Files @ 70b1de28b2a2
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Location: ATITD-Tools/Desert-Paint-Codex/Models/PaintColor.cs - annotation

Jason Maltzen
Re-enable the ability to save debug screenshots based on a setting value to help debug reaction capturing. Update the README to correctly reflect the debug.screenshot setting name, location of the settings file, and removal of the old debug menu.
using System;

namespace DesertPaintCodex.Models
{
    public class PaintColor
    {
        private const byte  LightTextValueCutoff = 150;
        private const float RedIntensity   = 0.299f;
        private const float GreenIntensity = 0.587f;
        private const float BlueIntensity  = 0.114f;

        public byte Red { get; set; }
        public byte Blue { get; set; }
        public byte Green { get; set; }
        public string Name { get; private set; }

        public bool UseWhiteText => Red * RedIntensity + Green * GreenIntensity + Blue * BlueIntensity < LightTextValueCutoff;
        
        public PaintColor()
        {
            Name  = "Undefined";
            Red   = 0;
            Green = 0;
            Blue  = 0;
        }

        public PaintColor(string name, string hexRed, string hexGreen, string hexBlue)
        {
            Name = name;
            Red =   byte.Parse(hexRed,   System.Globalization.NumberStyles.AllowHexSpecifier);
            Green = byte.Parse(hexGreen, System.Globalization.NumberStyles.AllowHexSpecifier);
            Blue =  byte.Parse(hexBlue,  System.Globalization.NumberStyles.AllowHexSpecifier);
        }

        public PaintColor(byte red, byte green, byte blue)
        {
            Name  = "Undefined";
            Red   = red;
            Green = green;
            Blue  = blue;
        }

        public PaintColor(PaintColor other)
        {
            Name  = other.Name;
            Red   = other.Red;
            Green = other.Green;
            Blue  = other.Blue;
        }

        public PaintColor(string name, PaintColor other)
        {
            Name  = name;
            Red   = other.Red;
            Green = other.Green;
            Blue  = other.Blue;
        }

        public void Set(string name, PaintColor other)
        {
            Name  = name;
            Red   = other.Red;
            Green = other.Green;
            Blue  = other.Blue;
        }

        public int GetDistanceSquared(PaintColor otherColor)
        {
            return (int)(Math.Pow(Red - otherColor.Red, 2) +
                Math.Pow(Green - otherColor.Green, 2) +
                Math.Pow(Blue - otherColor.Blue, 2));
        }

        public void Clear()
        {
            Red   = 0;
            Green = 0;
            Blue  = 0;
        }

        public void Set(PaintColor other)
        {
            Red   = other.Red;
            Green = other.Green;
            Blue  = other.Blue;
            Name  = other.Name;
        }

        public string ToHexString()
        {
            return "#" + Red.ToString("X2") + Green.ToString("X2") + Blue.ToString("X2");
        }

        public override string ToString()
        {
            return "[" + Name + ", " + Red + ", " + Green + ", " + Blue + "]";
        }
    }
}