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Location: ATITD-Tools/Desert-Paint-Codex/ViewModels/SelectProfileViewModel.cs - annotation
70b1de28b2a2
1.4 KiB
text/x-csharp
Re-enable the ability to save debug screenshots based on a setting value to help debug reaction capturing. Update the README to correctly reflect the debug.screenshot setting name, location of the settings file, and removal of the old debug menu.
40eaee10ae56 40eaee10ae56 40eaee10ae56 7117d2e703c8 40eaee10ae56 7117d2e703c8 40eaee10ae56 7117d2e703c8 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 7117d2e703c8 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 7117d2e703c8 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 40eaee10ae56 | using System.Reactive;
using ReactiveUI;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using DesertPaintCodex.Models;
using DesertPaintCodex.Services;
using DynamicData;
namespace DesertPaintCodex.ViewModels
{
public class SelectProfileViewModel : ViewModelBase
{
public ObservableCollection<string> Profiles { get; } = new();
private string? _selectedItem;
public string? SelectedItem { get => _selectedItem; set => this.RaiseAndSetIfChanged(ref _selectedItem, value); }
public SelectProfileViewModel()
{
Profiles.AddRange(ProfileManager.GetProfileList());
var okEnabled = this.WhenAnyValue(
x => x.SelectedItem,
x => !string.IsNullOrWhiteSpace(x));
NewProfile = ReactiveCommand.Create(() => { });
Ok = ReactiveCommand.Create(() =>
{
Debug.Assert(_selectedItem != null);
ProfileManager.LoadProfile(_selectedItem);
}, okEnabled);
Cancel = ReactiveCommand.Create(() => { });
if (Profiles.Count > 0)
{
SelectedItem = Profiles[0];
}
}
public ReactiveCommand<Unit, Unit> NewProfile { get; }
public ReactiveCommand<Unit, Unit> Ok { get; }
public ReactiveCommand<Unit, Unit> Cancel { get; }
}
}
|