Files @ 70b1de28b2a2
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Location: ATITD-Tools/Desert-Paint-Codex/Models/ReactionSet.cs - annotation

Jason Maltzen
Re-enable the ability to save debug screenshots based on a setting value to help debug reaction capturing. Update the README to correctly reflect the debug.screenshot setting name, location of the settings file, and removal of the old debug menu.
using System.Collections.Generic;

namespace DesertPaintCodex.Models
{
    public class ReactionSet
    {
        // ingredient -> [ingredient, reaction]
        private readonly Dictionary<string, Dictionary<string, Reaction?>> _reactions = new();

        public Reaction? Find(Reagent reagent1, Reagent reagent2)
        {
            Reaction? reaction = null;
            _reactions.TryGetValue(reagent1.PracticalPaintName, out Dictionary<string, Reaction?>? secondReagentDict);
            secondReagentDict?.TryGetValue(reagent2.PracticalPaintName, out reaction);
            return reaction;
        }

        public void Set(Reagent reagent1, Reagent reagent2, Reaction? reaction)
        {
            _reactions.TryGetValue(reagent1.PracticalPaintName, out Dictionary<string, Reaction?>? secondReagentDict);
            if (secondReagentDict == null)
            {
                secondReagentDict = new Dictionary<string, Reaction?>();
                _reactions.Add(reagent1.PracticalPaintName, secondReagentDict);
            }
            secondReagentDict[reagent2.PracticalPaintName] = reaction;
        }

        public void Remove(Reagent reagent1, Reagent reagent2)
        {
            _reactions.TryGetValue(reagent1.PracticalPaintName, out Dictionary<string, Reaction?>? secondReagentDict);
            secondReagentDict?.Remove(reagent2.PracticalPaintName);
        }

        public void Clear()
        {
            _reactions.Clear();
        }
    }
}