Files @ 70b1de28b2a2
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Location: ATITD-Tools/Desert-Paint-Codex/Models/GeneratorRecipe.cs - annotation

Jason Maltzen
Re-enable the ability to save debug screenshots based on a setting value to help debug reaction capturing. Update the README to correctly reflect the debug.screenshot setting name, location of the settings file, and removal of the old debug menu.
using System.ComponentModel;
using System.Runtime.CompilerServices;
using System.Text;
using JetBrains.Annotations;

namespace DesertPaintCodex.Models
{
    public class GeneratorRecipe : INotifyPropertyChanged
    {
        private PaintColor _color;
        public PaintColor Color { get => _color; set { _color = value; NotifyPropertyChanged(nameof(Color)); } }

        private string _recipe = "";
        public string Recipe { get => _recipe; set { _recipe = value; NotifyPropertyChanged(nameof(Recipe)); } }


        public GeneratorRecipe(PaintColor color)
        {
            _color = color;
        }

        public void DraftRecipe(PaintRecipe recipe)
        {
            StringBuilder sb = new();
            for (int i = 0; i < recipe.Reagents.Count; i++)
            {
                sb.Append(recipe.Reagents[i].Quantity);
                sb.Append(' ');
                sb.Append(recipe.Reagents[i].Name);
                if (i != recipe.Reagents.Count - 1)
                {
                    sb.Append(", ");
                }
            }

            Recipe = sb.ToString();
        }

        public void ClearRecipe()
        {
            Recipe = "";
        }
        
        
        public event PropertyChangedEventHandler? PropertyChanged;

        [NotifyPropertyChangedInvocator]
        private void NotifyPropertyChanged([CallerMemberName] string? propertyName = null)
        {
            PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
        }
    }
}