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Location: ATITD-Tools/Desert-Paint-Codex/ViewModels/WelcomeViewModel.cs - annotation
7117d2e703c8
1.6 KiB
text/x-csharp
Updated scanner for Tale 10, and fixed several bugs.
40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 7117d2e703c8 7117d2e703c8 7117d2e703c8 7117d2e703c8 7117d2e703c8 7117d2e703c8 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 7117d2e703c8 7117d2e703c8 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 | using System;
using System.Reactive;
using System.Reactive.Linq;
using DesertPaintCodex.Services;
using ReactiveUI;
namespace DesertPaintCodex.ViewModels
{
public class WelcomeViewModel : ViewModelBase
{
private SelectProfileViewModel? _selectProfileVM;
private CreateProfileViewModel? _createProfileVM;
private ViewModelBase? _profileActivity;
public ViewModelBase? ProfileActivity { get => _profileActivity; private set => this.RaiseAndSetIfChanged(ref _profileActivity, value); }
public WelcomeViewModel()
{
FinishWelcome = ReactiveCommand.Create(() => { });
if (ProfileManager.HasProfiles())
{
ShowSelectProfile();
}
else
{
ShowCreateProfile();
}
}
private void ShowSelectProfile()
{
_selectProfileVM = new SelectProfileViewModel();
_selectProfileVM.NewProfile.Subscribe(_ => ShowCreateProfile());
Observable.Merge(_selectProfileVM.Ok, _selectProfileVM.Cancel)
.Take(1)
.InvokeCommand(FinishWelcome);
ProfileActivity = _selectProfileVM;
}
private void ShowCreateProfile()
{
_createProfileVM = new CreateProfileViewModel();
Observable.Merge(_createProfileVM.Ok, _createProfileVM.Cancel).Subscribe(_ => ShowSelectProfile());
ProfileActivity = _createProfileVM;
}
public ReactiveCommand<Unit, Unit> FinishWelcome { get; }
}
}
|