Files @ 70b1de28b2a2
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Location: ATITD-Tools/Desert-Paint-Codex/Views/WelcomeView.axaml.cs - annotation

Jason Maltzen
Re-enable the ability to save debug screenshots based on a setting value to help debug reaction capturing. Update the README to correctly reflect the debug.screenshot setting name, location of the settings file, and removal of the old debug menu.
using System;
using System.Reactive.Disposables;
using Avalonia;
using Avalonia.Markup.Xaml;
using Avalonia.Platform;
using Avalonia.ReactiveUI;
using DesertPaintCodex.ViewModels;
using ReactiveUI;


namespace DesertPaintCodex.Views
{
    public class WelcomeView : ReactiveWindow<WelcomeViewModel>
    {
        public WelcomeView()
        {
            InitializeComponent();
#if DEBUG
            this.AttachDevTools();
#endif

            // Extract some reasonable screen defaults.
            IScreenImpl screenInfo = PlatformImpl.Screen;
            for (int i = 0; i < screenInfo.ScreenCount; i++)
            {
                Screen screen = screenInfo.AllScreens[i];
                if (!screen.Primary) continue;
                Util.Constants.DefaultScreenWidth  = screen.Bounds.Width;
                Util.Constants.DefaultScreenHeight = screen.Bounds.Height;
                Util.Constants.DefaultScreenX      = screen.Bounds.X;
                Util.Constants.DefaultScreenY      = screen.Bounds.Y;
                break;
            }
            
            // Make this window draggable.
            PointerPressed += (_, e) =>
            {
                PlatformImpl?.BeginMoveDrag(e);
            };
            
            // Handle the close command.
            this.WhenActivated(disposables=>
            {
                ViewModel?.FinishWelcome.Subscribe(_ => Close()).DisposeWith(disposables);
            });
        }
        
        private void InitializeComponent()
        {
            AvaloniaXamlLoader.Load(this);
        }
    }
}