2}", idx, _reagentInUse[idx] ? 1 : 0, weight);
}
// pulled from parent: List<Reagent> costSortedReagents;
// new on construct: PaintRecipe testRecipe = null;
writer.WriteLine("CurrentTargetQuantity: {0}", CurrentTargetQuantity);
writer.WriteLine("MinConcentration: {0}", MinConcentration);
writer.WriteLine("MaxConcentration: {0}", MaxConcentration);
writer.WriteLine("UsedQuantity: {0}", UsedQuantity);
writer.WriteLine("CatalystCount: {0}", CatalystCount);
writer.WriteLine("FullQuantity: {0}", FullQuantity);
writer.WriteLine("FullQuantityDepth: {0}", FullQuantityDepth);
writer.WriteLine("---EndNode---");
}
static readonly Regex keyValueRegex = new Regex(@"(\w+)\:\s*(.*)\s*$");
static readonly Regex reagentPartsRegex = new Regex(@"(?<id>\d+),(?<inUse>\d+),(?<weight>\d+)");
public bool LoadState(StreamReader reader)
{
string? line = reader.ReadLine();
if ((line == null) || !line.Equals("---SearchNode---"))
{
return false;
}
bool success = true;
while ((line = reader.ReadLine()) != null)
{
if (line.Equals("---EndNode---"))
{
break;
}
Match match = keyValueRegex.Match(line);
if (match.Success)
{
switch (match.Groups[1].Value)
{
case "Reagents":
{
//int reagentCount = int.Parse(match.Groups[2].Value);
for (int i = 0; i < _reagents.Length; ++i)
{
_reagents[i] = _invalidReagent;
_reagentInUse[i] = false;
}
_nextReagentPos = 0;
}
break;
case "Reagent":
{
Match reagentInfo = reagentPartsRegex.Match(match.Groups[2].Value);
if (reagentInfo.Success)
{
uint reagentId = uint.Parse(reagentInfo.Groups["id"].Value);
int isInUse = int.Parse(reagentInfo.Groups["inUse"].Value);
uint weight = uint.Parse(reagentInfo.Groups["weight"].Value);
_reagents[_nextReagentPos] = reagentId;
CurrentWeights[_nextReagentPos] = weight;
if (isInUse != 0)
{
if (reagentId != _invalidReagent)
{
_reagentInUse[reagentId] = true;
}
}
++_nextReagentPos;
}
else
{
success = false;
}
}
break;
case "CurrentTargetQuantity":
{
uint value = uint.Parse(match.Groups[2].Value);
CurrentTargetQuantity = value;
}
break;
case "MaxQuantity":
{
uint value = uint.Parse(match.Groups[2].Value);
MaxConcentration = value;
}
break;
case "MinConcentration":
{
uint value = uint.Parse(match.Groups[2].Value);
MinConcentration = value;
}
break;
case "MaxConcentration":
{
uint value = uint.Parse(match.Groups[2].Value);
MaxConcentration = value;
}
break;
case "MinReagents":
{
uint value = uint.Parse(match.Groups[2].Value);
MinReagents = value;
}
break;
case "MaxReagents":
{
uint value = uint.Parse(match.Groups[2].Value);
MaxReagents = value;
}
break;
case "UsedQuantity":
{
uint value = uint.Parse(match.Groups[2].Value);
UsedQuantity = value;
}
break;
case "CatalystCount":
{
uint value = uint.Parse(match.Groups[2].Value);
CatalystCount = value;
}
break;
case "InitialCount":
{
uint value = uint.Parse(match.Groups[2].Value);
MinReagents = value;
}
break;
case "FullQuantity":
{
uint value = uint.Parse(match.Groups[2].Value);
FullQuantity = value;
}
break;
case "FullQuantityDepth":
{
uint value = uint.Parse(match.Groups[2].Value);
FullQuantityDepth = value;
}
break;
default:
success = false;
break;
}
}
else
{
success = false;
break;
}
}
RefreshShouldLog();
return success;
}
public override string ToString()
{
if (_nextReagentPos == 0)
{
return "No ingredients";
}
System.Text.StringBuilder sb = new System.Text.StringBuilder();
sb.Append(_costSortedReagents[(int)_reagents[0]].Name);
for (int idx = 1; idx < _nextReagentPos; ++idx)
{
Reagent reagent = _costSortedReagents[(int)_reagents[idx]];
sb.Append($", {reagent.Name}");
}
return sb.ToString();
}
}
}
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