Files @ 70b1de28b2a2
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Location: ATITD-Tools/Desert-Paint-Codex/ViewModels/MessageBoxViewModel.cs - annotation

Jason Maltzen
Re-enable the ability to save debug screenshots based on a setting value to help debug reaction capturing. Update the README to correctly reflect the debug.screenshot setting name, location of the settings file, and removal of the old debug menu.
using Avalonia.Media;
using ReactiveUI;

namespace DesertPaintCodex.ViewModels
{
    public class MessageBoxViewModel : ViewModelBase
    {
        private string? _title;
        public string? Title  { get => _title; private set => this.RaiseAndSetIfChanged(ref _title, value); }
        
        private string? _message;
        public string? Message  { get => _message; private set => this.RaiseAndSetIfChanged(ref _message, value); }

        private string? _optionAText;
        public string? OptionAText { get => _optionAText; private set => this.RaiseAndSetIfChanged(ref _optionAText, value); }

        private string? _optionBText;
        public string? OptionBText { get => _optionBText; private set => this.RaiseAndSetIfChanged(ref _optionBText, value); }
        
        private string? _optionCText;
        public string? OptionCText { get => _optionCText; private set => this.RaiseAndSetIfChanged(ref _optionCText, value); }
        
        
        public MessageBoxViewModel() : this("A Message For You", "This is a test message for use in developer mode", "Ok") {}
        
        public MessageBoxViewModel(string title, string message, string optionA, string? optionB = null, string? optionC = null)
        {
            Title = title;
            Message = message;
            PickOption = ReactiveCommand.Create((string value) => int.Parse(value));
            OptionAText = optionA;
            OptionBText = optionB;
            OptionCText = optionC;
        }
        
        public ReactiveCommand<string, int> PickOption { get; }
    }
}