Files @ 70b1de28b2a2
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Location: ATITD-Tools/Desert-Paint-Codex/Util/Constants.cs - annotation

Jason Maltzen
Re-enable the ability to save debug screenshots based on a setting value to help debug reaction capturing. Update the README to correctly reflect the debug.screenshot setting name, location of the settings file, and removal of the old debug menu.
using DesertPaintCodex.Models;

namespace DesertPaintCodex.Util
{
    public static class Constants
    {
        public static int DefaultPixelMultiplier = 1;
        public static int DefaultScreenWidth = 1920;
        public static int DefaultScreenHeight = 1080;
        public static int DefaultScreenX = 0;
        public static int DefaultScreenY = 0;

        private static ReactionTest? _stubReactionTest = null;

        public static ReactionTest StubReactionTest
        {
            get
            {
                if (_stubReactionTest == null)
                {
                    _stubReactionTest = new ReactionTest(
                        new Reagent("Toad Skin", "ToadSkin", 48, 96, 48, 0), 
                        new Reagent("Falcons Bait", "FalconBait", 128, 240, 224, 1), 
                        null, ClipType.None, true);
                }

                return _stubReactionTest;
            }
            
        }
    }
}